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LazySiege

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I did a German Campain and i think i did the wrong focus, now i am stuck with a strong russia and not sure how to beat it. I have most of Europe under my control.
I a add a safe, perhaps someone has time to check it and make some suggesttions.
 

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HugsAndSnuggles

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1. It's '45 - game should be long-over by then... but, I guess, you did say "late-game". Try attacking a bit earlier next time, like '41.
2. I may fail to see a reason behind using arty in Atlantic Wall, but I do see 3k arty deficit and occupied Britain, making Atlantic Wall somewhat redundant. Switching those over to template without arty and restricting them from using best infantry weapons (which are also over 60k in red) should help. Pretty much solved arty problem in a few days:
20211216152943_1.jpg
3. You are using same template (infantry+eng+arty) for occupation. Which you should switch to, at least, cavalry. This saves 30% in both manpower and IC:
20211216152407_1.jpg20211216152426_1.jpg
Also, can request half a million men from Italy to help with garrison duty:
20211216152657_1.jpg
And change it to local police force to reduce manpower drain (since you do not have manpower to spare) and resistance. Compare damage figures:
20211216161016_1.jpg20211216161019_1.jpg
Work on getting full AC+MP template - that has minimal losses and manpower requirements, IIRC.
4. Having Total mobilization is counterproductive if you are forced above Extensive Conscription (even more so if you're using Desperate Defence branch)
5. Majority of your tank divisions is not something suited for use in '45:
20211216153419_1.jpg
Not to mention you have no mobile units, despite using mobile warfare.
6. While I might not understand the grand design behind Leopard tank, I think that dropping half its armour (which light tanks aren't meant to have anyway) and some anti-tank capability (which is way behind AT regiment) for 40% reduction in cost is actually worth it; they'll still retain pretty much every other stat
20211216151322_1.jpg20211216151857_1.jpg
Same for medium: fixed superstructure is for infantry support tanks (which in this game means purely defensive), or if you need to use oversized gun, for whatever reason. For example, this makes your medium tank 15% cheaper with double breakthrough, piercing, 50% soft attack and pretty much similar other stats:
20211216153954_1.jpg20211216154413_1.jpg
7. Motorize all relevant hubs on army group level:
20211216160135_1.jpg
8. Halt all offensive until you solve equipment shortage and get proper mobile units that are able to quickly push towards hubs, thus denying enemy supplies, then encircling them.
 
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HugsAndSnuggles

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Thx for your hints, its my 3rd campain or so i still learn a lot.
Your frontline is solid, just figure out offensive units and you should be fine.
I did read all now and, i got most but:
"Work on getting full AC+MP templat"

What you mean with this?
Ideally, garrison division should have all slots filled with Armoured Cars (provided you have the DLC) and have Military Police for support (that is if you're aiming for low losses/manpower as opposed for minimal IC invested). If you don't have it, cavalry would also work (this is the minimal IC version). Reason to fill all slots is because your MP company provides % suppression bonus as well as a flat one, so the more slots you fill the higher the bonus MP provides. And when designing garrisons, suppression per IC/manpower is your primary consideration.
 

HugsAndSnuggles

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For tanks you can look for tips through these:
(it's about Soviets, but no reason you can't do something similar as Germany, when it comes to tanks)
Otherwise, your average motorized division mixed with some arty (and support AA, since enemy has air) would work way better for offensive role than regular infantry.
 

LazySiege

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A short Feedback.
My Line did hold, after i came back with new Tank Design and enough equipment i won the war against russia, then 1948 game was the first finished campain i ever did.
 
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