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unmerged(75409)

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Apr 30, 2007
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I've found that if you research too many commerce techs then the Greek capitalists will spend all of their money on goods instead of railways or factories. Some events I've scripted will hopefully tackle the industrialisation problem for Greece. One event is for the Russian faction to gain power after one of the coups/revolutions - as historical - meaning you will have the ability to build factories/railways yourself for a brief window. Another event will detail the rise of Trikoupis and his interventionist/railway-building policies, which means you will have a period of being able to build railways cheaper for a certain amount of time (this is done for Canada, IIRC, too).

So yes, the industrialisation problems for Greece will hopefully be eased. Of course, though, this is for the player to take advantage of this - Greece wasn't that industrialised during this time.

Oh, also there will be a clipper shipyard on start-up for Greece. This is to represent the Greek shipbuilding industry which was actually quite large during this period.
I didn't find it that difficult to industrialize Greece. Did so in the late 1840s actually, never really wealthy but wealthy enough to afford some colonial adventures. I don't think it should become any easier, although more political events would be great.
 

Talquin

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what nationality are they? if they are non-national pops they only make money at 1/2 of the rate. they also make their money of your imports. So if you don't export a lot , they are non-national, you have high taxes on the rich classes, or have researched to many commerce techs , they won't make any money.
 

Talquin

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started a greece game myself and i went with Industry first. It improved my exports, i try and keep all my techs on the same lvl so i don't outpace myself. Though i tend to ignore naval for the first half of the game.

Also how big of a pop did you promote?
 
Apr 30, 2006
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Personally, I had much greater success putting state capitalist reactionaries in power rather than liberalizing. Doing so, I was able to build a strong, modern economy based on steel and ship building which actually bested the Ottomans' in absolute terms (2 to 1 at one point, with about 1/30th the population!), to say nothing of industrial score. When the time came, my little Hellenic Prussia had little trouble occupying Constantinople and reforging the Byzantine Empire. Too little trouble actually, but the point is that I'd go state capitalist.
 

Talquin

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playing last night i had the same problem, capitalists weren't making anything after doing some industrial techs and then i researched freedom of trade. BOOM capitlaists started making a lot of money.

State capitalists is great if you can play that way. I honestly have a hard time playing with planned economy or state capitalism.
 

Oorlog

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Yes any industry techs that boost RGO output are pretty much the way to go. They will make more money than a tax boost of a few % from commerce techs. Its all about finding a balance in how fast to industrialize.