So I've been trying to create a music mod with imports some of the songs from Paper Mario: The Origami King for Nintendo Switch... and I'm having issues. When the mod is loaded the new songs don't appear in the in-game music player. How do i get them to appear? I've already converted all of the songs into .ogg format (using an online converter), so something must be wrong with my code.
Here is the .txt file:
And here is the .asset file:
What AM I doing wrong?
Here is the .txt file:
Code:
song = {
name = "redstreamer"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "vellumentals"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "coloredpencils"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "shogunstudios"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "rubberband"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "snifcity"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "holepunch"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "tape"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "scissors"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "stapler"
chance = {
modifier = {
factor = 1
}
}
}
song = {
name = "kingollyone"
chance = {
modifier = {
factor = 1
}
}
}
############
And here is the .asset file:
Code:
music = {
name = "redstreamer"
file = "redstreamer.ogg"
}
music = {
name = "vellumentals"
file = "vellumentals.ogg"
}
music = {
name = "coloredpencils"
file = "coloredpencils.ogg"
}
music = {
name = "shogunstudios"
file = "shogunstudios.ogg"
}
music = {
name = "rubberband"
file = "rubberband.ogg"
}
music = {
name = "snifcity"
file = "snifcity.ogg"
}
music = {
name = "holepunch"
file = "holepunch.ogg"
}
music = {
name = "tape"
file = "tape.ogg"
}
music = {
name = "scissors"
file = "scissors.ogg"
}
music = {
name = "stapler"
file = "stapler.ogg"
}
music = {
name = "kingollyone"
file = "kingollyone.ogg"
}
What AM I doing wrong?