Highway right hand lane has priority? How to work around it?

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BlackViper.com

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Hello and thanks for a great game!
First off, I want to explain that I have read and watched many videos with regards to traffic and management, but I still feel strongly about one issue: The right hand land has priority over everything. (I am in the US, have not messed with left hand traffic.)
Anyway, If I have a merge with highway traffic, three lanes incoming from both sides, the right hand side blocks the entire freeway if their is cars there.
If I have a merge with three lane highway traffic with only the single lane on ramp, the traffic comes onto the highway, travels just 3 or 4 car lengths, then merges to the middle lane, blocking all oncoming traffic.
The traffic extending back behind the freeway is all using the middle lane and only right before they need to turn right (about 4 or 5 car lengths), they use the right hand lane.
This cannot be working as intended. :(
How do people get around this issue? I have tried roundabouts, stacked freeway interchanges, but they all have the right hand lane priority issue.
As a side note: In the US, the "person on the right" does have the right away at stop signs, but when merging onto highway/freeway/interstate traffic, we sit there until a lane is clear.
Edit: I just noticed while making this thread that even if the cars merge onto the 3 lane roundabout and use the far right hand lane, the middle lane still stops to let that car go forward... ???
2015-03-30_00001.jpg

2015-03-30_00002.jpg

2015-03-30_00004.jpg
 
Last edited:

Kharisian

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There are currently default settings that limit the amount of time you have to edit your posts. According to the administration, they have plans to change over those settings shortly.

First off, a quick guide that is highly helpful.

The problem from my view is that the right lane priority is too high down-stream of the traffic (there are little used lanes which merge off and on in both situations). The solution, in my mind, is to actually upgrade the constricted areas to from on-ramps into full highwats. This would drive most existing traffic on the highway into the left lane, and provide TWO lanes for people to merge onto the main highway from. Most will prioritize taking the outer lane, while one or two would prioritize taking the inner lane to take your second highway.
 
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Truronian

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Avoiding cloverleaf intersections should also help. It's better to have traffic leaving a highway before other traffic joins as it means outgoing vehicles don't cross paths with incoming vehicles at the junction.
 

Bavarian Steve

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yes you have 10 minutes to edit any post. What about replacing the busy on ramps with a highway on ramp? also having the exit for a highway right after a busy entrance to a highway causes traffic issues. all it takes then is one car trying to use the exit ramp to back up the entrance ramp.
 

Kharisian

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For some greater detail (I hit that darn ten minute deadline and lost some stuff), a big thing is simply looking at where that traffic is going. Click on the various vehicles to see where they are going, and if you can construct a more direct route for that traffic. This is most common with industry, as an example. Industry overwhelms existing roads quite a bit, and often they are a reason you find yourself in trouble, especially if your industry, like a lot of proper builder's, is centralized in an area so as to limit it's deleterious impacts on the rest of your city. In some cities I've found it valuable to actually build seperate road networks for the industry. In others, other external connections (like train stations) have helped relieve the burden.

Further, there could be a problem with too many services in one area. This is common; you want to keep these negative malus creators away from your residential, so you end up with masses of garbage dumps and such in the middle of no where. In my view, to alleviate some of the problems seen in that picture, you could potentially either split those out into a few smaller sections on the edges of your city, or you could use dirt roads on a quiet area of highway (dirt is super low priority) for your dumps so only dump trucks come in an out WITHOUT impacting the flow of traffic or priorities too much. I did the latter and it worked but doing the former with multiple smaller areas is probably smarter for future-proofing a city. Just pointing these out because of how many of those trucks I saw on this example. Both this and my last posts are just suggestions, but I strongly recommend trying those highway on-ramps I (and now another poster on here) mentioned and see if it fixes the issue before hand.
 

BlackViper.com

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yes you have 10 minutes to edit any post. What about replacing the busy on ramps with a highway on ramp? also having the exit for a highway right after a busy entrance to a highway causes traffic issues. all it takes then is one car trying to use the exit ramp to back up the entrance ramp.
As I said above, the 3 lane highway onramp blocks all three lanes instead of just one.
 

Kharisian

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While I was taking that screen shot, a mass amount of dump trucks and ambulances filled my freeways, that is why you see a lot of them in the above shots. It normally is not like that. Not exactly sure what caused it.

Sometimes excessive services go to problem areas if there is a traffic problem, so no surprise if that's an offshoot of a crowded highway.

As I said above, the 3 lane highway onramp blocks all three lanes instead of just one.

Kind of surprising, usually people stayed in the second lane for me and the third lane was dominated by traffic already coming. That said, I may never have had the same problems you are having with where my trucks and such were going. If highway on-ramps was a previous solution you tried, did you give it a little time to sort out the backed up traffic? This will cause some cars to need to merge and will gog up all three lanes for a while, but it should have eventually lead to traffic alleviation.

Otherwise the last suggestion I have is having the odd ramp coming in and off from between the two highways. That would require you move your highways apart to have that solution work, and I'm not sure you'd be comfortable reconstruction your major highways. I never did, and only built center on-ramps in trouble areas when the highways were naturally far apart.
 

BlackViper.com

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First off, a quick guide that is highly helpful.

The problem from my view is that the right lane priority is too high down-stream of the traffic (there are little used lanes which merge off and on in both situations). The solution, in my mind, is to actually upgrade the constricted areas to from on-ramps into full highwats. This would drive most existing traffic on the highway into the left lane, and provide TWO lanes for people to merge onto the main highway from. Most will prioritize taking the outer lane, while one or two would prioritize taking the inner lane to take your second highway.

Yes, your outstanding guide is one that I read and it is wonderful! Thanks again.
 

AustinPowersFas

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Back in the CiM2 days, traffic would choose the right lane at the start of that road ('that road' here means from 1 intersection to the next). This way you could easily increase/decrease lanes to let them act as an exit-lane. We now do not have the possibility to 'play' with the number of lanes PLUS the change in lane-choosing of cars, makes this CiM2-way of dealing with pathfinding not possible.

I see youre over 100k pop. Myself reached traffic infarcts around that many citizens and yet have not found a solution. Everything i try only seems to make it worse. In CiM2 i was able to process lots of traffic in (maybe semi) realistic ways.

Maybe i stick to much to the logic of CiM2, but i still fail to notice any logic in the current pathfinding.

So youre not the only one having trouble :p
 

BlackViper.com

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I pretty much lost 20k people messing around and not paying attention what was going on, but this is my entire city layout. Since I have just had mass abandonment, I will probably just start over, but I don't know what I am doing wrong to begin with. :(

I personally thought I had wayyy to many cloverleafs and such but everything was working just fine until I put in a harbor (way far right), then traffic got insane.

2015-03-30_00009.jpg
 

BlackViper.com

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I see youre over 100k pop. Myself reached traffic infarcts around that many citizens and yet have not found a solution. Everything i try only seems to make it worse. In CiM2 i was able to process lots of traffic in (maybe semi) realistic ways.

So youre not the only one having trouble :p
Yeah, all was well until I put in a harbor, airport and commercial on the far right of the above screenshot.

I forgot to mention zero mods, 9 tiles.
 

carcinomatum

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If you like regulating traffic and public transport the most of C:SL, you should get CIM2 definitely. If you're more interested in creating a beautiful looking city you should not touch CIM 1 or 2
 

AustinPowersFas

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"no car cities"

Lol.

I approach this game in a realistic way. Transportation, roadbuilding etc. I wont make intersections that are effective ingame, but would be dangerous and highly ineffective irl.

With all of the talk about CIM2, I am wondering if I should get that too.

Well, maybe. But it is a game with a different purpose. When i was playing it, i hoped to see a sequel with enhanced roadbuilding possibilities to make it more realistically. I thought CSL would be that. But it turned out to be a step back concerning roadbuilding, and 10 steps back concerning public transportation. It is easier to build buildings and mod etc.

Tho CiM2 is not really a city-builder, has to be said.