When I mod a nation for some reason the scenarios/1936/.inc files cannot be opened, could someone help me with this.
laminustacitus said:When I mod a nation for some reason the scenarios/1936/.inc files cannot be opened, could someone help me with this.
# Countries
include = "scenarios/socialist/uk.inc"
include = "scenarios/socialist/SCO.inc"
include = "scenarios/socialist/soviet.inc"
include = "scenarios/socialist/bavaria.inc"
include = "scenarios/socialist/DDR.inc"
include = "scenarios/socialist/india.inc"
include = "scenarios/socialist/southafrica.inc"
include = "scenarios/socialist/yem.inc"
include = "scenarios/socialist/omn.inc"
include = "scenarios/socialist/irq.inc"
include = "scenarios/socialist/bhu_36.inc"
include = "scenarios/socialist/nep.inc"
include = "scenarios/socialist/palestine.inc"
include = "scenarios/socialist/jordan.inc"
include = "scenarios/1936/cyn_36.inc"
include = "scenarios/1936/cgx_36.inc"
include = "scenarios/1936/cxb_36.inc"
include = "scenarios/1936/csx_36.inc"
Ayeshteni said:you have to also put in their entry into the scenario file (1936.eug for example)
...
Code:# Countries include = "scenarios/socialist/uk.inc" include = "scenarios/socialist/SCO.inc" include = "scenarios/socialist/soviet.inc" include = "scenarios/socialist/bavaria.inc" include = "scenarios/socialist/DDR.inc" include = "scenarios/socialist/india.inc" include = "scenarios/socialist/southafrica.inc" include = "scenarios/socialist/yem.inc" include = "scenarios/socialist/omn.inc" include = "scenarios/socialist/irq.inc" include = "scenarios/socialist/bhu_36.inc" include = "scenarios/socialist/nep.inc" include = "scenarios/socialist/palestine.inc" include = "scenarios/socialist/jordan.inc" include = "scenarios/1936/cyn_36.inc" include = "scenarios/1936/cgx_36.inc" include = "scenarios/1936/cxb_36.inc" include = "scenarios/1936/csx_36.inc"
for example, otherwise the game will not read them.
Ayeshteni
rovince = {
id = 67
anti_air = 1
air_base = {
size = 4
current_size = 4
}
}
#Anti Aircraft Batteries
province = { id = 76 anti_air = 2 } #Essen
province = { id = 74 anti_air = 2 } #Saarbrücken
country = {
tag = DDR
puppet = FRA
policy = {
date = { year = 0 month = january day = 0 }
democratic = 1
political_left = 10
freedom = 3
free_market = 1
professional_army = 2
defense_lobby = 6
interventionism = 9
}
headofstate = { type = 9 id = 507001 }
headofgovernment = { type = 9 id = 507002 }
foreignminister = { type = 9 id = 507003 }
armamentminister = { type = 9 id = 507004 }
ministerofsecurity = { type = 9 id = 507005 }
ministerofintelligence = { type = 9 id = 507006 }
chiefofstaff = { type = 9 id = 507007 }
chiefofarmy = { type = 9 id = 507008 }
chiefofnavy = { type = 9 id = 507009 }
chiefofair = { type = 9 id = 507010 }
Resource Reserves
capital = 67
manpower = 28
energy = 1000 metal = 1000 rare_materials = 500 oil = 500 supplies = 500
money = 10
ownedprovinces = {
66 67 74 75
}
controlledprovinces = {
66 67 74 75
}
nationalprovinces = {
66 67 74 75 76 80 81 82 83 84 85 86 87 88 89 90 296 297 298 299 300 301 302 304 308 309 310 311 312 313 314 315 374 375 376 473 482 510
}
diplomacy = {
}
techapps = {
4010 # GW fighter
2150 # Basic Armoured Car
2290 2300 2310 # GW artillery
1010 # GW infantry
1190 # GW Cavalry
1110 # Early Mountain
2450 2460 # Early Static AA
2510 # Basic AA
5010 5020 # Mechanized Agriculture
5080 5090 # Construction
5190 # Basic oil conversion
6010 # Firepower
}
landunit = {
id = { type = 11500 id = 1 }
location = 67
name = "Volksarmee I"
division = {
id = { type = 11500 id = 2 }
name = "Volksgruppe"
type = infantry
model = 0
extra = artillery
}
laminustacitus said:I've already did that and yet the problems continue, I think it is a problem with the nation's script
province = {
id = 67
anti_air = 1
air_base = {
size = 4
current_size = 4
}
}
#Anti Aircraft Batteries
province = { id = 76 anti_air = 2 } #Essen
province = { id = 74 anti_air = 2 } #Saarbrücken
country = {
tag = DDR
puppet = FRA
policy = {
date = { year = 0 month = january day = 0 }
democratic = 1
political_left = 10
freedom = 3
free_market = 1
professional_army = 2
defense_lobby = 6
interventionism = 9
}
headofstate = { type = 9 id = 507001 }
headofgovernment = { type = 9 id = 507002 }
foreignminister = { type = 9 id = 507003 }
armamentminister = { type = 9 id = 507004 }
ministerofsecurity = { type = 9 id = 507005 }
ministerofintelligence = { type = 9 id = 507006 }
chiefofstaff = { type = 9 id = 507007 }
chiefofarmy = { type = 9 id = 507008 }
chiefofnavy = { type = 9 id = 507009 }
chiefofair = { type = 9 id = 507010 }
##### Resource Reserves
capital = 67
manpower = 28
energy = 1000 metal = 1000 rare_materials = 500 oil = 500 supplies = 500
money = 10
ownedprovinces = {
66 67 74 75
}
controlledprovinces = {
66 67 74 75
}
nationalprovinces = {
66 67 74 75 76 80 81 82 83 84 85 86 87 88 89 90 296 297 298 299 300 301 302 304 308 309 310 311 312 313 314 315 374 375 376 473 482 510
}
diplomacy = {
}
techapps = {
4010 # GW fighter
2150 # Basic Armoured Car
2290 2300 2310 # GW artillery
1010 # GW infantry
1190 # GW Cavalry
1110 # Early Mountain
2450 2460 # Early Static AA
2510 # Basic AA
5010 5020 # Mechanized Agriculture
5080 5090 # Construction
5190 # Basic oil conversion
6010 # Firepower
}
landunit = {
id = { type = 11500 id = 1 }
location = 67
name = "Volksarmee I"
division = {
id = { type = 11500 id = 2 }
name = "Volksgruppe"
type = infantry
model = 0
extra = artillery
}
}
}