• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
Game rules for 36 campaign :



IMPORTANT !!!!

0.0 : This ruleset doesn't cover all aspects and holes of the game engine.It does just show the historical way to follow.So instead of creating dozens of new rules,the players must agree in playing fair,respecting their opponents and the gameplay,so any unfair action done or going to be done shall be discussed with players that will take the right decision in order to keep a nice way of playing.


IMPROVEMENTS AND DOCTRINES

0.1 : Coastal/land forts level max is 5
0.2 : It's forbidden to switch to another land doctrines tree, exception for axis minors that can start with Spearhead doctrine
0.3 : Improvements like airbases, naval bases and radars have to be built in the province concerned by right click on it and not from the production board.Exception : the Flak can be produced in serials and placed freely


SPECIAL RULES

0.4 : no rockets or flying bombs till 43


TRADES

1.0 : No free trades between ALL humans until both concerned sides are at war, otherwise all trades must be fair and at +60%
1.1 : The well known Supply Trick on AI nations is forbidden
1.2 : The 2nd day of the game Allies and Comintern cannot trade with the following nations (in order to not cripple Axis economics): Holland, Siam, Turkey, Portugal, Yugoslavia, Bulgaria, Hungaria, Romania, Finland, Sweden, Switzerland, Austria, Denmark.
1.3 : Allies cannot trade for rares during the first month of the game
1.4 :The first trades already in place must be respected till the war between the two sides concerned
1.5 :The trades between GER/SU and USA/JAP must be free and fair till the war or embargo event(for usa)
1.6 : Allies and Comintern must accept trade deals offered by Axis powers as long as Axis offers supplies, and demands materials in such ratio per supply:
2 Rares – or 3 Oil – or 4 Metal – or 8 Energy.
1.7 : Allies and Comintern can ask for supplies providing a ratio of materials also, as stated above or better – but Axis is free to refuse.
1.8 :The Allies/Komintern are allowed to cancel some trades when their new factories put their ressource growth in the negative daily.


SPYS


2.1 : Coups are not allowed on humans players
2.2 : Stealing techs are the only intelligence operation authorized on AI and MINOR nations (AI isn't able to kill correctly the spies – and having a human minor taking over the AI still means they’ve low anti espionage capability.)


UNITS IN THE FRONT


3.1 : Urban Limit for stacking units is 36
3.2 : Amphibious landing is unlimited
3.3 : No SR through a territory that contain enemies ground units which are not retreating,or when you're bombed by air
3.4 : Recycling units(disband) is allowed only if they aren't already encircled,outflanked or being bombed to death
3.5 : During peace time you must supplie ALL your OWN divisions,air and fleet in your OWNED provincesThe owning nation MUST pay the full supply needed for them. --- Planes and Ships must be kept in supplied bases. Ships cannot be sailed out, planes cannot be kept in airbases without a supply line.


DIPLOMACY


4.1 : No war till Danzig except for events
4.2 : Phoney wars isn't allowed,and when you are able to take last Victory Points or Anex do it quickly
4.3 : You must respect peace treaties and no agression pacts.Cancelling them is forbidden.
4.4 : Selling units is forbiden exception done for starting units in a very limited amount.France or ussr selling armies to anyone, Japan selling BB or CV fleet is considered as an exploit.
4.5 : When you join one Alliance you must stay in till the end
4.6 : Allies-Kommintern cannot grant military access to each other
4.7 : One human cannot influence other human without his permission
4.9 : American Nations, aside USA and Canada, must stay neutral until USA joins the Allies. Then Allies and Axis can try to ally them up.

070601171642.jpg
GERMANY RULES

5.1 : Axis alliances allowed :
-Hungary,Romania,Bulgary( at any give time),Austria,Italy,Argentina,Nationalist Spain,Finland(after the end of Winter War event),Japan(at Pearl Harbour event)

5.2 : Germany must claim Danzig at the event. If by chances, the Poles folds (1%) the game proceeds normally until Axis or Allies DoW the other.

5.3 : R/M pact go historical,germany is allowed to dow ussr from april 41

5.4 : Germany can break the R/M pact,if he do it bring forward USA entry by 6 months

5.4 : EU and ASIA Axis Sphere of Influence: Unless to avoid destruction, EU and ASIA Axis units must be kept apart, and cannot operate in the province of the other Axis Block.

070601172516.jpg
ITALY RULES


6.1 : Italy can join axis at anytime after anexation of Ethiopia

6.4 : Italy mustn't accept surrender event when his homeland is invaded(event bugged)

070601174001.jpg
JAPAN RULES

7.1 : Japan independent alliances :
-Japan can't ally any Chinese warlord country in the middle earth,Siam is allowed by event

7.2 : Japan must DOW Nat China at Marco polo bridge event

7.3 : Japan must accept no agression pact with SU at Khalkin Ghol event

7.4 : Sinkiang and Tibet must remain neutral

7.5 : Japan cannot DOW Netherlands unless this country is in Allies

7.6 : Japan can DOW Allies at anytime after Vichy event.DoW to Allies, has to be followed by a DoW on USA as well, and vice versa.

7.7 : Japan may not DOW the SU until it has achieved the following strategic objectives: Capture of Guam. Capture of Singapore.Annexation of Philippines. Annexation of Holland.Annexation of Australia.New Zealand, and capture of Hawaii Islands -----OR-----Occupying whole Burma and continental India up to Karachi.

7.8 : Japan must accept surrender event when his homeland is invaded

7.9 : EU and ASIA Axis Sphere of Influence: Unless to avoid destruction, EU and ASIA Axis units must be kept apart, and cannot operate in the province of the other Axis Block.

UK RULES


8.1 : Allies alliances allowed :
-All the countries Axis dow.
-All American Minors after USA joins.

8.2 : Canada, South Afrika, Australian, New Zealand units – of all kind, land air and navy - must stay into their respective homelands until march 40.

8.3 : France Army, Airforce and Navy will be deleted after Vichy Event aside the 3 Divisions which should be created as Free France Force.

8.6 : France units cannot be bought.

8.5 : France must accept Vichy. France player has to disband all its surviving fleet, land units and airforce after the Vichy event, except the 3 divisions created in Afrika.

8.6 : Allies cannot invade Italy until they occupy all Italian holdings in Africa

8.7 : If Allies invade Germany early in game (sept 39->march 40), USA entry date is delayed by 6 months

8.8 : UK is not allowed to have mil access to the pacific minors(Netherland Indies,Australia, New Zealand) and rest of Indonesia until japan enters in war

8.7 : Allies and Comintern Sphere of Influence: They cannot grant each other military access. Their units also cannot behave in function of the other nor operate in theathers which are too close to the other Faction due to political reasons.



070601174248.jpg
USA RULES

9.1 : USA cannot be played by an human until it is allowed to join allies,Japan declare war on Allies, 1rst Jan 1942 or earlier if axis break historical line

9.2 : USA conditions to enter the Allies :

-USA may join immediatelly the Allies if UK is invaded by Axis
-USA may join immediatelly after Japanese DOW on Allies
-USA may join immediatelly or as soon as his intervetionism allow to do so if axis put a feet in south america,take Bermuda or Greenland
-USA entry is put back by 6 months and +1interventionism by edit if one of the following countries are attacked by Axis->Spain,Sweden ,Turkey,Arabi Saudia and Persia
-USA entry is put back by 6 months and +1 interventionism by edit if Germany break R/M Pact
-USA entry is delayed by 6 months if Germany is invaded early in game sept 39->march 40

9.3 : USA mustn't accept Yamamoto assassination if Pearl Harbour is under Japan hands


070601174407.jpg
USSR RULES



10.1 : SU must accept and honnor R/M Pact

10.2 : R/M go historical(full pact),USSR can dow germany from jan 42

10.3 : Soviet Union is not allowed to dow any minor except Finland by event, baltics minors have to be anexed by territory claims

10.4 : SU must wait and accept End of Winter WAR event and take his owned provinces,in the other hand if SU want to Bring Socialism,NAP is broken and germany can DOW USSR from april 40 without any penalty

10.5 : Su must accept Bitter Peace event and honor terms of treaty

10.6 : Allies and Comintern Sphere of Influence: They cannot grant each other military access. Their units also cannot behave in function of the other nor operate in theathers which are too close to the other Faction due to political reasons.


070601174518.jpg
NAT CHINA RULES

11.1 : China must accept peace event with Clan Guangxi

11.2 : China must not DOW chinese warlords in purpose to increase his IC before or during war with Japan

11.3 : China must go for historical human wave land doctrine

11.4 : China must not recieve any units,supplies or mass ressources via trades or negociations by players



NB

If one of these rules isn't respected by one player the game will be SAVED and this player will get DISSENT by the edit of the save – plus the exploit could be fixed, and other punishment could be found for game crippling rule breaking issues or clear exploiting (like selling VP provs to avoid annexation, or like a Poland landing in Tripoli)

R/M ->ribbentrop molotov pact in 24 august 39
DOW->declaration of war
SR->strategic redeployment
NAP->no agression pact
 
Last edited:

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
the units that each side(japan-su)must put in their respective borders?
why not ?
 

unmerged(46467)

Lt. General
Jul 17, 2005
1.454
0
thanks Heinsen

this will be useful thanks!
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
ok new rule added ! :)

11.5 : Each side(JAP-SOV)must put one regular unit(not militia)per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
someone asked me for add those rule :
-nat china(played by human)must accept peace event with clan shangxi

in the other way nat china will go anex all minors around and start the war with almost the same IC as Japan :eek: there is more chance to see the continental japan puppets anexed than having a china pushed down in his mountains

what do you think about this rule?
 

unmerged(74454)

Private
Apr 15, 2007
11
0
Hey, proberly not the correct topic and forum to post this in, but hope its oki for today..

Just have a question.. i have played hoi2 dd singleplayer for som time now, and wanna start to conquest the world online. But i find it hard to find any games and ppl to play with.. so i wonder if anyone here could give me a hint :)
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
In order to answer for some players i made few changes about R/M pact :
-Sov must accept R/M pact proposed by Ger
-Sov is allowed to Dow Ger after april 40 too,cuz limited pact is crappy pact for Su then,if Germany is pushed back and cannot breakthough in France during the spring Sov can put a kniffe in the german back and resume the game
-if it's limited pact Finland must'nt stay in German influence sphere and can be anexed or puppet by Soviet

Everybody doesn't understand very well the SR rule and it cause some misunderstanding and fights so i'll try to simplify that as more as i can :
-No SR though a territorry that contains enemies units which are not retreating,or when you're bombed by enemy air

In frenglish :p this rule mean : u can sr troops only behind the frontline or though enemies units which ar retreating
 
Last edited:

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
After some few tests we decided to add one new rule about changing doctrines :
0.2 : It's forbidden to switch to another naval/land doctrines tree except if one of your allies already got the same
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
c'est déjà fait :rofl:
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
I added this rule for nat china :

6.1 : China must accept peace event with Clan Gangxi

And i deleted the rule which allow to coup on AI nations because some players though this wasn't a good way for having fair games.Now only stealing techs allowed on Ai nations.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
Just in case, you might want to add that Japan can not ally with Yunnan. This is an expensive, but effective diplomatic strategy on behalf of the Japanese, as it still allows Marco Polo to fire, it kills the Unified Front event, which is disasterous for China, if China is not allowed to subjugate the warlords.

Also, I am not clear on wether or not you allow for Japan to DOW SU at anytime? I know we discussed this on the board but it is not very clear in the rules you have posted, I think.

11.6 : Japan cannot attack SU when he join axis,he must accept NAP with him

Does this mean that if Japan Joins Axis in 1941 SU can offer a NAP and it must be accepted? I am not clear on how this works.
 

Nicophorus

Colonel
9 Badges
Jul 28, 2006
1.110
4
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I was going to ask near the same question cueball, but you beat me to it.

To rephrase, since the rules are very ambiguous, what countries can Japan get into its alliance?

As cueball mentioned, if Japan allies Yunnan , the united front event wont fire. (its curious to note though cueball, that in our most recent game, china decided to go with a united front on Guangdon clique and THAT also stoped the later vs. Japan united front ((i.e. Japan(me) is not at war with communist china in our game)) )

If Japan allies with Guangdon Clique or Shanxi (both of which is relativily easy to do) Marco polo event will never fire.

-So if you want marco polo event to fire in your games, a rule saying Japan cannot ally with Guandgon Clique or Shanxi before 1938 needs to be added.

-If you want to increase the chance of China forming a united front vs. Japan once Marco Polo event fires.. you need to add a rule saying Japan also cannot ally with Yunnan. (this rule I dont think is as nessesary, because macro polo puts Japan at war with most of the chineese factions as is and the united front vs. Japan event can be messed up by other events entirely outside of anything Japan does.. as has happned in our most recent game this past saturday... i.e. China decided to create a united front to fight Ghangdon Clique).


So with that knowledge, should there be any resitrictions on who Japan can get into their alliance?

As to the question about Japan/USSR war.. I am confused by it too.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
Yes it's a good suggestion the stuff about the alliances that japan musn't do.
I'll add one rule which forbidde japan to ally any warlords countries in the middle earth.
And the rule about Jap/su relations is clear : no war between them.
I've seen many games dead cuz of that,axis prepared a really monstruous gang bang agains't SU which don't stand any chance in the first months of war,with 400 divisions su cant hold againts 230 divisions of ger,minors and ita,150 divisions from china and 50 from japan.
If su wants to forgive asia frontline he will loose hells a lot of IC here and Ural will be close to chinese clones troops.And bitter peace will be easy to get with vladivostock down,only moscow and leningrad will be needed to make it fire.
 
Last edited:

Galverizer

Colonel
37 Badges
Apr 16, 2002
830
8
  • BATTLETECH: Flashpoint
  • Steel Division: Normandy 44
  • PDXCON 2017 Gold Ticket holder
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Pillars of Eternity
  • Europa Universalis III
  • Europa Universalis IV
  • Gettysburg
  • Majesty 2
  • March of the Eagles
  • Sengoku
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Hiensen said:
Yes it's a good suggestion the stuff about the alliances that japan musn't do.
I'll add one rule which forbidde japan to ally any warlords countries in the middle earth.
And the rule about Jap/su relations is clear : no war between them.
I've seen many games dead cuz of that,axis prepared a really monstruous gang bang agains't SU which don't stand any chance in the first months of war,with 400 divisions su cant hold againts 230 divisions of ger,minors and ita,150 divisions from china and 50 from japan.
If su wants to forgive asia frontline he will loose hells a lot of IC here and Ural will be close to chinese clones troops.And bitter peace will be easy to get with vladivostock down,only moscow and leningrad will be needed to make it fire.

Not a problem really most provinces to china is mnt and hills, dig down and use reserves.
Is these rules really working? They seem so very unfair for Axis?

When I was supposed to play with Knupp and the rest. Germany could still atack SU in 1940 even with Full pact and japan could join as well. Hitler was also edited to give a bonus to all units -10% production cost and time.
And then a 1936 could be a fair game not before.
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
Is these rules really working? They seem so very unfair for Axis?

i won't give you any response ask for the others which are using them :)
with the new armageddon expansion we don't need any mod to give a boost to axis,the only way that axis can win is to kill france with a less mp loss and well prepare for east front,u don't need huge air force,now u can only focus on land forces and have 220 units agains't su if u well managed that.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
Hiensen said:
Yes it's a good suggestion the stuff about the alliances that japan musn't do.
I'll add one rule which forbidde japan to ally any warlords countries in the middle earth.
And the rule about Jap/su relations is clear : no war between them.
I've seen many games dead cuz of that,axis prepared a really monstruous gang bang agains't SU which don't stand any chance in the first months of war,with 400 divisions su cant hold againts 230 divisions of ger,minors and ita,150 divisions from china and 50 from japan.
If su wants to forgive asia frontline he will loose hells a lot of IC here and Ural will be close to chinese clones troops.And bitter peace will be easy to get with vladivostock down,only moscow and leningrad will be needed to make it fire.

Well, another way of balancing that might be to say that Japan can not join Axis until USA is part of the allies, or is at war with USA and the allies. This way much of Japan's attention will be elsewhere, though its China puppet would still be effective. It is a hard call, though I agree a sharp joint invasion of USSR in 1940 in co-ordination with Germany is hard to beat, but by if SU has survived into 42 it is in a much stronger position. especially if USA is human.

Also, we are using your rules in a 1.3a version of the game so any adjustments to increase German power are not in effect. Any ideas on that in regards to your rules?
 

unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
5.4 : Axis alliances allowed
-Austria,Hungary,Romania,Bulgary,Italy(when GER is nearly from Paris),Argentina,Nationalist Spain,Finland(after the end of Winter War event),Japan(at Pearl Harbour event)

I think this rule is clear enough.

If you think that ger player isn't experienced enough to start barbarrossa with his mp safe(1000 mp instead of 100-500 mp) and 200 divisions.U can just allow Italy to join Axis from 1rst jan 36.
Ger will use the war consumer goods from his war with ethiopy,train his air leaders in interdiction missions there and get a big help from Italy while at war with allies.Ita switch to the ger land doctrine,forgive afrika,forgive his navy and his air and just build IC till 38 as like ger and uk.
Then he starts lots of serials of antitank/art brigaded infs/motorised up to level 40 of course and you breakthough in grenoble/besançon,the allies will be worried and will start to build a good frontline around italians troops and loose their entrenchement bonus if they attack.
So the fact is that when germany invade belgium and france he will not face all allies armies,less than 50 units will be busy in south with the mozarella and pizaïolos,so i think this give a significative help to ger,and i hope the littleboost you needed.
 
Last edited: