Hey Guys, Environmentalism was buffed massively!

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Silesian Burd

Colonel
42 Badges
May 2, 2018
835
1.110
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Ranger Lodges are now BUILDINGS too, in addition to being Holdings! The buildings incentivize leaving naturally-occurring Blockers in place, while the Holding appears unchanged. Rangers now produce Society Research and Amenities, a bit similarly to old Culture Workers (but with Amenities instead of Unity)!

On the other hand, you can't have both Environmentalism AND Relentless Industrialists. I know some might be disappointed by that.
 
  • 6Like
  • 1
Reactions:

Silesian Burd

Colonel
42 Badges
May 2, 2018
835
1.110
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It's a shame they don't give unity, because Detox terraformed worlds are loaded with blockers; you could just set up some 3-4 pop outposts and absolutely reap a windfall.
Ranger Lodges are supposed to give Unity, though.
1664135536401.png

I imagine it's a similar quantity to the Monuments.
 
  • 3
Reactions:

moyang

Colonel
45 Badges
Jan 24, 2014
850
595
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Did console test, natural blockers does not grant unity bonus.
Ranger lodge adds a blocker to the planet, and only that blocker gives meager 2 unity bonus to the building. It's just unbelievably bad.


I was wrong, it works well.
 
Last edited:

Bearmarshal

Corporal
144 Badges
Jan 8, 2016
48
40
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Galaxy Edition
  • Age of Wonders II
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
  • Age of Wonders III
  • Cities: Skylines Deluxe Edition
  • Victoria 2
Ranger Lodges are supposed to give Unity, though.
View attachment 881573
I imagine it's a similar quantity to the Monuments.
Hansatron means the unique blockers on detoxed worlds don't give unity. Normal blockers give 3 unity each, I think? Also, the Ranger Lodge itself creates a single 1 sector blocker which counts as natural for the purpose of producing unity.

Unfortunately, the Ranger Lodge doesn't remove the pop growth penalty from blockers, so your larger planets will suffer quite a bit unless you're willing to forgoe your environmentalist ideals.

Did console test, natural blockers does not grant unity bonus.
Ranger lodge adds a blocker to the planet, and only that blocker gives meager 2 unity bonus to the building. It's just unbelievably bad.
In my game they worked as intended. Which blockers were present naturally for you?
 

legionof1

First Lieutenant
35 Badges
Oct 27, 2016
281
208
  • Sword of the Stars II
  • Sword of the Stars
  • Warlock 2: The Exiled
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
Yeah i imagine they tried to restrict what counts as "natural" so that event blockers that dont block districts, or the aforementioned detox stuff wont count, and made it too restrictive.

Even coded properly unity as a trade for the job potential a blocker represents is bad. The only time i would see it being good, is playing knights of the toxic god as a unity rush, since the home world is stuck on 4-5 blocks anyway

Maybe if it compensated you a few jobs scaled by blockers it would be good.
 
  • 1Like
Reactions:

Hansatron

Captain
20 Badges
Mar 30, 2020
444
1.288
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
Yeah, I was thinking that 2 unity for actually counts is thin. If the ranger jobs also granted unity per blocker or something, then maybe you'd have something going. Most worlds are only gonna have 2-4 blockers and the fact that the building itself forces you to give up a district is not a fantastic trade.

That and the rangers give 2 society and 3 amenities; they are not very good, even as workers without job upkeep.
 

Pancakelord

Lord of Pancakes
43 Badges
Apr 7, 2018
3.311
11.881
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • War of the Roses
  • Cities: Skylines
  • Stellaris: Federations
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Snowfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • March of the Eagles
  • Darkest Hour
Feels like going with unity per # blockers isnt really worth it - unless we get some rework of planetary blockers/features, so they can regenerate somehow. Like it feels a bit pointless if you take someone's world and they have already cleared the blockers there.

Failing that, the building probably ought to just provide "some max value" of unity, maybe equal to the planet's size, scaled by the % of un-built districts (so a 25 world with 10 free districts gives 10 rather than 25 unity) - biologically diverse worlds (gaian) could give more than dead (tomb) ones, too. Resort worlds would be a prime candidate for such a building, then. Maybe the output could even scale if there are Conservationist trait pops on the colony.
 
  • 2Like
Reactions:

Silesian Burd

Colonel
42 Badges
May 2, 2018
835
1.110
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Feels like going with unity per # blockers isnt really worth it - unless we get some rework of planetary blockers/features, so they can regenerate somehow. Like it feels a bit pointless if you take someone's world and they have already cleared the blockers there.

Failing that, the building probably ought to just provide "some max value" of unity, maybe equal to the planet's size, scaled by the % of un-built districts (so a 25 world with 10 free districts gives 10 rather than 25 unity) - biologically diverse worlds (gaian) could give more than dead (tomb) ones, too. Resort worlds would be a prime candidate for such a building, then.
Hmm... did Terraforming ever reroll features and blockers?
 

Pancakelord

Lord of Pancakes
43 Badges
Apr 7, 2018
3.311
11.881
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • War of the Roses
  • Cities: Skylines
  • Stellaris: Federations
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Snowfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • March of the Eagles
  • Darkest Hour
Hmm... did Terraforming ever reroll features and blockers?
Features yes. fairly sure no for blockers. It used to be faster to clear a very big planet of its blockers by terraforming it sometimes, back in tiles, so I think it's always wiped out natural blockers.

An alternative is to let players create them e.g. a new ranger planet decision "increase/reduce ranger funding" could block/freeup a district and spawn/remove another nature preserve, letting you stack them, too. Bit micro-ey though.
 

Silesian Burd

Colonel
42 Badges
May 2, 2018
835
1.110
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Features yes. fairly sure no for blockers. It used to be faster to clear a very big planet of its blockers by terraforming it sometimes, back in tiles, so I think it's always wiped out natural blockers.

An alternative is to let players create them e.g. a new ranger planet decision "increase/reduce ranger funding" could block/freeup a district and spawn/remove another nature preserve, letting you stack them, too. Bit micro-ey though.
Yeah. I see the Lodge as being neat for if you expand quickly, but it could maybe use a bit more Unity per Blocker, or maybe an option to build more than one on a planet. Or heck, Culture Worker stuff, since Rangers count as Culture Workers.
 

Morchaste

Sergeant
66 Badges
Jun 20, 2021
80
124
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
Even coded properly unity as a trade for the job potential a blocker represents is bad. The only time i would see it being good, is playing knights of the toxic god as a unity rush, since the home world is stuck on 4-5 blocks anyway
The saddest thing is that they're planetary features, not blockers. They do not count.
Yeah. I see the Lodge as being neat for if you expand quickly, but it could maybe use a bit more Unity per Blocker, or maybe an option to build more than one on a planet. Or heck, Culture Worker stuff, since Rangers count as Culture Workers.
It would be nice if the Ranger Lodge replaced the Monument, like for Memorialist. It would free a building slot, and you would get the cheapest Culture Workers in the game.
 
Last edited:
  • 2Like
  • 2
Reactions:

Sinister2202

Most Honorable Dwamak
7 Badges
Aug 12, 2009
2.650
1.947
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron III
Finally space elves now viable. I wish with warrior culture, ranger lodge would give you soldier jobs. Right now the ranger lodge seem underwhelming. What a waste of a civic point. What a shame.
 
Last edited:
  • 2
  • 2
Reactions:

DeanTheDull

General
Aug 21, 2021
1.873
4.646
Feels like going with unity per # blockers isnt really worth it - unless we get some rework of planetary blockers/features, so they can regenerate somehow. Like it feels a bit pointless if you take someone's world and they have already cleared the blockers there.

If the opponent is clearing their blockers by the time you're conquering them, that's a good thing- it means the opponent is either being very inefficient with their early-game teching (blocker techs instead of useful ones) and econ, or is so desperate that they had to commit to blocker clearing despite the inefficiency, both of which are probably why you're the one conquering them and not the other way around. This is a bit of the inverse of the criminal syndicate dynamic: you're not beating the syndicate if you spam early-game enforcers, because while you're doing that it's still growing.


Environmentalism as a civic is for early-game wide expanders and pop bloomers, especially xenophobes, to have an aggressive tradition growth without having to commit the pops towards culture workers instead of scientists. It's closer to a xenophobe war economy set-up for a year 25 war, where you spend your first tradition as an econ base (prosperity after dipping into exploration's tech draw chance) leading to Supremacy as a second tradition.

Mechanically, it's a civic that rewards/incentivizes you to invest more heavily in your mining/mineral capacity early on by letting you turn those miners into unity (the pop-free unity that comes after the 1000 mineral commitment), before transitioning that mineral over-capacity into industrial districts and CG and then alloys. Even if most planets 'only' provide an average of 6-8 unity via the imposed and natural blockers, this is basically an extra politician per world at a point in the game where politicians are the core of one's unity economy, only without needing the pop to be the unity job. Early traditions are functional techs, and expanding unity production before science production is quite viable- and this civic allows you to expand the unity production without actually taking the pops from being science.

This isn't as much a unity infusion as, say, Parliamentary System, but it is one of the only civics that actually adds pop-free unity into the early game economy, where it's most useful.
 
Last edited:
  • 3
  • 1Like
  • 1
Reactions:

Ikael

Colonel
May 6, 2016
1.132
1.497
It seems like a very minor bonus, mainly done for flavor. Ranger Lodge's main benefit is the reduction in consumer goods consumption. Perhaps making it dependant on natural blockers rather than a fixed amount would be a bigger incentive for leaving planets unspoiled (say, -5% planet consumer good consumption per intact "natural" blocker).
 
  • 2Like
  • 1
Reactions:

Mcgan

Lt. General
18 Badges
Mar 19, 2020
1.239
1.826
  • Crusader Kings III: Royal Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Stellaris: Necroids
Ranger Lodge's main benefit is the reduction in consumer goods consumption.
It doesn't do that though?
The civic reduces pop consumer goods consumption, and the Rangers from the Ranger Lodge Holding do too, but that's it. The normal building doesn't reduce consumer goods consumption in any way.
 
  • 1
Reactions: