Good ideas, Derek. The way how WM worked/or actually didn't work in 1.01 was awful, only fun thing that i found was before mentioned "price dumping". in 1.02 WM is better, but as you said, this whole complex system is too easy in reality. It has no rotting/or storage modifiers, i belive that when these new modifiers are introduced Victoria archieves a new level, because then it could be named a serious economy management game, without any "but's...". Right now,all this WM part is only confusing and complex to beginners, but in reality it lacks needed depth.
I really hope that paradox manages to improve things!