Hi All
What it says in the title. What game mechanics that are currently hidden would you ideally like to see made visible, either for editing or simply so you can follow the logic and adjust your play style accordingly ?
My top three would have to include the following -
I'm posting this here rather than in the modding forum for two reasons - a) I think that this needs the exposure and b) I reckon that there are people who would like to see mechanics if not necessarily edit them.
(If any mods are reading this - could we at least open up the marriage and gavelkind mechanics ?)
What it says in the title. What game mechanics that are currently hidden would you ideally like to see made visible, either for editing or simply so you can follow the logic and adjust your play style accordingly ?
My top three would have to include the following -
- The marriage mechanics. Just what the hell makes the AI decide to say that it "Wants a better alliance" ?
- The gavelkind rules. I for one would love to know the weightings used to determine why one kid will get the duchy and one crappy county while the second one gets the three best counties with all of their improvements, hospitals, trade posts etc.
- The health rules. What determines if and when a character will simply die of old age ?
I'm posting this here rather than in the modding forum for two reasons - a) I think that this needs the exposure and b) I reckon that there are people who would like to see mechanics if not necessarily edit them.
(If any mods are reading this - could we at least open up the marriage and gavelkind mechanics ?)