Hello all.
I created a small little sub mod.
Mostly little fixes and changes I have included in my own games. Focused on historical accuracy and depth. I plan to add more to it and I am open to suggestions.
Version History:
0.1:
- Added a new Berber culture called "Afariqah" which represents the last of the Latinized Berbers who spoke a African Romance language and practiced Christianity until the 14th century. The name is what the Ummayad's designated them as. Normans encountered them during their raids/conquests of Ifriqiya. I gave them 4 counties at the 867 start primarily in Tunisia and Algeria. The locations are based on my research which showed sizable communities still existing in those areas at far later dates. (Evidence of burials, pilgrimages, Bishops, and those still speaking African Romance from Muslim and other contemporary sources) Fair to say they remained the majority in the Tunisian hinterland. I always felt that the 867 start date at the minimum should show some Christian communities still extant in Africa. Later start dates they are no longer present but I may change this. I do not think they remained a majority anywhere past the 11th century.
-The 4 Afariqah counties start as Catholic.
-Afariqah dynasty names are generally Berber words of Latin origin plus a few Arabic words that designated Romanized Berbers/Christians in the region.
-Afariqah use Andalusi portraits, cannot raid like other Berbers, and do not use the dynasty name for titles.
-Changed Suryaye to use Byzantine portraits
-Changed Kubti to use Byzantine Portraits
-Gotthos use German Portraits, have more Gothic names, and Gothic modifiers such as the ability the raid.
-Beta Israel use exclusively African portraits.
0.2:
-All Eastern Rite, Orthodox, and Oriental Churches now allow Priests to marry and inherit. Clerical celibacy is much looser/non existent in these traditions. The same changes were made to older Catholic heresies such as Arian and Adoptionist.
0.3:
-Added Mizrahi Jewish culture. Uses Arab/Muslim portraits.
.04:
- Merged all Jewish/Israelite cultures into one single "Yehudi" culture. All associated Sephardi/Ashkenazi events and names attributed to new culture group. By the game start Sephardi Jews were the vast majority of Jews worldwide both ethnically and liturgically and the distinctions between various Jewish groups was not as developed yet.
-Judaism allows concubines for rulers during this period so that feature added to the religion.
-Made Guadalajara Yehudi at game start as that city has a Jewish majority during the begining of the game time's frame and represents the heart of Sephardi Jewry in Spain.
-Changed Judaism Holy sites to Jerusalem, Hebron, Safed, and Tiberias to reflect the actual holy sites of Judaism.
-Samaritan only has one Holy Site in Nablus.
-Nablus is made Samaritan by religion.
-Hebron, Tiberias, and Safed made Yehudi/Jewish at game start tor eflect the Jewish community that exited in the old Yishuv during this time frame. Tiberias was recorded as being majority Jewish.
-Added Hebrew names for councilors, landed titles, and honorary titles for Yehudi culture.
-Added a Yehudi/Jewish province in Yemen to reflect the substantial Jewish presence there from the Himyarite Kingdom.
.05:
-Added more Yehudi female and male names.
-Yehudi noew uses patronyms. ('Ben' and 'Bat')
-Baghdad added as Jewish holy site.
-Isfahan made Yehudi culture.
-Allowed Jews to marry Christian, Muslims, and Zoroastrians.
-Yehudi uses prefix "MIn" (Of)
.06:
-Renamed "Yehudi" to "Ivrit" to properly encompass Samaritans, Levites, etc.
-Fixed Ivrit localisation for some tiles.
-Added Ivrit localization for landed titles.
-Nablus starts as Ivrit culture.
-Jewish religion grants +1 Learning and +1 Stewardship.
I plan to add more. I like to focus on fringe cultures, religions, and areas which do not get as much attention and make for interesting plays.
Enjoy!
I created a small little sub mod.
Mostly little fixes and changes I have included in my own games. Focused on historical accuracy and depth. I plan to add more to it and I am open to suggestions.
Version History:
0.1:
- Added a new Berber culture called "Afariqah" which represents the last of the Latinized Berbers who spoke a African Romance language and practiced Christianity until the 14th century. The name is what the Ummayad's designated them as. Normans encountered them during their raids/conquests of Ifriqiya. I gave them 4 counties at the 867 start primarily in Tunisia and Algeria. The locations are based on my research which showed sizable communities still existing in those areas at far later dates. (Evidence of burials, pilgrimages, Bishops, and those still speaking African Romance from Muslim and other contemporary sources) Fair to say they remained the majority in the Tunisian hinterland. I always felt that the 867 start date at the minimum should show some Christian communities still extant in Africa. Later start dates they are no longer present but I may change this. I do not think they remained a majority anywhere past the 11th century.
-The 4 Afariqah counties start as Catholic.
-Afariqah dynasty names are generally Berber words of Latin origin plus a few Arabic words that designated Romanized Berbers/Christians in the region.
-Afariqah use Andalusi portraits, cannot raid like other Berbers, and do not use the dynasty name for titles.
-Changed Suryaye to use Byzantine portraits
-Changed Kubti to use Byzantine Portraits
-Gotthos use German Portraits, have more Gothic names, and Gothic modifiers such as the ability the raid.
-Beta Israel use exclusively African portraits.
0.2:
-All Eastern Rite, Orthodox, and Oriental Churches now allow Priests to marry and inherit. Clerical celibacy is much looser/non existent in these traditions. The same changes were made to older Catholic heresies such as Arian and Adoptionist.
0.3:
-Added Mizrahi Jewish culture. Uses Arab/Muslim portraits.
.04:
- Merged all Jewish/Israelite cultures into one single "Yehudi" culture. All associated Sephardi/Ashkenazi events and names attributed to new culture group. By the game start Sephardi Jews were the vast majority of Jews worldwide both ethnically and liturgically and the distinctions between various Jewish groups was not as developed yet.
-Judaism allows concubines for rulers during this period so that feature added to the religion.
-Made Guadalajara Yehudi at game start as that city has a Jewish majority during the begining of the game time's frame and represents the heart of Sephardi Jewry in Spain.
-Changed Judaism Holy sites to Jerusalem, Hebron, Safed, and Tiberias to reflect the actual holy sites of Judaism.
-Samaritan only has one Holy Site in Nablus.
-Nablus is made Samaritan by religion.
-Hebron, Tiberias, and Safed made Yehudi/Jewish at game start tor eflect the Jewish community that exited in the old Yishuv during this time frame. Tiberias was recorded as being majority Jewish.
-Added Hebrew names for councilors, landed titles, and honorary titles for Yehudi culture.
-Added a Yehudi/Jewish province in Yemen to reflect the substantial Jewish presence there from the Himyarite Kingdom.
.05:
-Added more Yehudi female and male names.
-Yehudi noew uses patronyms. ('Ben' and 'Bat')
-Baghdad added as Jewish holy site.
-Isfahan made Yehudi culture.
-Allowed Jews to marry Christian, Muslims, and Zoroastrians.
-Yehudi uses prefix "MIn" (Of)
.06:
-Renamed "Yehudi" to "Ivrit" to properly encompass Samaritans, Levites, etc.
-Fixed Ivrit localisation for some tiles.
-Added Ivrit localization for landed titles.
-Nablus starts as Ivrit culture.
-Jewish religion grants +1 Learning and +1 Stewardship.
I plan to add more. I like to focus on fringe cultures, religions, and areas which do not get as much attention and make for interesting plays.
Enjoy!
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