An idea: Create a new value under 'relations' called 'known' and hide traits and skill values of characters to correlate with the new value:
1. Show the same number of traits that are actually there.
2. Create a certain chance of those being revealed when they are added to a character based on the 'known' value.
3. A question mark would be shown in place of the traits while they are unknown.
4. In addition to the relation value, you would add in a value of how 'well-known' the character is to you. As a character became well known to you its question marks would be replaced with the actual traits and the skill numbers would be more accurate.
5. A well-known character would have actual traits revealed quicker and accurate skill numbers.
6 A lesser known character would not have skill numbers, but would have a "poor", "competent", or "proficient" in the various categories.
7. A completely unknown character would have only "?" in the skill areas.
Obviously, a ward would have the correct skill numbers and traits shown.
This would be awesome because it would make the process of choosing advisors, designated regents, spouses, heirs, vassals, etc...very interesting and more realistic. You will think that you have a great treasurer and find out he is greedy; think that you have the most perfect queen and discover she is lustful; find out your favorite choice for a vassal title is actually ambitious and greedy.
The game would change to how well you actually know and how much you can trust your judgments. You might prefer to hand out a title to a courtier that has been in your court for ten years because you know more about him than the promising but unknown new guy.
Maybe you don't need to know about everyone in your court? That's fine. Over time the 'known' value would increase slowly (based on distance from the capital; obviously a courtier's value would increase faster than a distant vassal).
A new option would be available in the diplomacy screen called 'ask around': Those in your court (advisors, other courtiers, and family members) would give you some of their knowledge; some traits might be revealed, the 'known value increase' and there would be small chance that an event would fire recommending that individual as 'poor', 'competent', or 'skilled' and that recommendation being added to a skill section. Obviously, the statement could be false, depending on the source and how well you trust that character's advice.
Anybody have an opinion on the idea of hiding traits and/or skill values? Improvements on it? Crazy Idea?
1. Show the same number of traits that are actually there.
2. Create a certain chance of those being revealed when they are added to a character based on the 'known' value.
3. A question mark would be shown in place of the traits while they are unknown.
4. In addition to the relation value, you would add in a value of how 'well-known' the character is to you. As a character became well known to you its question marks would be replaced with the actual traits and the skill numbers would be more accurate.
5. A well-known character would have actual traits revealed quicker and accurate skill numbers.
6 A lesser known character would not have skill numbers, but would have a "poor", "competent", or "proficient" in the various categories.
7. A completely unknown character would have only "?" in the skill areas.
Obviously, a ward would have the correct skill numbers and traits shown.
This would be awesome because it would make the process of choosing advisors, designated regents, spouses, heirs, vassals, etc...very interesting and more realistic. You will think that you have a great treasurer and find out he is greedy; think that you have the most perfect queen and discover she is lustful; find out your favorite choice for a vassal title is actually ambitious and greedy.
The game would change to how well you actually know and how much you can trust your judgments. You might prefer to hand out a title to a courtier that has been in your court for ten years because you know more about him than the promising but unknown new guy.
Maybe you don't need to know about everyone in your court? That's fine. Over time the 'known' value would increase slowly (based on distance from the capital; obviously a courtier's value would increase faster than a distant vassal).
A new option would be available in the diplomacy screen called 'ask around': Those in your court (advisors, other courtiers, and family members) would give you some of their knowledge; some traits might be revealed, the 'known value increase' and there would be small chance that an event would fire recommending that individual as 'poor', 'competent', or 'skilled' and that recommendation being added to a skill section. Obviously, the statement could be false, depending on the source and how well you trust that character's advice.
Anybody have an opinion on the idea of hiding traits and/or skill values? Improvements on it? Crazy Idea?
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