I hope you can help
1. how many uboats are in one foltiller? I know a capital ship represents one ship - also how many planes in one fleigerkorps
1a. if you attach an engineer brigade to help cross rivers does it help for every one of the merged divisions in a army/korps
2. how do you know that an airbase or port is over stacked other than looking for a stacking penalty when an attack starts - I know an army the divisions number turns red
3. how do you know if a fleet/ship is outside operation range of its base - I know if you order it beyond it refuses
4. when you capture an other country is there a way of assuring you get their armed forces - I am thinking of naval units - do they just steam off to their allies
4 if you take over militray control of an ally is this just a game option OR does it affect anything like dissent/partisan or tech. advances etc
Thanks
1. how many uboats are in one foltiller? I know a capital ship represents one ship - also how many planes in one fleigerkorps
1a. if you attach an engineer brigade to help cross rivers does it help for every one of the merged divisions in a army/korps
2. how do you know that an airbase or port is over stacked other than looking for a stacking penalty when an attack starts - I know an army the divisions number turns red
3. how do you know if a fleet/ship is outside operation range of its base - I know if you order it beyond it refuses
4. when you capture an other country is there a way of assuring you get their armed forces - I am thinking of naval units - do they just steam off to their allies
4 if you take over militray control of an ally is this just a game option OR does it affect anything like dissent/partisan or tech. advances etc
Thanks