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Silas1775

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I've been trying to set up a multiplayer game with a couple friends and have run into a problem with differing checksums. While I have all the DLC, they do not. This includes DLC needed for CPR, which only I have installed. I suspect this may be the problem, but I'm not sure. Other than me opting-in to CPR our installations of HIP are identical.

I searched(maybe poorly), but I couldn't find an explanation of exactly what is required to get multiplayer underway with HIP. Any help would be very much appreciated!
 

Varatnar

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Any file/mod that change content in the game change the checksum.
To play in mp you need to have :
- Exact same version of the game
- Exact same version and plugin of HIP
- If you have other mod and they do not, the checksum will differ

NB - Expansion pack do not change checksum
 
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Silas1775

Second Lieutenant
39 Badges
Jun 21, 2013
180
186
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
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  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Any file/mod that change content in the game change the checksum.
To play in mp you need to have :
- Exact same version of the game
- Exact same version and plugin of HIP
- If you have other mod and they do not, the checksum will differ

NB - Expansion pack do not change checksum


Ok, so if our games are up to date and we both have the current version of HIP installed, the issue is that I have the CPR module installed and he does not, is that correct?
 
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