Would it be possible to use a system of Hexagonal distance for HoI3? I wonder if it would be possible to impose a 'hex' mapping system on the map in the game, so that actual flying distances would have to be obeyed by all aircraft (player and AI). I recently played another of my weird 1936 Germany games, and the Italian air-force sank my battleship! In Rostock naval base no less, lol.
Would something that limited aircraft to realistic flying distances be possible? And would this improve the game? I cannot say how annoying it was to see bombers flying to England from Australia and New Zealand w/o the need for any of their over run and occupied airfields in Africa and the middle east/India theaters.
Any thoughts?
Would something that limited aircraft to realistic flying distances be possible? And would this improve the game? I cannot say how annoying it was to see bombers flying to England from Australia and New Zealand w/o the need for any of their over run and occupied airfields in Africa and the middle east/India theaters.
Any thoughts?