This was done inconsistently. I thought it was pretty clear that you were supposed to gene mod the rest of your species to have stuff like brainslugs. Theres no other way you have to spread it to your entire species otherwise.
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NO, special traits should not be accessible or changeable in genemodding.I’m so frustrated by this ‘working as intended’ change (that I consider a bug not a feature) that I’m considering quitting my game 15-hours in. Two of my colonies began with main species pops that unfortunately didn’t have the social pheromones trait. Now, I can neither apply the primary template to them nor control their population growth! (This is unrealistic because the primary template would certainly be more fit and win out in the end.)
You can't purge your founding species, gene modding is literally changing the DNA so if one Scyo had regeneration all can have it gue to gene splicing and CRISPR, a new event makes Gaia Preference happen to a whole planet and you can't remove it and with Brain Slugs have you heard of Authoritarianism and paying people?NO, special traits should not be accessible or changeable in genemodding.
If they were they would no longer be "special".
You get and want an affect from the Orbital Speed Demon event, you wait to unbox it.
YOU control when that trait is applied to your main species.
It's entirely your fault if you neglected to check for "Is there any colony building in progress?"
Having unaffected pops is entirely preventable.
Brain Slug's are a rare RP event, the flavour text states 'volunteers ONLY'.
That means the intent is clearly "only PART of your species gets the trait".
If you want more Brain Slugs only use Slug affected pops for colonising, and set your main race to undesirable.
Instant Brain Slug only population, congratulations.
Gaia World preference isn't an issue, there's an ascension perk that lets you make lots of them.
Don't want to take that perk because it's 'not optimal' don't choose an Origin that locks it in.
Yes, I know that Gaia world preference can occur from a new event.
And it's another avoidable event.
Terraform the planet before you colonise it.
Problem solved as it never arises that way.
World Shaper can be a #2 perk choice as it has a 1 perk pre-req.
With a 'New Worlds' scientist and the Expansion Tree completed you can unlock it during the Early Game.
Terraforming an already occupied world isn't optimal in the first place.
Authoritarianism relates to your own populace.
The Slugs are obviously Egalitarian and with no economy they have no use for your energy credits.
Being Authoritarian and telling someone they are a willing volunteer does not make them such.
And what if there just aren't enough Slugs for all your pops?
The same applies to the 'New Breed' event.
It only occurs if you colonise, or allow free migration for your pops to move to a planet with low habitability.
It's again, easily avoidable.
Don't colonise low habitability worlds, terraform them first.
Disallow free migration if you have multiple world types &/or pops with differing world preferences within your empire.
The pops are stupid if you allow Free Migration, if unemployed they look for available housing & unfilled jobs and then move, they disregard habitability.
That's what needs to be addressed.
A pops 1st check should be 'Will I be happy living there?" (ie. <60% Habitability)
Only if that check passes should that pop be asking "Is there a job there for me to do?"
Perhaps the cost for modding these can be vastly higher, or something, so that it's inefficient but still possible? I understand why they made the change and don't really disagree in principle, but in practice being stuck forever with a second species in your empire is a huge hassle that's not worth the benefit. At a minimum let us get rid of the sub-species somehow.
NO, special traits should not be accessible or changeable in genemodding.
If they were they would no longer be "special".
War is avoidable, build up battleships at year 10Yes, I know that Gaia world preference can occur from a new event.
And it's another avoidable event.
Terraform the planet before you colonise it.
Problem solved as it never arises that way.
World Shaper can be a #2 perk choice as it has a 1 perk pre-req.
With a 'New Worlds' scientist and the Expansion Tree completed you can unlock it during the Early Game.
Terraforming an already occupied world isn't optimal in the first place.
Authoritarianism relates to your own populace.
The Slugs are obviously Egalitarian and with no economy they have no use for your energy credits.
Being Authoritarian and telling someone they are a willing volunteer does not make them such.
And what if there just aren't enough Slugs for all your pops?
The same applies to the 'New Breed' event.
It only occurs if you colonise, or allow free migration for your pops to move to a planet with low habitability.
It's again, easily avoidable.
Don't colonise low habitability worlds, terraform them first.
Disallow free migration if you have multiple world types &/or pops with differing world preferences within your empire.
The pops are stupid if you allow Free Migration, if unemployed they look for available housing & unfilled jobs and then move, they disregard habitability.
That's what needs to be addressed.
A pops 1st check should be 'Will I be happy living there?" (ie. <60% Habitability)
Only if that check passes should that pop be asking "Is there a job there for me to do?"
kill pop
Bit of a tangent here, but say you produce 1000 research per month, and ypu need 300 to genemod one pop. Does the extra 700 go to waste, or is it stored in the Stored Research value l, to be slowly consumed over the next few months?When you start getting to the point where it’s a full month of research for 1 pop to be modded and you have to do this for 40 different pops, you’re talking over 3 years of research to change 1% of the species in your empire.
Reminds me of then devs made the Limbo event useless, by giving us a bunch of special Robots with no way to increase their numbers after fixing the colonization bug.
Implying my pops have the right to not volunteer?Brain Slug's are a rare RP event, the flavour text states 'volunteers ONLY'.
Implying my pops have the right to not volunteer?
Yes.Implying my pops have the right to not volunteer?