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CommanderC

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rman114 said:
I played as 1936 France and was beaten. Any suggestions to help me out?

Anyway, to come back to your original question..... this is a bit long, sorry..

I'm thinking I can offer some other inputs for you depending on the style of game you are playing:
1. Waiting for the German attack A-historical,
2. Pre-empting the German attack A-historical, and
3. Historical

1. Extend the Maginot Line to a decent level that doesn't cause a stalemate situation - not sure what level of forts. You need units; INF, MOT, ARM. Whatever you can get built before the attack. Don't forget to help your air picture with some well-placed level-one radar stations, and at least a few new more modern air units. You are on the defensive here initially, so if you build air units I'd pick INT; however, not limited to those. Bring overseas troops back to France - they won't help France survive in Saigon and Morocco, gives you the extra Africa HQ unit, which will come in handy. I'd say some liberally placed ART and AT will give you extra defending power. You'll need ENG brigades if you move across any of the many rivers in France also. Trade well to reduce the amount you need for consumer goods and supplies (incoming money and supplies matter). Go FULL HAWK on the diplomatic page with your sliders for the IC increase (10% more IC for each slider move on Jan1 for each year). Pay attention to how your ministers increase your IC also.

2. I've seen lots of forum posts on invading Germany when the AI attacks Poland. AI Germany's troops and planes being used elsewhere gives France a momentary strong position for attacking which preempts the German invasion of France by a little over 8 months. Again, make more units. Don't neglect the air picture. Here you are on the offense, so if you build air units I'd pick TAC and CAS; however, not limited to those. Again trade well, go full hawk, pay attention to ministers.

3. Playing historically is tough. You are on the defense with a weak Maginot Line extension or none at all inviting the German AI in for a fight. You need something spectacular from what I've seen on the forum to win like this - challenging huh. First, get your hands on the IRL French OOB that includes land, air, and naval forces at time of Battle of France. I'm close to getting a somewhat historical OOB built in game units; however, probably will fall short because of low IC. Better to fall short on the naval end of the OOB than the land and air units; it will be decided on the ground not on the sea. Extend the Maginot Line to fort level 1 all the way to the Atlantic along the Belgian/Luxemburg border. You won't have the left over IC to go higher because you won't get your game units built - as IRL, this costs too many resources). Tactfully placed radars help with the air intercepts. Get you INTs from the OOB on the game map and in play ASAP. A few extra airfields help with the congestion caused by allies that will; be all over your airfields. Gradually upgrade your INF units from 1918 to 1939 as best you can; probably won't get all of them. Lots of air and land units to built in your production queue to bring the game units up to matching historical OOB. Trade well, go full hawk, pay attention to ministers. I'm up to my eyeballs in an air war with the Germans and haven't even had the invasion start yet - German AI spins up a huge air war A-historically when it invades Poland before the Battle of France begins. Sounds funky - play A-historical air war to play historically later...

Just my suggestions. Probably not all correct, and some I’m sure would cause argument. I ignored the SCW stuff intentionally. I’d bet I'm in the ballpark though.
 
Last edited:

unmerged(45750)

Second Lieutenant
Jun 28, 2005
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CommanderC said:
Anyway, to come back to your original question..... this is a bit long, sorry..

I'm thinking I can offer some other inputs for you depending on the style of game you are playing:
1. Waiting for the German attack A-historical,
2. Pre-empting the German attack A-historical, and
3. Historical

1. Extend the Maginot Line to a decent level that doesn't cause a stalemate situation - not sure what level of forts. You need units; INF, MOT, ARM. Whatever you can get built before the attack. Don't forget to help your air picture with some well-placed level-one radar stations, and at least a few new more modern air units. You are on the defensive here initially, so if you build air units I'd pick INT; however, not limited to those. Bring overseas troops back to France - they won't help France survive in Saigon and Morocco, gives you the extra Africa HQ unit, which will come in handy. I'd say some liberally placed ART and AT will give you extra defending power. You'll need ENG brigades if you move across any of the many rivers in France also. Trade well to reduce the amount you need for consumer goods and supplies (incoming money and supplies matter). Go FULL HAWK on the diplomatic page with your sliders for the IC increase (10% more IC for each slider move on Jan1 for each year). Pay attention to how your ministers increase your IC also.

2. I've seen lots of forum posts on invading Germany when the AI attacks Poland. AI Germany's troops and planes being used elsewhere gives France a momentary strong position for attacking which preempts the German invasion of France by a little over 8 months. Again, make more units. Don't neglect the air picture. Here you are on the offense, so if you build air units I'd pick TAC and CAS; however, not limited to those. Again trade well, go full hawk, pay attention to ministers.

3. Playing historically is tough. You are on the defense with a weak Maginot Line extension or none at all inviting the German AI in for a fight. You need something spectacular from what I've seen on the forum to win like this - challenging huh. First, get your hands on the IRL French OOB that includes land, air, and naval forces at time of Battle of France. I'm close to getting a somewhat historical OOB built in game units; however, probably will fall short because of low IC. Better to fall short on the naval end of the OOB than the land and air units; it will be decided on the ground not on the sea. Extend the Maginot Line to fort level 1 all the way to the Atlantic along the Belgian/Luxemburg border. You won't have the left over IC to go higher because you won't get your game units built - as IRL, this costs too many resources). Tactfully placed radars help with the air intercepts. Get you INTs from the OOB on the game map and in play ASAP. A few extra airfields help with the congestion caused by allies that will; be all over your airfields. Gradually upgrade your INF units from 1918 to 1939 as best you can; probably won't get all of them. Lots of air and land units to built in your production queue to bring the game units up to matching historical OOB. Trade well, go full hawk, pay attention to ministers. I'm up to my eyeballs in an air war with the Germans and haven't even had the invasion start yet - German AI spins up a huge air war A-historically when it invades Poland before the Battle of France begins. Sounds funky - play A-historical air war to play historically later...

Just my suggestions. Probably not all correct, and some I’m sure would cause argument. I ignored the SCW stuff intentionally. I’d bet I'm in the ballpark though.


Thanks for all your suggestions. Last night i started a new 1936 France game and have it saved as Germany is chewing up Poland.
Since i ran into so many problems coming to Belgium's aid in my last game i decided to go completely defensive and build up defences and military.

I made the country interventionalist, hawk, and a little authoritarian which lowered consumer goods, ministers helped too. I ignored upgrades, moved overseas troops to france (except a few in Africa). I immediatly started doing as much research as possible (thinking in error that 1918 troops would update to the most recent...oops! oh well everything is still ok)
I created a series build of 36 troops, and then 39 troops. I put most of the production IC into extending the maginot line. Once i completed the tech for advanced machine tools i flew through fort production. I currently have level 8 forts in all new maginot provinces and will make it to 10 by the time the German's start invading Belgium and such.
Upgrading began around mid 1938 so i have quite a bit of upgrading to do, but most of the troops on the border will be half 36 and half 39.

Because i ignored upgrades for a long time my airforce is pretty weak. Although because of a lot of research into TAC and Int F doctrins the org is fairly high so at least the interceptors are having an effect on the German bombings.

Thanks for the advice on Radar, i had no idea of all that. Although i'm still not sure i will expend the time, money and ic to develope and build them. I just feel like the air attacks didn't effect me too much. I have too many other things to build and research.
Although maybe i'll learn this game that the German airforce is pretty effective. We'll see.
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
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I now see what people mean by a stalemate occuring if the maginot line is extended. But really, it is better than being defeated.

Once Everything stalemated i started having problems with Italy so watch for Italy invading into Marseilles and also grabbing your African and middle east holdings. In my case i had a disaster in which i had my only 4 interceptors based in Marseille and next thing i know *poof* they are gone because of a small Italian invasion. After they were gone German and Italian bombers were wreaking havoc among my divisions facing the Italian Border in Nice.

I also lost all of my African holdings as well as middle east, but the vast majority of that is dessert so i didn't care much. I was pushed into one tiny province in N. Africa and with great gratitude the British landed about 4 divisions there. I finally conducted a breakout and to my surprise the british AI participated in it and helped me encircle and push into the sea all Italian divisions surrounding us and i was then able to recapture all the ports as well as Casablanca and that other one that has 1 IC.

I'm now not sure what to do, there certainly is no chance of attacking into Belgium or Germany and now German units took over defence of the border with Italy and they seem to build up defence everytime i build up a little more. I'm thinking that some sort amphibious assault will be necessary. I need to eliminate some of the airpower in the area so maybe amphib on one of the provinces, although Italian and German air power is pretty strong and i only have 2 Int and 0 fighters with no IC to build them.

hmm what to do what to do.

How's your game Commander C?
 

unmerged(53605)

The Ferret
Feb 4, 2006
781
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The Funside of the Hedgehog Route

I've been playing my second game as France (normal/aggressive). My first time, which was my first game ever (2 months ago), I was wiped out a la history. This game, I managed 8-factor forts from Reims to Dunkerque with 15-18 divisions per province. Yes, that side of things is boring, as the Germans stare anxiously over the border, wondering at all the barbed wire and bunkers.

But in the south, it's been fun. Italy DoWd me in summer 40. I had been hoping to get involved in the Spanish Civil War, which is still raging, but was saddened to discover after moving 9 INF to the border that their Belligerence is 0, and I can therefore NOT DoW them. So, shifted those boys to the Italian border and within a few months had set up the Republic of Italy. Fascist Italy is a ghost, sitting in the Tunisian/Tripoli pocket, Sicily and their Med Island possessions. But the Germans have moved down in the north, where they managed in the early weeks to encircle and wipe out some of my units. I control the Turin-La Spezia-Florence-...something-line. They control everything north. My doctrines aren't enough to hit them where they have strength, so I have to needle away when they split off. Thus far, it's been fun. It's now 1941. I have no idea about the Soviets or Americans. But I wouldn't say it's been the snorefest that people seem to suggest. And Germany is putting up a good fight.

If only I could get involved in that Spanish thing. BTW, have people seen the SCW go on this long very often? This is by far the longest I've ever seen...


Isca
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
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No i've never seen the Spanish civil war last that long. Mine ended a liong time ago, well before the German's invade Belgium etc.

I have the same situation as you except you jumped on the Italian bandwagon before i did so you have a bit of a more interesting game. In mine it's mid 1941 and the German's took opver defence of the southern French Italian border.

All i can do now is try and amphib assault Italy, make a beachead. But anyway i'm having fun with this nonetheless!
 

unmerged(51702)

Le Banlieusard
Dec 15, 2005
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I'm currently writing an AAR of my France game (see sig). Though I'm playing '38 scenario where France has 112 IC. I've now annexed germany and here are my advices:

1. You must take care of you IC to build units. So instead of making supplies try trading them with UK for metal and money, this way you can direct more IC for production and upgrades. Also, UK will trade resources and blueprints for free. Try to avoid offensive supply, it drains alot oil and supplies.

2. Manpower might become your worst problem. Disband all useless ships of the navy (class I and some II), BUT DO NOT TOUCH BEARN. I also disbanded my interceptors (don't recommend for everybody) and replaced them with fighters. Also, you have no need for militia and some forces in Africa can be transported to the western front, as Italy won't join axis before Paris is captured.

3.1 Strategy & Tactics. See Germany; the north is plains and south hilly. I went with tanks in my game and overrun the north pretty quick, but the hills and Czech forts were quite a headache; So remember to build some mountaineers too. Try to enclircle and destroy the german forces; Use your HQs and put every available unit in support attacks. Gain ground when the crauts are busy in Poland, attack over rivers only when absolutely necessary, and never stop your thrust. Secure your flanks in easily defendable territory, and remember that in plains you are always in danger. Study doctines and follow your time. take control of UK and perhaps some other allies, bring their units to France

4. Armée de l'Air; The germans have better doctrines, so you need airpower to create havoc among them and to protect your own organization. Study CAS, you'll have four tac's in the beginning of '38 (2 in '36?). Airpower is vital!!Remember TAC>interdiction CAS>Ground attack. Also remember fighters, you'll need to fight with quality.

In '39 you'll get new generals, promote some of them to Lt.Generals and give them good troops. (Use autopromote). When Germany went with Weserübung I was in Poland. Take control of Norway and Denmark, and later on Belgium and the Netherlands. Use them mainly for securing provinces and support attacks, but note that Norway has mountaineers, wich will help you a lot.

+give fancy names for your divisions and operations.
This isn't how many others do it, but I managed to work it....so good luck
 

CommanderC

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rman114 said:
How's your game Commander C?

rman114 – Hi, how’s it going? Sorry this is so long...

My game, well let’s see…. As I said before it’s a historical (hysterical) France 1936 campaign game. That means nothing too far out of the ordinary, except the non-historical air war from fall 1939 to German invasion (approx. May 10, 1940) caused by the AI - I’ve been bombed in Bordeaux, Brest, Orleans, Paris, Chaumont, and all three German border provinces by the Germans; the Romanians are part of the axis and they’ve bombed me in Corsica and Grenoble for goodness sakes! Matching up France IRL OOB is not possible by the May 10, 1940 time frame; not enough IC, not enough time. It’s possible that the full French OOB could throw the game out of balance in favor of the French as it is really quite extensive. Either way, doing the best I can. Concentrated on the air unit production and helping my air picture early to counter the early air war. I did the best for the Navy as was possible within the game constraints. Lastly, I am going hard at it for ground forces just prior to May 10, 1940.

What I’ve managed to produce in the production queue to date from Jan 1 ’36 to Mar 28 ’40 with no modifications and no cheating:
5 AA Brigades
4 Police Brigades
1 Engineer Brigade
1 HQ Division ‘39
1 Garrison Division ‘39
5 Infantry Divisions ’36
8 MS.406 INT
2 Bloch MB.152 INT
3 Dewoitine D.520 FTR
7 Potez 63-11 Escort FTR
2 Potez 633 CAS
17 Airbases
13 Radar Stations
1 BB Richelieu Class

Lots of stuff in the production queue including one Light Armored Division that will be completed before May 10, 1940 arrives.

Doctrine Highlights:
Pre-Planned Defense Doctrine (Land)
Perimeter Defense Doctrine (Air)

Upgrades:
Currently ¾ Infantry Divisions up to ‘39, rest are up to ‘36.
All starting Cavalry Divisions up to ‘39 Semi-Motorized Cavalry.
Maginot Line and Africa HQs up to HQ ‘39

Small Arms Assembly Line (Whhhhuuuuuhahahahahah!):
Yes, that’s right, research is over 90 % completed. Made reaching it a priority from the start; and I could’ve shaved off a month or two with a different choice for one of my tech slots earlier. I’ll be making several parallel runs of vanilla 1939 infantry by the time May 10, 1940 arrives. I’ll need as many as I can produce ASAP. Time is critical. Even at that, I’m not going to be close to the IRL OOB – go figure. Even so, this might be my Bacon Saver.

HQ’s – I’ve got three of them in Mainland France. Why? The IRL OOB on May 10, 1940 had three Army Groups (GAs) known as GA1, GA2, and GA3. I did this by basically saying to myself that GA3 is the same as the Maginot Line HQ which I have in Chaumont to support all three German border provinces. I brought the Africa HQ back home and put it in Compiegne as GA2. The last one I produced, and attached it to Blanchard’s 1’ere Armee which I have positioned in Lille (ready to move into Belgium historically); the reason I attached the HQ is because I’ll have two full Armees going into Belgium and I want the added HQ benefits for Blanchard’s 1’st and Giraud’s 7’th. The other two stay in France.

Maginot Line Extension:
Extension? What’s that? LOL The problem here is what do you really want to build in the production queue? With all the other stuff I need/needed, I had to back up and replay so I didn’t even build a fort! So from Dunkerque to Reims there are no forts at all; that might be a bit too historical or even non-historical since they had some fortifications there.

Navy:
I actually got the BB Richelieu on the water – yikes! I was also within 3 to 4 months for completion of both BCs Dunkerque and Strasbourg, and 5 to 6 months for BB Jean Bart before I switched production priorities in December 1939 and January 1940 timeframe. If I wasn’t worried about more land units, I would have completed the two BCs. As it is, only the one BB floats. This isn’t historical at all. As soon as I can, I will reactivate production – assuming I will still be France!

Ardennes Area:
Handicapping myself once again… Leaving Reims and Valenciennes Provinces covered only by 1 Semi-Motorized Cavalry Division, 2 Infantry Divisions and 1 Garrison Division. That’s about as historical as I want to go. In a way I’m baiting the AI to see the weakness and attack out of the Ardennes into the weak spot as IRL.

So Many Airfields:
You ask why? IRL the French had airfields virtually in every province, so it’s historic. I can use forward placement airfields for farther ranged air attacks with my CAS and TAC. It relieves the congestion with the allies. With this ongoing non-historic air war, it’s hard to rest and refit on crowded bases. If I start to get overrun by the axis, I can move my air back into the interior, and not worry so much about where I’m going to rebase my air.

So Many Radars:
Caused by the non-historic air war from the AI. I put radars where I was being bombed. And the French had radar IRL. Really helps with the interceptions in that air war, which will continue when the German land troops engage.

So, it’s 28 March, 1940 at my last game save; land based hostilities have not yet commenced; however, I think it’s going to hit the fan soon. He, He! May 10, 1940 isn’t far away, and it’s not a guaranteed date right? My top priorities in the production queue are to finish a Light Armored Division first; then build lots of Infantry. Some scattered Heavy Armor Brigades (simulate the Char 1 bis Battalions IRL). We’ll see what happens. Interestingly this is my first game….. this is a hoot!
 

unmerged(51702)

Le Banlieusard
Dec 15, 2005
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DAMN!! You don't need garrisons or MP brigades yet! Build only one type of combat plane (fgt,esc,int). You can invade Germany with 3 HQs, you don't need more. Have you the basic medium armor tech? Why so much airbases? Has Poland fallen? I hope you used it to attack germany, right?

Thought of giving us some screenshots?
 

unmerged(47930)

Sergeant
Aug 25, 2005
73
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As France I released all asian colonies and brought all the troops home. The CAV were shipped to hold the north african provinces.

I created some 100% infrastructure provinces in south France and build factories there (faster build time). UK helped me with all resources I was lacking of. There was no need to trade for anything !

I stacked as many troops at Maginot to match the Germans - so they diddn't attack there.

I did only build INF with PIO and ART and some MTN for some important cornerstones like Dijon, Metz ... some (~6) INT to maintain air superiority above my troops... I fortified Dijon, Auxerre, Paris with level 1.

The existing INF with the ACs were combined with the existing tanks to a rather fast-moving counter-attack stack of 12DIV. I'm not sure if there were some units left for a smaller second one.

I modified my slider for standing army - as you will need the ORG for some flexible defense ...

I didn't help Belgium - as far as I remember I could gain military control of Luxembourg, Belgium and Netherlands and their troops were pulled back to strengthen my defense.

Defense were concentrated to forrest provinces, hills and behind rivers. I basically left all the flat northern provinces undefended as one wouldn't stand a chance against german tanks their.

Temporary defense in Valenciennes, Reims, Compiegne, Troyen but main defense line was Caen, Argentan, Paris, Auxere, Dijon and Maginot. You easily see it's a rough V-shape - and maybe you get the point what happens if german troops fill this angle ... :rofl:

(32 german divs encircled in Chaument, Troyen, Compiegne - completely destroyed ...)

Note: when poland is defeated you shall not enter germany in a direct counter-attack as this will overstretch your forces.
 

CommanderC

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Aldous said:
DAMN!! You don't need garrisons or MP brigades yet! Build only one type of combat plane (fgt,esc,int). You can invade Germany with 3 HQs, you don't need more. Have you the basic medium armor tech? Why so much airbases? Has Poland fallen? I hope you used it to attack germany, right?

Thought of giving us some screenshots?

Aldous - Thanks for the reply/advice, even the criticism :rolleyes:

Well, let's see... The best way to answer this is that I'm playing a historical game using the IRL French OOB from this site: http://france1940.free.fr/ . So I match up game units to the IRL OOB, and if I'm short, I build those units in the production queue. For instance, all those air units I built are historic by the end of the Battle of France (based on the info from the forum of 100 planes per wing). I was planning on placing several wings in Paris, and cycling them out at one week intervals to simulate how they were thrown into the fire IRL. Turns out that France IRL ended up with more aircraft at the end of Battle of France than when they started; that's how fast they were finally turning them out. You can't time that production to match IRL so they need to be in game play before land hostilities start and staggered into the mix, say at one week intervals after ground combat begins. Even the three French HQs are historic. By the way, the police brigades were for game overseas dissent in Martinique, Cayenne, and Syria. As for the garrison division/s; the French had quite of few of these in their OOB IRL along the Maginot Line. I won't come close to getting all the garrison divisions that were actually there by the time hostilities commence.

Airbases. Yep, I know that’s a lot of airbases. With all those air units I built, I have problems with sharing/repairing with the allies who are all over the airfields. This relieves the pressure. I also get to forward position TAC/CAS/INT on various airfields. Its also a contingency that if an airbase starts to be overrun, I'll have plenty of others close by that I can rebase to. Besides the French IRL had airbases in virtually all provinces. It’s historic.

Poland has fallen. The Romanians and now as of last night, the Hungarians are part of the axis. I get bombed regularly by all three countries; even in Grenoble and Corsica.

Medium armor. Yep, just not enough IC to get too much of that in the queue; even though I think the match up is the R40 medium tank ?? To be historic, I should have some, but I probably won't get it on the map in time.

As for attacking Germany. I'm trying to play historically up to the point of land unit engagements start (hopefully around May 10, 1940). At that point, all the gloves come off. I'll either kick some butt which includes first holding the line, going into Belgium, and hopefully then offensive into Germany. I could also get my butt handed to me. Either way, it's gonna be real fun.

I have to research the procedure for what they call "screenies". I know I've seen that on the forum, I need to look it up and try it, never done it before. I have saved games throughout my buildup from Jan 1, 1936 so I can get any screenies you want for the whole game. What specific type of screenies would you like me to post?

That land battle looms closer....
 

unmerged(45750)

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Jun 28, 2005
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How in the world did you produce all of that?! The numbers you produced seemed like numbers you'd see from the US! I guestimated that the stuff you built cost about 380 IC!

How do you have your sliders set?

But even affording it how did you have time to build it all! I managed to build about 35 fortifications with advanced construction tools researched and a handful of infantry 36 and 39.
That took me from 36 to 40 when the ground war began...i had to stop construction of Dunqueque BC too.
How did you manage the time and IC to build not only all those airbases and radars but also the numerous air squardrons and upgrade at a decent pace!

Did you have consumer good way down?

I think your going to have a tough time when ground hostilities begin. In my first war i built nothing but infantry. When war began i had all 1939 infantry and i some areas actually outnumbered the german's by a few divisions. I moved into Belgium at the start of the war and when i first made contact with the german's that was the end of my forward momentum. After that superior german doctrins give them much more Org than you plus lets them re org MUCH faster while you are constantly stuck re-organizing. If you do manage to fully organize, the german's organization is almost double yours at max Org, which they usually have. Also you're frequently forced to defend before you have gained sufficient Org. enough to counter attack, actually, my main line rarely fully re organized from my first attacks because i was either defending or counterattcking...if i won a battle my troops org would be so low when they moved into the province fresh german troops would swoop right on in and immediatly kick me out...this happened consistently and eventually Paris was theirs and i was encircled.



Currently i am stalemated on the german and Italian border, recaptured African provinces taken by Italy and preparing to invade manland Italy. While transporting troops for the invasion and powerful Italian squadron ambushed the transport fleets (they were escorted but it didn't matter.) In a blick of an eye i l;ost my ability to launch an effective invasion. Luckily i think the ships had just dropped off the troops, al;though i haven't had time to look into the event (my wife said iut was time for bed lol) it is possible a division went down but it seems like the division numbers in the province are correct.

Then i had to transfer IC from upgrade to 4 pararrell builds of transports to accomplish the invasion. I would really like to assault a coastal airbase. Italy is massing aircraft on these airbases, if i captured one of them i could knock out upwards of half a dozen or move air squadrons.
 
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CommanderC

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rman114 said:
How in the world did you produce all of that?! The numbers you produced seemed like numbers you'd see from the US! I guestimated that the stuff you built cost about 380 IC!

How do you have your sliders set?

rman114 - I think the biggest thing was going FULL HAWK with my first years slider moves. :cool: There are the ministers also. I choose ministers that increased my IC and kept them in place; one exception, I didn't choose the "Prince of Terror" :eek: dude because I thought it was too non-traditional for the French. I carefully monitored the Partison Dissent throughout. You get game events that increase your IC periodically which is good; unfortunately, you also get big time Partison Dissent that reduces some of that IC you just gained with the event, sometimes up to 13.xx - 15.xx % Dissent or so. So I increase my Consumer Goods to reduce Dissent by up to .04 per turn at times to get it back down to about 3.xx to 5.xx % The IC gets much better when Dissent is down - <<< that is key>>>. After getting Dissent under control again, I return my Consumer Goods back to say at a level where Dissent is decreasing at only a meager .01 per turn. I even had Dissent Decrease at nothing .00 for awhile. So the amount of Consumer Goods slider is set according to where my Dissent situation is at the current time. High Dissent screws your IC numbers and you need to fix it. Trade for extra money $ if needed. Trade your blueprints with your allies for supplies, etc. with Open Negotiations. At the same time I keep my supplies slider down as much as I can stand it; I make efficient trades to make up for the supplies I am not producing. Trade this for that, and that for this, and then trade for supplies to keep that Supplies slider low without impacting too much. Start the aircraft runs as one serial run (Ex: the 8 MS.406 INT was a single run of eight - start early, let it finish). Same for the 7 Escort FTR. GEARING BONUS is a good thing. I had to make a parallel run for the Dewoitine FTRs so I could get all 5 that I need to match IRL OOB on time for May 10, 1940 - oh well, the last two come in May 5 and May 6, just in time, I'm at April 1 now. The damn naval units are too hard to deal with. I guess if I had less radar stations and airfields, I probably would have finished the two BCs. make those radars and airfields long runs of 20 as soon as you can start. I actually had a parallel run going along with those that I terminated after three radars and three airfields were built - kept the long runs of 20 going. Oh yes, I had a minister in there that gave me infantry construction bonus when I made the first 5 Inf - a serial run. Also had a minister in there that gave me construction bonus for building escort FTRs when I had that run of 7 going. Of course you need the Improved Machine Tools - Assembly Line technology path advances that help all along the way with IC benefits and Supplies benefits (make this tech route a priority). I've kept my upgrades only on ground units, Slider Upgrade setting from 1.50 at start to up to 4.0 or 5.0 currently (can't see it cause I'm at work...). Gradually step that Upgrade Slider up very slowly....

All do-able with no modifications or cheats. Good grief I'm so anal :rofl: :rofl: :rofl: I guess you can tell with my posts. He, he! I also took it really slow to see what and where - you have to plan ahead. I'm worried about the INF numbers, but that's my big ending push. Right now I'm in the blind so to speak. There is the challenge - low or NO Maginot Line extension, max your IC/production, play historic/hysterically. It will be fun.

My first Armor Division (Light Armored Hotchkiss) rolls off the line April 8 according to my Production Queue. The IC after that goes to building INF and Heavy Tank Brigades. thats all I'll have time left for before May 10.

By the way, I just saw the procedure for scsreenies on the forum, so if the info is correct - I can post screenies. I can show you my production queue and slider stuff. Also the partison dissent issue; where to look for it, how to fix it - it's a subtle relationship that really effects your IC.

Hasta
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
0
Hmm that was detailed lol. I managed to keep my dissent pretty low the whole time, made a lot of money but didn't have consumer too high. I made my government interventionalist and hawkish so that helped. I think i only changed governments once so i didn't get hit with very high dissent.

The one thing though is that i had supplies set fairly high and didn't try trading to lower that. that's one thing i could try.

I am very curious to see your front line with no maginot line. I have a feeling the German attack is going to be pretty rough for you! =X

I'll try and get a screenshot on mine too.
 

CommanderC

Second Lieutenant
9 Badges
Feb 13, 2006
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rman114 said:
The one thing though is that i had supplies set fairly high and didn't try trading to lower that. that's one thing i could try.

I am very curious to see your front line with no maginot line. I have a feeling the German attack is going to be pretty rough for you! =X

I'll try and get a screenshot on mine too.

He, He! Sometimes I go all the way to China to get to New York. :rolleyes: Too much down in the weeds, er, ah... root level. :p

One more thing on supplies - I also use the minister that gives you the - 15 % Supplies usage bonus. At least that's what I recall. That's significant.

Yes, like I said, getting more INF is key right now. As fast as I can produce 'em. It won't be easy when they come.

I'll have to wait to post any screenies - at work as I said.... But, I'll have to try that sometime over the next couple of days. I'll be monitoring the posts to see what you got. When I get mine out there, you will probably think "OMG, look at all those airfields and radars....!" :wacko: He, He!

This game is way cool.
 

unmerged(51702)

Le Banlieusard
Dec 15, 2005
1.062
0
Here's my game.It's june 1940.



Poland, Czhechoslovakia and Austria are my puppets as I liberated them after annexation of Germany. I hope you don't go too historical. Also have you transports? Don't give up the fight if Paris get's captured, instead evacuate to Algeria or UK.

Who is your chief of staff? I use Paul Legentilhomme as he gives 20% faster org growth. Also can you post some statistics too?
 

unmerged(45750)

Second Lieutenant
Jun 28, 2005
149
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Aldous, that was a really interesting AAR!! I liked the detail!! Wow onto the US huh, how is that going? Pretty ambitious.

The game you played certainly was more fluid than mine. I suppose you managed to keep the german's off their feet and thus unable to fully stack their power against you. Great job!

That would be very difficult to repeat.

I'm currently stalemated in Maginot and Italian border, hoping to amphib into Italy. I think i'm hoping Russia intervenes.

Quick question, i have level 10 forts with 8-12 divisions in the province. Facing me is 20-25 divisions per border province. Even with such a numerical advantage the german's refuse to attack...is that just the AI being stupid or their attack would really fail?

What is the minimum amount of divisions needed for a successful defence in a level 10 fort province facing 20 or 25 enemy divisions?