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marcelo r. r.

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hi all,

I'm really not interested in the whole tank customization thing.

I was wondering if anyone knows templates that make light/medium tanks equivalent to pre-expansion tanks.

In other words, I don't remember production cost, and status in general, I don't know if the templates I build are too expensive or too cheap, or have different statuses, the only thing I remember is speed, light tanks was near 12km and medium 6km.
 

Corpse Fool

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I don't think it's really worth comparing post NSB to pre NSB, because pre-NSB is gone (unless you disable the DLC, and if that's the case lol good job PDX).

The increased flexibility of the design system lets you tweak a lot of things, but I believe we're going to be following a lot of the same design basics. The old meta was 5 gun and some reliability, and for good reasons. Which is basically that we want to achieve a particular level of armour/hardness/defenses and then stack attacks, because more attacks is always more good.

With that in mind, focus on guns first. After that, you'd have to decide how many of these tank battalions you actually want in the template, in order to get how much hardness/armour/defenses the designs offer so you can hit the breakpoints while minimizing costs.

Which really comes down to how much armour, speed, and reliability you're willing to accept. Those are really the only axis that limit which techs/weights of chassis you're going to be limited to.
 

marcelo r. r.

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I don't think it's really worth comparing post NSB to pre NSB, because pre-NSB is gone (unless you disable the DLC, and if that's the case lol good job PDX).

The increased flexibility of the design system lets you tweak a lot of things, but I believe we're going to be following a lot of the same design basics. The old meta was 5 gun and some reliability, and for good reasons. Which is basically that we want to achieve a particular level of armour/hardness/defenses and then stack attacks, because more attacks is always more good.

With that in mind, focus on guns first. After that, you'd have to decide how many of these tank battalions you actually want in the template, in order to get how much hardness/armour/defenses the designs offer so you can hit the breakpoints while minimizing costs.

Which really comes down to how much armour, speed, and reliability you're willing to accept. Those are really the only axis that limit which techs/weights of chassis you're going to be limited to.
sry but no bro.
I follow strict production metas, so the cost is very important to me.
I also don't want stopping to deal with tweak's, tweaking navy is already enough to me.

i just want a "fixed" template, to stick with it and spam production.
 

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sry but no bro.
I follow strict production metas, so the cost is very important to me.
I also don't want stopping to deal with tweak's, tweaking navy is already enough to me.

i just want a "fixed" template, to stick with it and spam production.
Perhaps I didn't explain it very well. You would be doing all the work to establish what design you want beforehand, and then just building that.
 
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marcelo r. r.

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Thanks for advice to load game disabling xpac, i found what i was searching for and did a little sheet.

Basically wanted the references for older productions costs x status to base the newer templates.

1652589320208.png
 

Happy Trigger

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sry but no bro.
I follow strict production metas, so the cost is very important to me.
I also don't want stopping to deal with tweak's, tweaking navy is already enough to me.

i just want a "fixed" template, to stick with it and spam production.
Everyone could give you a "fixed" template, the problem is that there is none. Each nation has its own particularities, that affect your tank design. The best we can do is give you some tips, like:

Light Tanks -> Try to avoid tanks more expensive than 7~8 IC;
Medium Tanks -> ~15 IC;
Heavy Tanks -> Try to avoid at all cost. They are too expensive to be worth.

As an example:

Tank 1.png

This first template is using a high velocity cannon. People like to use them in MP, because its high piercing. Note that I tried to keep my armor above my on piercing.
Tank 2.png

This second tank is using a medium cannon. I particularly like this one more. Most of time, you'll be lacking, or piercing (tank x tank), or soft attack (tank x infantry). That said, I like to make an average tank and complement It with TD or SP tanks, as needed.

Sometimes, you may want to make them cheaper than this. It's possible by exchanging the Radio 2 for Radio 1; not filling all slots; or ignoring armor completely, going riveted armor.

About both designs. I'd probably use them when playing Germany, but not with Japan, because (in the Japanese case) a like to use my tanks as support to infantry, in mixed templates.

The best you can do is evaluate who will be your enemies and what you plan to achieve with your tanks. Other than that, you can always watch Feedback's videos. His videos reviewing templates are funny and educative.

https://www.youtube.com/results?search_query=feedback+gaming+template+review
 
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pro.gamer.69

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for singleplayer, light tanks with close support guns, 3 man turrets, whatever your best radio is, sloped armor, an additional machine gun, wet ammo storage, bogie or christie suspension (depending on how much you care about speed), riveted or welded armor (depending on whether or not it keeps AI infantry from piercing you), gas engine and 9 points each on engine and armor (you can reduce armor if you want speed more than breakthrough/armor).

this will cost you 10.24, with 27 soft attack, 5 hard attack, 47 breakthrough, 28 armor and 7.2 speed. obviously far slower than pre-NSB, but otherwise pretty close, and able to push pretty much any AI division that isn't a tank. swap the close support gun for a improved light one and add one or two light TDs with high velocity cannons into the division if you want to kill tanks too, usually I just go around them.
 
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marcelo r. r.

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You won't be able to come up with designs that line up the same, which is one of the reasons I said it wasn't really useful.
yes and ano lol.

well what i found is that xpac default templates are little "buffed" compared to previous version.

The default panzer II for germany for example, cost less(around 5, the pre-xpac cost 8), and the xpac model, have more atack status, just a bit less defense(2) and speed(10).

Than to have same speed/defense, i adjusted armor and engine, ended-up with better status overall, with 7.4 cost.

thanks for advices anyway, but to be clear about what im aiming: just cost/effectiveness close to previous version, i play almost against AI, so i dont want cheese with with O.P. tanks.....