Could anyone help me in trying to solve an issue whenever I try to make a Ringworld as a starting solar system? What I initially did was use the coding of a fallen empire and used it as the basis to create a Ringworld system.
This is what I have for the starting star system. Don't worry about the "ringworld_system_initializer_NAME/DESC" thing. That's another problem for another time.
However, the Ringworld ended up looking like this:
I'm trying to turn the capital into a proper ringworld but for some reason, I can't turn a continental world into a ringworld. Could anyone help me to find out where I did it wrong for the coding?
Here is the entire coding for the ringworld system:
This is what I have for the starting star system. Don't worry about the "ringworld_system_initializer_NAME/DESC" thing. That's another problem for another time.
However, the Ringworld ended up looking like this:
I'm trying to turn the capital into a proper ringworld but for some reason, I can't turn a continental world into a ringworld. Could anyone help me to find out where I did it wrong for the coding?
Here is the entire coding for the ringworld system:
Code:
### Cybrex Custom Starting System
ringworld_system_initializer = {
name = "Cybrex Custom"
class = "rl_standard_stars"
init_effect = {
every_neighbor_system = {
set_star_flag = empire_cluster
every_neighbor_system = {
set_star_flag = empire_cluster
}
}
generate_home_system_resources = yes
}
usage = custom_empire
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = pc_ringworld_habitable
name = "Sector One"
orbit_angle = 30
orbit_distance = 0
size = 25
starting_planet = yes
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
init_effect = {
generate_start_buildings_and_blockers = yes
}
}
planet = {
class = "pc_ringworld_tech"
name = "NAME_Ring_Section_B"
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = "NAME_Ring_Section_C"
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = "Sector Two"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
}
planet = {
class = "pc_ringworld_tech"
name = "NAME_Ring_Section_E"
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = "NAME_Ring_Section_F"
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = "Sector Three"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
}
planet = {
class = "pc_ringworld_tech"
name = "NAME_Ring_Section_H"
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = "NAME_Ring_Section_I"
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = "Sector Four"
orbit_angle = 30
orbit_distance = 0
tile_blockers = none
modifiers = none
}
planet = {
class = "pc_ringworld_tech"
name = "NAME_Ring_Section_K"
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = "NAME_Ring_Section_L"
orbit_angle = 30
orbit_distance = 0
}
}