High-Rise Ban Still In Effect After Repealed

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goralt123

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I was building my city, and wanting my building height to have a beautiful gradient downward from the city center out to the suburbs, I enacted a high-rise ban on a high-density district to hopefully bridge the gap between the building height of low-density and the skyscrapers of regular high-density.

AEFAD7371E0EB104AA8E90A4DE7179D07DDF0EB2

(No high buildings, these are all commercial lvl. 3 and residential lvl. 4)

I later go back and repeal the high-rise ban for one district, and re-zone the buildings so they build from scratch. However, they seem to still be under a high-rise ban, as no building is your regular skyscraper. I have checked, and I don't have a city-wide high-rise ban, although I did for a while, and turned it off.

How do I fix this, so that the buildings in the district will go high-rise again?
 

ristosal

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All I can think of is that the education level of residents in these buildings hasn't developed high enough yet to allow them an upgrade to level 5. Looks like land value shouldn't be an issue.
 

jcitron

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It could be what @ristosal has said, but I'm wondering how long did you wait? Some changes may take some time to reverse much like real cities.

There are couple alternatives too.

If you want specific effects, you can also try themes and use RICO. RICO if you're not familiar with it, stands for Residential Industrial, Commercial, and Office and allows you to place plop-able buildings that act like their growable counterparts. If you want buildings of a specific height, choose those in the RICO set and manually place those instead. They do not grow into other buildings and remain as they are when you placed them.

The other thing mentioned is themes. You can create a theme of particularly sized buildings and then apply these themes to districts. It means a bit of work upfront but it may give you the desired affect in the long run.