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DinnyeHUNter

Corporal
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Oct 27, 2016
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Hi,
I want to create a little story event chain that is pretty straightforward, with no failure. The story is not original. I put on [Github] all that I've done with this so far - not much :)
Any help is appreciated because it contains several features and I'm totally lost in the coding. But after this I may be able to do more events alone :)

About the event chain
As it is a peaceful storyline, it's not avaible for militarist and xenophobe ethos and because of the original story it's only for humans - but I don't want to restrict it to Humans starting on Earth.

After getting reports of signal losses, an alien vessel appears in orbit around the Human main planet, causing happiness loss. There would be two Science ship special projects. The first one should give level II thrusters if the player not has them already. The second one will give the solution including the science ship disappearance for three months. Meanwhile on the planet a tile blocker appears - making place for the future reward. The science ship returns and all is solved. The tile blocker is removed and there is a new pre-sentinent species in a special building. The vessel is gone. After the 2.1 update I have plans with the new species.

Filesystem
I would use build-in graphics and sounds
The files I need - as far as I know:

common/event_chains/00_my_event_chain.txt
events/myevent_event.txt
localisation/myevent_l_english.yml - and for the other languages

As you see, there are ship events, planet events, species creation, ship disappearance, adding and removing tile blocker and building, etc. Pretty hard I guess. Any help is appreciated.
 
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