So today I tried to change/make some new ship templates and I wondered, where does the part with key = "" comes from? In other files like in battleship.txt I found: key = "BATTLESHIP_BOW_L1M1S2" but I can't find anything relating to it or I'm blind, maybe some one here knows?
Code:
ship_section_template = {
key = "Sajuuk Aft"
ship_size = battleship
fits_on_slot = mid
entity = "sajuuk_aft_entity"
icon = "GFX_ship_part_core_mid"
# Big lasers
weapon_preferences = { weapon_type_energy }
ai_weight = {
modifier = {
factor = 8.0
OR = {
has_ai_personality = hegemonic_imperialists
has_ai_personality = fanatic_purifiers
has_ai_personality = ruthless_capitalists
has_ai_personality = metalhead
}
}
}
#component_slot = {
# name = "LARGE_GUN_01"
# slot_size = large
# slot_type = weapon
# locatorname = "large_gun_01"
#}
#component_slot = {
# name = "LARGE_GUN_02"
# slot_size = large
# slot_type = weapon
# locatorname = "large_gun_02"
#}
#component_slot = {
# name = "SMALL_GUN_01"
# slot_size = small
# slot_type = weapon
# locatorname = "small_gun_01"
#
#}
#component_slot = {
# name = "SMALL_GUN_02"
# slot_size = small
# slot_type = weapon
# locatorname = "small_gun_02"
#
#}
#component_slot = {
# name = "SMALL_GUN_03"
# slot_size = small
# slot_type = weapon
# locatorname = "small_gun_03"
#
#}
#component_slot = {
# name = "SMALL_GUN_04"
# slot_size = small
# slot_type = weapon
# locatorname = "small_gun_04"
#
#}
small_utility_slots = 1
medium_utility_slots = 1
large_utility_slots = 2
cost = 20
}