I understand some people might find this depressing or disgusting and don't want it in their games, but the fact is it happened and very often actually.
Currently in the game the majority of marriages end up providing loads of children which just survive to adulthood and then have another load of children and so on. This ends up with every dynasty that has more than 3 characters at the start of the game growing uncontrollably, spewing out a ton of cadet branches and just creating a cluster of overpopulation.
So for the sake of realism and immersion and taking the sensitivity of the topic into consideration maybe we could have these features available at an increased rate but as a game rule
Default - everything stays the same and there are occasional miscarriages and from time to time a sickly infant dies
Realistic - the chances of a complication at giving birth and are increased and both the woman and the child have a chance to not survive, miscarriages happen more often and children might not survive to adulthood at an increased ratio.
Currently in the game the majority of marriages end up providing loads of children which just survive to adulthood and then have another load of children and so on. This ends up with every dynasty that has more than 3 characters at the start of the game growing uncontrollably, spewing out a ton of cadet branches and just creating a cluster of overpopulation.
So for the sake of realism and immersion and taking the sensitivity of the topic into consideration maybe we could have these features available at an increased rate but as a game rule
Default - everything stays the same and there are occasional miscarriages and from time to time a sickly infant dies
Realistic - the chances of a complication at giving birth and are increased and both the woman and the child have a chance to not survive, miscarriages happen more often and children might not survive to adulthood at an increased ratio.
- 7
- 6