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Liondrome

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Greetings,

My suggestion for the game is a small but still one that I feel would enhance the user experience quite a bit, this has to do with the Hermetic Society laboratory.

Reasoning: Currently with each heir you have to build a fully new laboratory, this brings a rather heavy expense if your lands are not wealthy and more importantly, it makes no sense from a game point of view, even more so if your heir is in Hermetic Society as well and even doubly so, since your apprentice heir has been helping out in the laboratory.

Change: The suggestion would be that just like say herbs your character has inherited into the inventory, you would also inherit the laboratory. If your heir is in the hermetic society, he would automaticly inherit it, thereby the player not needing to build another laboratory and spending a lot of gold for the status quo if they wish to resume. Even if the character would not be the apprentice they would inherit it due to hermetic society members apparently knowing where eachother laboratories are (Based on the "Lets go destroy the laboratory/steal items" event mission)

Now if the players character is not in the hermetic society, they might say get a 50/50 diceroll on would they inherit the laboratory. Their predecesor perhaps not mentioning it, and if they do inherit it, just like the herbs they might get an event to destroy it, or to keep it and join the Hermetic society.

Thanks.

Keywords: Hermetic Society, Quality of Life, QoL, Laboratory, Common Sense, Inherit, Heir, Succession

Edit: Fixing typos
 
Upvote 0

Tryvenyal

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Good idéa! Even if Hermetics are abit OP already if you game them, this is a big lack of flavour. Though, unlike OP suggestion, I don't want it to make be cheaper or easier to be a hermetic.

Having a inherited lab is not optimal. When inherited, charachter gets a flag "Inhetited Lab" that can trigger random events to repair, adjust to your needs or improve it. Over some time, a old labratory gets increadebly outdated. On regular bases you get a maintenance event, where you can pay a small sum or decommision the lab, unlocking the quest o be given again.
 

TheDungen

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I'd rather that certain events could add permanent province features. And the alchemy labs should be such features.
Like artefacts there should be certain requirements on actually getting the bonus though.
 

Tryvenyal

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I'd rather that certain events could add permanent province features. And the alchemy labs should be such features.
Like artefacts there should be certain requirements on actually getting the bonus though.

I like the idea of customized counties, with a holdingspot where general/cultural/personal/dynastial features can be built. I´m afraid such a big addition would both be gamey and to much micromanagement. Bring alot flavour and events to a count but to a massive emperer it´s too much.