Then start making decent tutorials. Don't put them in as a half-assed afterthought. I'm amazed and happy that hundreds of thousands of players could overlook the execrable tutorials for EU3, but I guarantee you that there are many, many others who ignored the game because of its initial unfriendliness and intimidation factor.
Look, I understand that designing and coding tutorials can be difficult and boring. But for a lot of people, they're essential to ease them into the game and give them an idea of where to begin. Not everyone will be willing to experiment for hours or read wikis/message boards.
Paradox/Johan, you've made big strides in interface design, minimizing boring micromanagement, and generally making things more streamlined and logical. Best of all, you've done this without sacrificing depth or detail. In general, you've ADDED depth and detail. Now it's time to do the same thing for tutorials.
Look, I understand that designing and coding tutorials can be difficult and boring. But for a lot of people, they're essential to ease them into the game and give them an idea of where to begin. Not everyone will be willing to experiment for hours or read wikis/message boards.
Paradox/Johan, you've made big strides in interface design, minimizing boring micromanagement, and generally making things more streamlined and logical. Best of all, you've done this without sacrificing depth or detail. In general, you've ADDED depth and detail. Now it's time to do the same thing for tutorials.