So I've been discussing with other players about a change some of us have noticed that happened in the Herbert update.
This is the removal of the ability to gene mod traits such as brain slugs, cyborg, speed demon traits, etc...
There have been a lot of posts in bug reports one being from myself that ask about this issue. So far they have all been marked "As intended" but so far have not heard any responses as to why.
I can understand the reasoning behind not wanting to have super pops stacked with all of the best traits, but I feel like this was the wrong way to go about it.
Is there any chance we can open up a dialogue about this issue to at least hear why this issue was resolved this way?
I think we would all appreciate any insight you all have in this.
This is the removal of the ability to gene mod traits such as brain slugs, cyborg, speed demon traits, etc...
There have been a lot of posts in bug reports one being from myself that ask about this issue. So far they have all been marked "As intended" but so far have not heard any responses as to why.
I can understand the reasoning behind not wanting to have super pops stacked with all of the best traits, but I feel like this was the wrong way to go about it.
Is there any chance we can open up a dialogue about this issue to at least hear why this issue was resolved this way?
I think we would all appreciate any insight you all have in this.
Last edited:
- 26
- 8
- 3
- 1