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unmerged(200898)

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Mar 25, 2010
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  • Crusader Kings II
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I've been working through the excellent 'How The Heck Do You Play This Game AAR' and have run into real problems with my sub fleets. I understand it should be possible to break off a sea battle after 4 hours of contact, but I can find no way to do it, in the battle or the unit dialogs. Can anyone tell me what I need to do to stop a Wolfpack of 18 subs being sunk by a carrier task force!

Thanks in advance
John