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Arie90

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Dear HOI3 players,

I am an extreme noobish player. I was wondering why my tactical bombers have a stacking penalty of 30% in this air battle against infantry...I read the best squadron size is 3 wings so I did this...and yet I receive a stacking penalty. Can anyone explain this?
 

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browd

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That is the base penalty for 3 units conducting a bombing mission: http://www.paradoxian.org/hoi3wiki/Air_combat_reference#Stacking_Penalty

The conclusion that 3 is the best unit size is not based on the absence of a stacking penalty; it is based on assessment of the optimal trade-off of stacking penalties, damage inflicted and damage suffered. Up to 4 bombers and up to 5 fighters per wing will still yield increasing damage vs. stacking penalty.
 

Less2

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Anything more than 1 decreases your atk/def efficiency (not actually sure if it matters for defense due to the surface defense bug), but in terms of not getting shot to pieces stacking together helps. e.g., if you have 4x1 groups bombing 4 provinces, you're getting shot by 4x as much AA as you would if you focused them all on 1. In the former scenario you're going to have a lot of beat-up wings very quickly that are out of commission for days. In the latter you have each plane taking 1/4th as much damage since its all spread across the group, so they'll probably either run for weeks before needing rest or even be repaired on the ground faster than the AA shoots them up, allowing them to run indefinitely.

Anywhere from 3-5 is a good spot for # of planes in a group.
 
Last edited:

Kovax

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Depending on the specific mission, either every plane counts for the stacking penalty, or else every plane after the first counts. That means, on some missions, sending 3 planes generates a 30% penalty, and other missions will generate a 20% penalty.

There is always a tradeoff between per-plane efficiency and total firepower. With a 10% per plane penalty, the total firepower can be maximized at around 5 aircraft, but the 4th doesn't add all that much, and the 5th adds even less. The numbers are as follows:

1 plane @ 10% penalty = 1 x 0.9 = 0.9 total firepower
2 planes @ 20% penalty = 2 x 0.8 = 1.6 total firepower
3 planes @ 30% penalty = 3 x 0.7 = 2.1 total firepower
4 planes @ 40% penalty = 4 x 0.6 = 2.4 total firepower
5 planes @ 50% penalty = 5 x 0.5 = 2.5 total firepower
6 planes @ 60% penalty = 6 x 0.4 = 2.4 total firepower

Missions where the first plane is not counted for stacking will provide the same maximum of 3.0 firepower at both 5 and 6 (5 x 0.6 versus 6 x 0.5), and decline from there.

Beyond that, the total firepower continues to decline until you hit the 90% penalty cap, after which you can keep adding aircraft at 10% effectiveness to create a "doomstack":

20 planes @ 90% penalty = 20 x 0.1 = 2.0
30 planes @ 90% penalty = 30 x 0.1 = 3.0
40 planes @ 90% penalty = 40 x 0.1 = 4.0
...and so on.

Personally, I'd rather run two groups of 5 planes, one attacking by day and one by night. Note that in the beginning of the war, when air units are at full strength and organization, running 6 to a group may have marginally lower firepower, but will distribute damage a lot more widely, easily "outlasting" a group of 3-4 planes. You can accomplish this by running groups of 3, and sending two groups to the same location. Once you have air superiority, splitting them up into groups of 2 or 3 provides better per-plane efficiency, although 3 will be more survivable than 2 if they run into opposition.