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bly08

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I recently finished a Hindu Manchu one tag on 1.22.2 and wanted to share my run as well as get some feedback on my strategy and expansion path. I converted to Hindu for the RCC, went Admin/Influence/Humanist, switched out Influence for Diplo, Exploration, then ended with Offensive and three ideas in Quantity.

Early game was straightforward, formed Manchu asap, DoW'd Korea to get to 300 dev, refused tributary demands halfway into the war, DoW'd Ming as soon as tributary was broken:

20170910110142_1.jpg


A land bridge to Mong Yang was made from the peace deal. Assam was then taken to start spawning Hindu zealots. To speed up rebel progress I truce broke Ming, but in hindsight this was probably unnecessary.

20170910112019_1.jpg


I realized stupidly that the mandate CB and its 50% WS cost would be lost through conversion, so I left one province occupied by Hindu rebels while DoWing tributaries to white peace Ming. Meanwhile I got started on Bengal for their CoTs and land bridge to other Sunni Indian nations. Finished up Korea when the truce ended. I tried to keep SEA in fog of war to lessen AE by not allying or making any tributaries, not sure if that helped. The plan was to eat through Sunni land to border Timurids/Persia then go for Buddhist and Hindu.

20170910121256_1.jpg


Qi was my only Ming vassal. I prioritized the Southern Jiangsu and Zhejiang provinces to state them. Southern Jiangsu has close to 100 dev alone and is ideal for developing Colonialism. The rest of the early peace deals with Ming were for forts or cheap land that I could feed to Qi. Adm was conserved to rush max RCC.

After fighting Delhi, I released Punjab to feed it HCC land. Qi and Punjab were my only two vassals for the entire game.

20170910122252_1.jpg


Due to the threat of coalitions I couldn't border the Ottomans as soon as I would've liked. Siberian horde land was ignored since Humanist wasn't taken yet and Northern horde rebels would have slowed down blobbing in India.

After Ming was whittled down to around 200 WS, I converted to Hindu and enforced religion on Qi. Ming was finished around 1550s. In hindsight I should have blobbed slower in India/SEA and faster to border Ottoman. I planned to move the capital to Constantinople and make TCs, which would ensure that both Global Trade and Age of Absolutism begin on time. But Constantinople needed to be the highest value trade node to get Global trade which in turn required owning more of India and SEA.

20170910123309_1.jpg


Constantinople was taken from the first war. This might've been a mistake as I needed to control Aleppo first to boost Constantinople's income. I wanted to truce break at this point but was behind on tech. Qi and Punjab were annexed but Influence wasn't switched out quickly enough. Thought about making Adana capital but the development difference vs. Girin was too high and would have cost 700 adm.

20170910124459_1.jpg


20170910124529_1.jpg


I made a bunch of costly mistakes around this time. First, Global Trade didn't spawn on the dot because the Constantinople node's value was lower than the English Channel's. It instead spawned in England several years after 1600, which delayed Court & Country. I then decided to forgo Court & Country because I didn't know if Exploration would have been finished in time for its ToH policy, which was needed to boost max absolutism to 65. Enacting C&C would've also meant 20 less absolutism for 10 years. At this point I was still aiming to finish the one tag around 1660s. I also could've moved my main trading port to Basra sooner if I knew I couldn't get Global Trade.

20170910125927_1.jpg


After Age of Absolutism began it was standard end game blobbing. I lowered autonomy to get to max absolutism instantly, took African gold and coastal provinces down to Kilwa, created a land bridge through Muscovy to Denmark/Scandinavia, allied PLC, Austria who was emperor, and later France to safely expand into Spain and Scandinavia. Golden Age was enacted around 1620.

20170910130909_1.jpg


For the rest of the game I played badly and made more big mistakes that delayed the finish. I had a coalition form when I broke off my alliances, but didn't know that I was on the brink of its dissolution had I built to force limit. I also needed to finish off the Ottomans to control trade instead of expanding into areas that didn't feed into Constantinople.

I tried too hard to form CNs myself by demanding CNs from colonizers when I could have just inherited all of them. Also should've fog busted everywhere asap and switched out Exploration as I didn't need its policy anymore. Lastly, I should've focused on every nation that had >100 WS instead of trying to eat all the smaller nations. PLC was left alone for way too long which resulted in a >400 WS monster.

20170910131513_1.jpg


20170910132635_1.jpg


One tag was finally completed in 1699:

20170910102437_1.jpg


20170910101656_1.jpg


20170910135353_1.jpg


20170910135400_1.jpg


A note on colonial nation rebels: they were by far the biggest nuisance in late game. After making Spain cede most of Eastern America and Mexico, I dealt with monthly revolts in the new world for about 3-4 years straight, and bi/trimonthly revolts until the end of the game. I understand that CNs are dumb and bad at coring, but feeding them large chunks of land is required for non-colonizer WCs unless they're inherited at the very end or formed early. Inheriting them late means not knowing where natives are gonna end up, getting there early is not ideal for most WCs.

Thanks for reading. Comments and advice on my general strategy are appreciated.
 
Last edited:

Eviota

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Nice run, I still have to do one WC to this date.

Several questions :

1. Do you no-CB a lot ?
2. How do you trigger C&C when you have humanism ? Do you overextend to oblivion then stack war exhaustion ?
3. How do you deal with Ming early ?
I tried a Manchu run but I was crippled with debt (and I should have not invaded Japan which is usually no very interesting in cost/efficiency ratio)
4. Is Deus Vult cb interesting for an early blob wc ?

Currently doing a Yuan WC but Mandat mechanics are so tedious, I don't even know if they counterbalance the -70% RCC (25 Yuan, 25 Admin, 10 Mandate Reform & 10 Meritocratic decision).
 

bly08

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1. I avoided no-cbing the entire game. As horde you'll be swimming diplo MP that Imperlialism CB will come around 1660s. The goal for peace deals is usually to snake through to other nations for the horde CB.
2. It's especially difficult with Manchu ideas. I had around -15 unrest with corruption. You just have to stay at high OE with -3 stability for two years until the disaster fires, truce breaking is usually the fastest.
3. Stackwipe on flat terrain, get max warscore from battles, siege down Beijing and peace out. It takes a bit of micro but is easier than it seems.
4. Not if you have the horde CB. IMO admin is almost always the best first idea regardless. People generally overestimate the damage rebels do. Saving MP early on is more important.

Don't take mandate if you're a horde.
 

pratik_maitra

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Recently finished a Hindu Manchu one tag on 1.22.2 and wanted to share my run as well as get some feedback on my strategy and expansion path. I converted to Hindu for the RCC, went Admin/Influence/Humanist, switched out Influence for Diplo, Exploration, then ended with Offensive and three ideas in Quantity.

Early game was straightforward, formed Manchu asap, DOW'd Korea to get to 300 dev, refused tributary demands halfway into the Korea war, DOW'd Ming as soon as he broke tributary:

View attachment 297931

Made a landbridge to Mong Yang from the peace deal, took Assam and started spawning Hindu zealots. To speed up rebel progress I truce broke Ming, but in hindsight this was probably unnecessary.

View attachment 297933

I then realized stupidly that I'd lose the mandate CB by converting, so I left one province occupied by Hindu rebels while DOWing tributaries to white peace Ming. Meanwhile I got started on Bengal for the CoTs and landbridge to other Sunni Indian nations, and fought Korea when the truce ended. I ignored SEA and tried to keep them in fog of war to lessen AE by not allying or making any tributaries, not sure if that helped. Also ignored the horde land up north because of their low dev and high unrest/autonomy provinces. The plan was to eat through Sunni land to border Timurids/Persia then go for Buddhist and Hindu.

View attachment 297956

Qi was my only Ming vassal. I prioritized the Southern Jiangsu and Zhejiang provinces to state them. Southern Jiangsu has close to 100 dev alone and is ideal for developing Colonialism. The rest of the early peacedeals with Ming were either forts or cheap land that I could feed to Qi. I wanted to conserve as much adm as possible for rushing max RCC.

After fighing Delhi, I released Punjab to feed it hostile core creation cost land. Qi and Punjab were my only two vassals for the entire game.

View attachment 297968

Due to the threat of coalitions I couldn't border Ottos as soon as I would've liked. Should've probably went for the Siberian horde land sooner. The reasoning was that since I didn't take humanist first, having to fight rebels up north would slow down blobbing in India.

After Ming was whittled down to around 200 WS, I converted to Hindu and enforced religion on Qi for higher RU after annexing. Ming was finished around 1550s. In hindsight I should've blobbed slower in India and SEA and faster to border Ottoman. I planned on moving my capital to Constantinople and make TCs, but thought that owning more of India would bring in higher income and having a bigger army would end the first Otto war faster. The eventual goal was to spawn Global Trade asap so that Age of Absolutism could begin for court and country. In order to do that I needed Constantinople to be the highest valued trade node which required owning more of India and SEA.

View attachment 297971

Took Constantinople from the first war, this might've been a mistake as I needed to control Aleppo first to boost Constantinople's income. I should've truce broke at this point but was behind on ADM tech. Qi and Punjab were annexed but I didn't switch out influence for diplo as fast as I could have. Thought about moving the capital to Adana but the development difference vs. Girin was too high and would've cost 700 adm.

View attachment 297976

View attachment 297977

Right around this time is when I made a bunch of costly mistakes. First, Global Trade didn't spawn on the dot because I couldn't make Constantinople node's value higher than the English Channel's quickly enough. It spawned in England instead several years after, which isn't a big deal but it delayed Court & Country. I then decided to forgo Court & Country because I didn't know if I would've been able to finish exploration in time for the policy, which was needed to boost my max absolutism to 65. Enacting C&C would've also meant 20 less absolutism for 10 years. At this point I was still aiming to finish the one tag around 1660s. I also could've moved my main trading port to Basra sooner if I knew I wasn't gonna get Global Trade.

View attachment 297980

After Age of Absolutism began it was standard end game blobbing. I lowered autonomy to get to max absolutism instantly, took African gold and coastal provinces down to Kilwa, created a landbridge through Muscovy to Denmark/Scandinavia, allied PLC, Austria who was emperor, and later France to safely expand into Spain and Scandinavia. Golden Age was enacted around 1620.

View attachment 297983

For the rest of the game I played badly and made more big mistakes that slowed my finish. I had a coalition form when I broke off my alliances, but didn't know that I was on the brink of its disbanding if only I had a bigger army and conserved my manpower better by microing during wars. I also should've focused on finishing off Ottos to control my trade node.

I tried too hard to form CNs myself and demanding CNs from colonizers when I should've just inherited all of them as I had exploration. I should've fog busted everywhere asap and switched out exploration as I didn't need its policy anymore. Lastly, I should've focused on every nation that had >100 WS instead of trying to blob all the smaller nations. PLC was left alone for way too long which resulted in a >400 WS monster.

View attachment 297988

View attachment 297990

One tag was finally completed in 1699:

View attachment 297991

View attachment 297992

View attachment 297997

View attachment 297998

A note on colonial nation rebels: they were by far the most annoying thing to deal with late game. After making Spain cede most of Eastern America and Mexico, I had monthly revolts in the new world for about 3-4 years straight, and bi/trimonthly revolts until the end of the game. I understand that CNs are dumb and bad at coring, but feeding them large chunks of land is required for non-colonizer WCs unless you you either inherit them at the very end or get there super early. Inheriting them late means not knowing where natives are gonna end up, getting there early is not ideal for most WCs.

Thanks for reading. Comments, advice, opinions on my general strategy is appreciated.
Great job, bly08.
 

Gnostek

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Hi, just to pinpoint, as Manchu you can, and should, keep a RCC religion (hindu or coptic), since if you want to become Emperor of China, you should become Qing, which gives you confucan religion (and makes you a petty settled state instead of a glorious horde). Do not mind the "mandate" cb unless you use it to punish china heavily. Then again, you can just attack china with a regular cb while whacking away at the rest of the world.
 

dirtInfestor2

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Nice run, I still have to do one WC to this date.

Several questions :

1. Do you no-CB a lot ?
2. How do you trigger C&C when you have humanism ? Do you overextend to oblivion then stack war exhaustion ?
3. How do you deal with Ming early ?
I tried a Manchu run but I was crippled with debt (and I should have not invaded Japan which is usually no very interesting in cost/efficiency ratio)
4. Is Deus Vult cb interesting for an early blob wc ?

Currently doing a Yuan WC but Mandat mechanics are so tedious, I don't even know if they counterbalance the -70% RCC (25 Yuan, 25 Admin, 10 Mandate Reform & 10 Meritocratic decision).

You dont really need to fire C&C as horde though. It is easily doable without.