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eastcoastceojam

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Raising an heir with Wolf's Blood shouldn't be that hard, but it isn't happening for me after many tries. Could just be bad RNG, but I also wanted to check with the forum to confirm I'm understanding the requirements.

Here is what I understand is needed:
  • Enable Supernatural and Absurd events.
  • Any Altaic culture other than Khitan. So any of Turkish, Pecheneg, Cuman, Khazar, Bolghar, Avar, Karluk, Kirghiz, Uyghur, Mongol, or Jurchen should work.
  • You need to have no children when you inherit, so you firstborn has a chance for events HL.1000 and HL.1001 to fire.
  • You first born needs to not have the sickly trait, and if you want the "Run with the Wolf" achievement, they also need to be male, since most Altaic rulers at game start are under Nomadic or Iqta government types.

The simplest way to get Wolf's Blood is have your child born with it. When a previously childless ruler has a first born son, here is the code I found in the events folder:

# Child is born with Wolf's blood
character_event = {
id = HL.1000

hide_window = yes

is_triggered_only = yes

trigger = {
has_dlc = "Horse Lords"
NOT = {
has_game_rule = {
name = supernatural_events
value = off
}
}
culture_group = altaic
NOT = { culture = khitan }
OR = {
father = {
OR = {
ai = no
has_game_rule = {
name = supernatural_events
value = unrestricted
}
}
NOT = { num_of_children = 2 }
}
mother = {
OR = {
ai = no
has_game_rule = {
name = supernatural_events
value = unrestricted
}
}
NOT = { num_of_children = 2 }
}
}
NOT = {
any_close_relative = {
OR = {
has_character_modifier = wolf_child
has_character_modifier = wolf_blood
}
}
}
}

immediate = {
random = {
chance = 5
father = { narrative_event = { id = HL.1001 days = 300 } }
mother = { narrative_event = { id = HL.1001 days = 300 } }
}
}
}


# Baby shows wolf-like behavior
narrative_event = {
id = HL.1001
title = EVTTITLE_HL_1001
desc = EVTDESC_HL_1001
picture = GFX_evt_birth
border = GFX_event_narrative_frame_war

is_triggered_only = yes

capable_only = yes

trigger = {
OR = {
ai = no
has_game_rule = {
name = supernatural_events
value = unrestricted
}
}
FROM = { is_alive = yes }
NOT = { trait = sickly }
}

option = {
name = EVTOPTA_HL_1001 # Positive response
FROM = {
add_character_modifier = {
name = wolf_child
duration = -1
}
set_character_flag = wolf_blood_first_generation
}
opinion = {
who = FROM
modifier = opinion_favorite
years = 100
}
}
option = {
name = EVTOPTB_HL_1001 # Negative response
FROM = {
add_character_modifier = {
name = wolf_child
duration = -1
}
set_character_flag = wolf_blood_first_generation
}
opinion = {
who = FROM
modifier = opinion_worried
years = 15
}
}
}


So here are a couple of questions for the community:
  1. I don't see any government restrictions in the code, but none of my attempts as a Turkish Sunni Iqta ruler have gotten this event to fire. Do the events with the HL.* prefix only execute when you are a nomad?
  2. The code seems to say there is a 5 percent change of HL.1001 firing for your first born. Does this "dice roll" happen immediately upon birth, so you either get it or not right then, or does it keep "rolling" every month for the first 300 days of the first born's life?
  3. Since a Sunni ruler can have lots of wives, and therefore lots of sons, does it matter if a 2nd child is born before your first born becomes > 300 days old? I wasn't sure if HL.1001 won't fire for your first born if they are no longer an only child before they reach 1 year of age. This could be what's messing me up, since I typically having bunches of kids immediately after taking four young wives quickly after I inherit.

Finally, if your first born fails to pickup Wolf's Blood within their first year, they have an additional chance to get it in years 5 - 10. Here is that code:

# Child (ruler or child to ruler) gets lost in woods. Is taken in and rescued by wolves..
narrative_event = {
id = HL.1020
title = EVTTITLE_HL_1001
desc = EVTDESC_HL_1020
picture = GFX_evt_wolf
border = GFX_event_narrative_frame_war

is_triggered_only = yes

capable_only = yes

trigger = {
has_dlc = "Horse Lords"
culture_group = altaic
NOT = { culture = khitan }
age = 5
NOT = { age = 10 }
NOT = { any_sibling = { is_older_than = ROOT } }
OR = {
OR = {
ai = no
has_game_rule = {
name = supernatural_events
value = unrestricted
}
}
father = { ai = no }
mother = { ai = no }
}
NOT = {
any_close_relative = {
OR = {
has_character_modifier = wolf_child
has_character_modifier = wolf_blood
}
}
}
}

option = {
name = EVTOPTA_HL_1020
set_character_flag = wolf_blood_first_generation
add_character_modifier = {
name = wolf_child
duration = -1
}
hidden_tooltip = {
father = { narrative_event = { id = HL.1021 } }
mother = { narrative_event = { id = HL.1021 } }
}
}
}

I haven't had these fire for me either, though I admit I have mostly been trying for the first path to get Wolf's Blood.

Let me know if you have any ideas to make this more likely to happen. Thanks!
 
Last edited:

When Horse Archers Attack

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You'll definitely get it as a nomad, never played as an iqta and I've had plenty of wolf-blooded kiddos. I don't know if being Tengri influences the odds, but I'd really recommend playing as a nomad for that achieve, and not just because nomands are a roflstomp and a half.
 

knppel

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Triggered right away for the first child in mycurrent Khazar-Horde-game. Actually we found the child in a cave and adopted it.
A shame a son of satan then sent him into a coma, but that's what the game does.
Without to look into the code, I've only ever seen Wolf children in nomad games so I'd definitely recommend trying that.
 

eastcoastceojam

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Thanks for the feedback. It sounds like this one was operator error on my part, assuming that a Horse Lord event would fire for a feudal Turkish ruler. :(

I have a Yabguid 769 game already underway, and they have Turkish culture, so hopefully I will have better luck with that run.
 

Astaer

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Unless they changed it since I definitely remember getting the Wolfs Blood event multiple times on my Iqta Sunni turkey game a few years back, so I'm not sure that should affect it.
 

knppel

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If that's the full event codes up there, it does only check for Altaic Culture Group and if you have supernatural events on, so it should be possible to trigger regardless of government type.