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Alfray Stryke

Stellaris Game Designer
Paradox Staff
QA
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Feb 21, 2014
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Hard-coding heresies for each of the pagan faiths should be easy enough - pick what traits you want them to have, have them unable to spawn until the reformed version is created and there you go.

If you want variable heresies, have a hidden event assign them traits happen when the reformation happens.
 

Alfray Stryke

Stellaris Game Designer
Paradox Staff
QA
136 Badges
Feb 21, 2014
2.689
13.130
  • PDXCON 2017 Gold Ticket holder
  • Hearts of Iron IV: No Step Back
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "Emperor"
Cool, I have thought of trying to mod this myself but I would rather like a sharp version :)

BTW, what do you think of the suggestion? :)

What do I think of it?! Given I've suggested improving Pagan Reformation two years before Holy Fury was released and been wanting heresies for all the pagan faiths for just as long, I love it!

Personally I think the game needs to dynamically generate heresies for all religions if their moral authority is low enough, but making a mod that has a number of inactive heresies for each pagan faith that get activated when the faith is reformed shouldn't be too difficult.