• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(47930)

Sergeant
Aug 25, 2005
73
0
Aldous said:
Not always, see my AAR. I annexed germany june 1940.

Contra, you played ahistorically by charging into germany as ~100 of its DIV were bound to Poland. You were successful as you could take out the german westfront first, german eastfront finally. (A human player would have beaten you ... :D )

That's exactly what I did not meant !

If you play historically and let Germany attack you in 1940 after Poland is defeated you will get an overstretch problem on a counter-attack into Germany. That's why, you will expose a possibility for a german counter-attack with the then-available "polish" troops.

A successful defense of France creates a stallmate, if you want to much you will likely loose (historical approach assumed) ...


Nevertheless, nice AAR.
 
Last edited:

unmerged(51702)

Le Banlieusard
Dec 15, 2005
1.062
0
I admit, but I did what the allies should have done. Also, the AI was stupid enough to declare the low countries and the danish and Norwaywhen Berlinnhad been captured.

About forts, when I reached the Czech forts (10), 3 divisions managed to hold off for my 24 divisions with airpower. I finally beat them with surrounding and airpower. I guess 10 divisions can hold 30 to 50 divs.
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
0
HAHA, it finally happened! The Soviets declared war on Germany. There are still numerous divisions facing me but the German's transfered a large amount of divisions into the churning war now occuring in the east. Their shuffle opened up Stuggart which i promptly took. I should be able to fortify my position and create a small pocket, pinning about 6 German divisions into the Swedish Border. The first French ground victory against Germany appears to be at hand.

Meanwhile there have been 3 botched amphib assaults against Italy. Luckily my armies were able to withdraw to the transports everytime. This leads me to my question. Every acceptable landing zone has about 3 Italian divisions. I have 1941 Infantry with artillery. I know there are severe penalties to non marine divisions doing an amphob assault. I also have no marine div researched. Would i have more luck with the max landing amount of 4 (i think it's 4) rather than using as many as possible? 7 didn't work, i figured it was because of the severe penalties.
Am i just stuck until i research marine divisions?
 

CommanderC

Second Lieutenant
9 Badges
Feb 13, 2006
124
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
rman114,
Aldous

I've just read the descriptions of large division numbers the Germans stack up in those "sitzkrieg" situations. The numbers have me worried :(

Thats a bunch of Germans..... Beginning to really wonder if I invested too much in the IRL OOB for the Navy now. Haven't had a chance to get back to my game yet; however, I'm starting to think I'm in deep doo-doo, er ah.. pastry. He, He!

Yes, wondering if I really have enough at this point. I'll just have to see when it happens.

rman114 - Curious, Just how many divisions did you have approx. in Dunkerque, Lille, Valenciennes, and Reims when the Germans got you the first time?

I'm building up quick, and fetched quite a few of my overseas troops for the upcoming battle last time I sat down and played. I guess I have a little over a month left if the AI sticks to dates.
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
0
CommanderC said:
rman114,


rman114 - Curious, Just how many divisions did you have approx. in Dunkerque, Lille, Valenciennes, and Reims when the Germans got you the first time?

I'm building up quick, and fetched quite a few of my overseas troops for the upcoming battle last time I sat down and played. I guess I have a little over a month left if the AI sticks to dates.

Hmmm i can't remember exactly how many divisions i had, i think the only point i can remember is i had about 8 in them, except one in which i had 35. i hopes of a breakout and encirclement, but my attack was kind of like a battle of the bulge, i made headway, but since i expelled just about all of my force to get to the spot i couldn';t move fresh divisions in, the Germans quickly kicked me back out leaving me with 35 divisions with practically no Org.
Then they looped around me, encircled me and then pooof i was gone.

At the maginot line along the whole border there were about 20+ German divisions facing me in each border province with Belgium and Luxemborg.
 

unmerged(51702)

Le Banlieusard
Dec 15, 2005
1.062
0
BTW, as we are speaking of historical games, should be noted that the Allied C-in-C Maurice Gamelin had desided of an offensive strategy, the same strategy I used in my German invasion; Defensive in the south, offensive in the north. The allies weren't ready for war when Poland fell. The strategy was to gain a little ground each day, and then mount a huge offensive in 1941. Gamelin wanted to keep the fighting away from France. Also, the french had an airborne regiment in 1940, but it wasn't used for paradrops.

@ rman114: Where are the Germans now? Have they already rolled over Belgium?
 

CommanderC

Second Lieutenant
9 Badges
Feb 13, 2006
124
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
rman114 said:
Hmmm i can't remember exactly how many divisions i had, i think the only point i can remember is i had about 8 in them, except one in which i had 35. i hopes of a breakout and encirclement, but my attack was kind of like a battle of the bulge, i made headway, but since i expelled just about all of my force to get to the spot i couldn';t move fresh divisions in, the Germans quickly kicked me back out leaving me with 35 divisions with practically no Org.
Then they looped around me, encircled me and then pooof i was gone.

At the maginot line along the whole border there were about 20+ German divisions facing me in each border province with Belgium and Luxemborg.

Oh Oh!... :eek:

For Dunkerque, Lille, Valenciennes, and Reims - you had 35 divisions in one, plus 8 in the other three? Makes 59 divisions in those four provinces. If that's what you had I think I'm in real trouble.

I'll just have to play it out and see what happens.
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
0
Aldous said:
@ rman114: Where are the Germans now? Have they already rolled over Belgium?

The German;s took over Belgium long ago. It is i think January or February 1942.
I moved into Stuggart and the Russians declared war on germany. That is why i was able to take Stuggart.
The germans are also defending the Italian border.
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
0
Ahhh setbacks. Well it seems like the soviets are having a tough time of it and the border, it's pretty much static...some provinces forward in spots, other provinces back in others...some german's encircled some soviets.

After taking stuggart the german's on my front REALLY focused on that but not enough to unbalance anything for an attack. to show you the strength the german's have i had 27 divisions and after several attempts the germans finally kicked me out. I also had 2 forts that had rebuilt and 8 weakened divisions counterattacked trying to soften the blow...but i was still ejected...with that i had to withdraw the province below stuggart because i didn't want to get cut off.

I now technically have the potential to encircle that same army group but it would be an incredibly risky endevour and if the Germans tried to break out...which i'm sure they would do...i'm not so sure i would be able to repel them.
I could try interdiction but my tacs are busy helping to open up a beach head in Italy. I have 4 CAS but when bombing 26 divisions not much happens! Hmm i think i will transfer the TACs north for this...if the germans stay where they are, a successful encirclement would be huge!

One quick suggestion. You may know this...but i just learned it. Move your slider towards standing army. It boosts your Org level and lowers the cost of upgrades.
In my war Org is HUGE. On several occasions i lost but would have won if i had a hair more Org.

Have you been able to play CommanderC?
 
Last edited:

CommanderC

Second Lieutenant
9 Badges
Feb 13, 2006
124
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
rman114 said:
One quick suggestion. You may know this...but i just learned it. Move your slider towards standing army. It boosts your Org level and lowers the cost of upgrades.
In my war Org is HUGE. On several occasions i lost but would have won if i had a hair more Org.

Have you been able to play CommanderC?

That's a good tip there rman114. I think I read something about a comparison between standing and drafted army which leaned in the direction of standing army as being better. If the Germans land units ORG is much higher than my french units, it could be very important. The ORG is what wins or loses my air battles too. Hmmmmm

I have made it to May 1, 1940 on my last save; first whole game :rolleyes: The anticipation is there. If the AI sticks to historical dates, I've got 9 days left. No more units coming from my production queue before then... Just playing in the blind right now. Haven't even done land combat yet except the tutorial, He, He!

Going to try my first screenies this weekend right before it hits the fan. I'm sure there will be some lessons learned from this one... :rofl: :rofl: :rofl: I think I'm going to get it handed to me LOL, real trouble is brewing you know.
 

CommanderC

Second Lieutenant
9 Badges
Feb 13, 2006
124
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Ha ha! The battle begins….

Main themes are the German’s invaded Luxemburg, Belgium, and Netherlands on 2 May. I decided to immediately maneuver the following:
1. Giraud’s 7th Armee up the coast through Rotterdam towards the Netherlands.
2. Blanchard’s 1st Armee with HQ support into the center of Belgium and finally to Antwerp.
3. Corap’s 9th Armee to Namur.
4. Conde’s 3rd to Luxemburg.
6. Holding air units in reserve in Paris to simulate gradual buildup of French air as in real life.
7. Using TAC and CAS to do as much damage as possible to German troops.
8. I just keep sending a single, lone FTR wing that seems to get all the luck (see picture).

Events for Giraud: The Netherlands are falling quickly so after reaching Rotterdam, I commit Giraud to attack axis forces in Eindhoven. No idea what will happen here yet.

Giraud's 7th Armee Maneuvering For Attack In Eindhoven


Events for Blanchard: Moves into Belgium and eventually into Antwerp (pretty deep, perhaps too deep as in real life). 1st Armee attacks the axis flank in Liege. Wins a battle and then loses a battle leaving some low Org to all units.

Blanchard's 1st Armee Attacks Axis Liege


1st Armee Matchup


Events for Corap: Enter into Belgium at Namur and attack into Liege to help Blanchard’s 1st and to take pressure off of Conde’s 3rd Armee in Luxemburg. Corap eventually with all units at low Org.

Corap's 9th


Events for Conde: Fishbach was being pummeled in Luxemburg and I couldn’t stand it I send in Conde. Conde gets there just as Fishbach retreats into Metz so Luxemburg stays alive. Conde’s 3rd holds their own for awhile and wins a couple of battles. Later Conde’s 3rd is smashed by German armor forcing a retreat back into Metz.

German Armor Attacks Conde's 3rd. Forces a retreat of 3rd Armee to Metz.


CAS In Action Over Cologne


TAC In Action Over Cologne


INT Over Liege


FTR Lucky Matchup (Stuka Hunting)


Some Reinforcements Sent


Status:
Every group off units or single unit I have that is or has been in combat has a low Org. Conde was making a difference up till the german armor attack on Luxemburg. Reinforcements on the way to counter the German armor threat; holding quite a few back as of yet. Using my air as best as possible to relieve the pressure by supporting the ground troops. So far, made it from May 2 to May 10. I have reinforcements in the pipeline; however, I haven't a clue if they will be enough or if I can get them there fast enough. My air seems to be doing OK; lots of good interceptions and bombing attacks.

It seems as soon as ground operations were conducted by the AI that I started to go somewhat historical and somewhat not. I sent Blanchard into Belgium per history; however, probably too deep - Antwerp. I also sent Conde into Luxemburg; I know that didn't happen as Luxemburg fell in what, a single day? Other than that, think everything else is along the historic thread. Being at a disadvantage, figured I have a little flexibility here. Been fun so far.
 
Last edited:
Jan 22, 2003
716
0
Visit site
One alternative way to play France.

Research all industrial techs, then asap build forts lvl 10 upto dunkirk, put inside some milicia.

Send back to france all colonial troops but a corp that will be near spanish marocco.

Send your army near the spanish border, group the 4 CAV with the 2 L ARM and create 2 mobile corps with 2 CAV and 1 L ARM each, must be in Perpignan.

When Franco win the spanish war, dow, puppet, they will give you some free ressources, and also some blue prints not given by the UK. As you are here you can do the same with portugal (useless but why not).

then sedn 50 % of your forces near Italy, the rest in strassbourg and muhlouse. Group your navy in the mediterranean see.

Asap build at least 3 or 4 CV lvl 4 (can be started mid 37) with their CAG.

When when war start, do nothing but research Mot 41, INF 41 and ARM 41 (can be made for early 40 if you manage well the tech research with the blue prints buy from UK, buy to have them in timely maner), then when Italy join Axis, attack with 2 spearheads (each with 25 % of army), one going to Venice, the other going throught Italy up to sicily if possible. You have to invade Sardigna first, and use your CV to keep at bay the RM.

When your troops are in venice and Trento, as soon as their areready, DOW yougoslavia, then the german will come to help them, so hit them when they enter in yougoslavia, but do not enter yourself, stay in venice. After while, Yougoslavia will be coup and will became neutral, all the german units will be strat redeployed :) At that moment attack the former austrian provinces, the german army will come from Belgium to protect the Vaterland, let them move and come, then will be figting you (kicking your ass in fact), then attack with half ofthe other 50 % of your army in Friedrischaffen, and go 'nach Vienna' to envelopp the german units that are fighting in bavaria. When made, you simply destroy them.

At that time, 75 % of your army is in the south of germany, exhausted and need to rest a bit, on the same time the german army is moving from belgium to the south of germany, with the last 25 %, you will do a spear head direction the North sea to cut germany in 2, the units in the south will also move along this spearhead, but slowly to get some org in more.

December 1940, yo ushould have annexed/pupetted Italy and get the German surrender event.

Do not forget to include the spanish army with yours, they have MONT units that the most interesting. I usually build only 30 militias + armored car in more of the units given originally, but that is only to make it more chalenging (the AI never can stop that strategy, and the fact to to use the yougoslavia trap is also a bit gamey, so I try to compensate).
 

unmerged(51195)

Recruit
Nov 30, 2005
4
0
I started '36 as France and played historically. I simply created garrisons in 5x10 series and placed them along all borders in the East (except Switzerland).

To keep with historics, I waited until the end of the Phony War and until the German attack. The Germans stopped at the border after capturing Benelux -p probably because of my garrisons.

I kept my research concentrated on Land Doctrines and made it to Central Planning before the German attack. I kept '39 infantry, again to stay with historics.

The long and short of it is that I broke the stalemate - breakthrough the german line via Strasbourg, avoided the Seigfriend line at Stuttgart, and through some tactis and manouvres, captured Berlin and all of its provinces to the West. As I advanced, I would redeploy my garrisons off the Maginot line and into occupied Germany. I continued south and captured Austria, Hungary, Czech. Also broke off and took half of Poland past Danzig. At that time Germany surrendered and the event let me keep some of the provinces I captured in Poland.

By this time it was '42 and I got enough IC to go after Japan. Tokyo fell in June '44. Still not satisfied (and 2nd in the victory point standings), there was nothing left to do but DoW on the Soviets - its June '47 and I just captured Stalingrad. I'm #1 in victory points by far.

This game proved to me that, even in keeping with history, - that good land tactics and the right research priorities can make France a winner playing in '36. Viva le France!

Now I will try with Canada...
 

Donkey Kong

Captain
24 Badges
Mar 13, 2004
425
265
  • War of the Roses
  • Hearts of Iron IV: No Step Back
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
vandestrijder said:
I started '36 as France and played historically. I simply created garrisons in 5x10 series and placed them along all borders in the East (except Switzerland).

To keep with historics, I waited until the end of the Phony War and until the German attack. The Germans stopped at the border after capturing Benelux -p probably because of my garrisons.

I kept my research concentrated on Land Doctrines and made it to Central Planning before the German attack. I kept '39 infantry, again to stay with historics.

The long and short of it is that I broke the stalemate - breakthrough the german line via Strasbourg, avoided the Seigfriend line at Stuttgart, and through some tactis and manouvres, captured Berlin and all of its provinces to the West. As I advanced, I would redeploy my garrisons off the Maginot line and into occupied Germany. I continued south and captured Austria, Hungary, Czech. Also broke off and took half of Poland past Danzig. At that time Germany surrendered and the event let me keep some of the provinces I captured in Poland.

By this time it was '42 and I got enough IC to go after Japan. Tokyo fell in June '44. Still not satisfied (and 2nd in the victory point standings), there was nothing left to do but DoW on the Soviets - its June '47 and I just captured Stalingrad. I'm #1 in victory points by far.

This game proved to me that, even in keeping with history, - that good land tactics and the right research priorities can make France a winner playing in '36. Viva le France!

Now I will try with Canada...

Very Ipmressive! Every time i play france I get steamrolled by german armor. Ill try with the garrisons next time
 

ohms_law

Colonel
59 Badges
Dec 21, 2003
947
12
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II
  • Europa Universalis III: Collection
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
you know, I've always played as France in EU (I&II) and Vic before. I think that I'll give them a shot next GC that I start.
 

unmerged(51195)

Recruit
Nov 30, 2005
4
0
Donkey Kong said:
Very Ipmressive! Every time i play france I get steamrolled by german armor. Ill try with the garrisons next time


Oh I should add that I was producing AT and Arty brigades as well for the garrisons - 2x20 IIRC, and before I started on the offensive I redeployed many of them to my mobile infantry units.
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
0
I think to avoid the general stalemate i am facing in my war someone needs to be a pretty aggressive risk taker. I think i stick to "overwhellming force doctrin" too much and thus don't get very far playing France since they rarely have overwhelming force.

I can't seem to get anywhere in northern France, and the German's are so far winning against the Soviets.
I'm researching Marine divisions as fast as i can to increase the effectiveness of my amphibious assaults against Italy (land link is blocked by 20 german divisions.) If i can knockout Italy maybe that could break some of the stalemate. It's worth a try at least. There really isn't much i can do. In Northern france i'm outnumbered in every aspect and the german troops have max org making me only safe in my maginot line.
 

CommanderC

Second Lieutenant
9 Badges
Feb 13, 2006
124
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
rman114 said:
I can't seem to get anywhere in northern France, and the German's are so far winning against the Soviets.
I'm researching Marine divisions as fast as i can to increase the effectiveness of my amphibious assaults against Italy (land link is blocked by 20 german divisions.) If i can knockout Italy maybe that could break some of the stalemate. It's worth a try at least. There really isn't much i can do. In Northern france i'm outnumbered in every aspect and the german troops have max org making me only safe in my maginot line.

rman114

Wow, you seem to have a lot on your hands in your game. Lots of units in the way of any land assaults, leaving with what sounds like an end around amphibious assault in Italy. That sounds tough. Good luck.

We have two totally different games going. Yours with the "Extended Maginot Line" and mine, historical with no extension. I've made it to May 22, 1940 in mine (twenty days). The Axis hasn't made it to France yet - believe it! I'm actually doing what the French planners wanted; holding the battle out of France with the fighting being done in Belgium and Luxemburg.

There have been some interesting battles, including something weird that happened in Ghent. I'm not sure how they got there, but I surrounded some German divisions in Ghent. What Gives? :confused: I smashed ‘em between my second set of GA1 reserves (from the South along the coast or through Lille), Giraud’s 7th (from the North out of Rotterdam), and Blanchard’s 1st (from the North East out of Antwerp). I didn't see them advance to there. I will have to go to a save game and start it up as Germany to see what and how on that one. I actually got lucky sending my second GA1 reserves North before they showed up in Ghent; one of those reserve divisions was my last uncommitted armored division (Light Hotchkiss H35) and they happened to just be heading to the right spot at the right time – beautiful stroke of pure luck. Another interesting battle was an extended tag team event on 4 German armor divisions (that same group that kicked my butt out of Luxemburg is still there and was reinforced by 1 additional armored div. and 1 infantry div.) As they are in single province, I did successive attacks one after the other with French Infantry and Cavalry by several of my units in different provinces (including a reconstituted Conde’s 3rd out of Metz), and accompanied by air support. It all combined together to lower the Armor units' Org considerably at a cost of Org to all of my own units. I thought it was better to hit them before they can hit me and overwhelm a single province of my own.

New units continue to roll off the production line - ever so slowly it seems - and need to sit for awhile to build up the all important Org before being committed. I slowly release my air units out of Paris a one or two per week to simulate the French air buildup that happened IRL - its hard to hold them back when you need them. Belgium is still alive. Interestingly, when I last saved. The Germans finally started an attack on Reims where I purposefully left it relatively under-defended. When I looked at the match up of units, there was an additional Belgian Mountain division in Reims helping out - this battle could prove to be the the beginning or the end here.... Its what I asked for in my deployment.

To be honest, I don't know if I'm barely hanging on, only to be crushed in the next attack with a breakthrough, or actually slowly turning the tables on the Axis. I’m holding Huntziger’s 2nd Armee with only three or four divisions of INF and CAV in Compiegne as a last resort, and a couple of Garrison divisions on the map now in Vallenciennes and Lille. Everything else is now committed. I find this game absolutely amazing.
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
0
CommanderC

I dunno, the way you describe your attacks makes me nervous lol. I played a game before the one i am playing currently and played it sort of along your lines. I didn't extend the maginot line and moved into Belgium, although not as quickly or deeply as you did. I eventually got pushed to the border. A bit of time passed before the Germans started attacking into France. They took Paris in mid June of 1940 and my main army was encircled about a week later.

I thought it was interesting though because Dunkirk occured in June of 1940, so i guess events followed history pretty well. I guess the only one main contrary thing was that the British Expeditionary force i made for myself was captured lol....oops!

(for some flavor i started a game as the british and had them send the French 3 infantry div and an armored div to represent the british expeditionary force)

(i did the same thing in my current game but the commander died and i couldn't assign a leader so it was a useless army. I had to give it back to the British and they moved it somewhere else...cowards!! lol)
 

CommanderC

Second Lieutenant
9 Badges
Feb 13, 2006
124
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
rman114 said:
(for some flavor i started a game as the british and had them send the French 3 infantry div and an armored div to represent the british expeditionary force)

(i did the same thing in my current game but the commander died and i couldn't assign a leader so it was a useless army. I had to give it back to the British and they moved it somewhere else...cowards!! lol)

Ha, Ha! The BEF... Here I am starting up this historical thing and the BEF is missing. I new about them of course but I didn't give me an Expeditionary Force. Cool. I could really use some extra units, the British air is giving them hell though :)

I checked into that Ghent situation from my last post. Started up a saved game to see what actually happened there. He, He! Turns out, Blanchard’s 1st lost a battle in Antwerp and retreated to Brussels :mad: The German units advanced into Antwerp. This left Giraud’s 7th in Rotterdam, Blanchard’s 1st and an HQ in Brussels, and the Axis in Antwerp. From Antwerp, there is nothing to stop the Germans from moving into Ghent, which they do :eek: So that’s how they got there. I didn’t notice when or how this took place as the provinces are a bit small there on the map, lots of battles, lots of Sprites, etc.

Axis in Antwerp and Ghent cuts off supply to Giraud’s 7th in Rotterdam, oh oh! I launched an all out attack from three different directions on Axis troops in Ghent, same details except with Blanchard attacking from Brussels – good grief, I didn’t know what province I was in! My attack causes the German units in Ghent to be out of supply! I win several quick battles and my units move in from the South. The border changes with Ghent looking like it belongs to me for crying out loud! Cool but weird. With Ghent in control, Giraud is back in supply.

So I check on my last save where I stopped playing and there are German divisions listed in my province in the information window that pops up. I’m like wondering what is up with this? I’ve not seen this before, right… I didn’t think that was possible, and there were no longer any battles listed in Ghent. I figure what gives, so I restart as Germany to see what the status is on those units. Turns out I have a lone German HQ, a lone Romanian light armored div., and Field marshal von Witzleben’s LXXIII Armee Korps (1 Cavalry and 7 Infantry divisions) all in retreat heading back to Antwerp. So yes, they are in Ghent. So now I know what a retreat looks like. Holy Gaucamole!

I read somewhere on the forum that air attacks on retreating units are pretty devastating. I didn’t have any time to do anything but see how the whole Ghent thing transpired. Next time I play, I’ll send my air after them in hopes of possibly eliminating a few Axis units.

I’d have to say this was a sheer stroke of good luck. I was pre-positioning my second group of reserves northwards towards Lille from Paris before this started to take place. Then I lose a battle and am forced to retreat leaving the opening for the Axis to get to Ghent. They move in, and I hit them from all sides causing a retreat. Pretty much caused by circumstances out of my control. I’d like to claim genius, but I was just lucky.

With Giraud back in supply, I'm moving the 7th South from Rotterdam to Ghent and consolidating my lines. Seems the lesson here was I overextended my lines of communication/supply a bit. I cannot help the Netherlands, they are done for. I probably won't be able to hold Belgium, only to cause as much havoc and delay the Axis as long as possible while I build up more troops. I still think that despite the tactical win in Ghent, I’m in really deep doo doo here.

Any way to know if you take an enemy unit out of the game, destroy it? It will be interesting to see if my air can do that to those retreating units.
 
Last edited: