I have to agree that a good tutorial for such a complex game will bring a lot of new players to the game. If not for the base game, it will certainly help the sales of the future expansions. Plus, remember - Once bitten, twice shy!
You, veterans, have truely hard time to understand/remember what being a new player is.
Bah, tutorials. Draw inspiration from Civ4's "Civopedia". For the uninitiated: the player could right-click on, essentially, any item and go to a page with a succint explanation of that item. Due to the effectiveness of this system, I never had to play Civ4's tutorial. I could get right into a proper game and have my questions answered without having to alt-tab to a support forum or quit and play a tutorial.
I'm new to EU3. I've been playing a lot, and finding that the game isn't significantly more difficult to understand than Civ4. However, EU3 hides more of its mechanics behind the scenes, which probably creates baffled first impressions.
The OP has a valid point.
We need to make better tutorials.
Then start making decent tutorials. Don't put them in as a half-assed afterthought. I'm amazed and happy that hundreds of thousands of players could overlook the execrable tutorials for EU3, but I guarantee you that there are many, many others who ignored the game because of its initial unfriendliness and intimidation factor.
Look, I understand that designing and coding tutorials can be difficult and boring. But for a lot of people, they're essential to ease them into the game and give them an idea of where to begin. Not everyone will be willing to experiment for hours or read wikis/message boards.
Paradox/Johan, you've made big strides in interface design, minimizing boring micromanagement, and generally making things more streamlined and logical. Best of all, you've done this without sacrificing depth or detail. In general, you've ADDED depth and detail. Now it's time to do the same thing for tutorials.
Just ask the guys from Evony... They abuse the concept that sex sell...Also one very favored method of selling games is to put a hot chick with big tits wearing bikini "plate" on the front of the game packaging.(this does not need to have anything to do with the actual game) If it actually increases sales or the guys in the sales department are perverts is not known to me :rofl:
Just ask the guys from Evony... They abuse the concept that sex sell...
I've been playing for a good 3 years now and i'm STILL learning things about this game... If you think a tutorial will change that... Good luck making it.