So I'm making a mod to fix a bug for World Shaper in common/deposits/01_planetary_deposits.txt. My mod is creatively titled World Shaper Fix.
So I have the file in the directory C:\Users\(me)\Documents\Paradox Interactive\Stellaris\mod\world_shaper_fix\common\deposits. The only file I have in here is the amended 01_planetary_deposits.txt. A few lines have been added but it's largely the same.
I also have world_shaper_fix.mod in the /mod/ file. It's contents are as follows.
Even though my mod shows up in the launcher, the file isn't overwritten. The game's checksum remains the same and the bugs keep occuring. What am I missing?
EDIT THE MOD WORKS NOW
See attached if you're interested.
It's not perfect and there's some kinks I cannot fathom but it works better than vanilla. No deposits are being destroyed upon terraforming to gaia anymore, but for some reason natural spawning gaia worlds are now spawning with these deposits. Not a huge problem but c'est la vie.
So I have the file in the directory C:\Users\(me)\Documents\Paradox Interactive\Stellaris\mod\world_shaper_fix\common\deposits. The only file I have in here is the amended 01_planetary_deposits.txt. A few lines have been added but it's largely the same.
I also have world_shaper_fix.mod in the /mod/ file. It's contents are as follows.
Code:
name="World Shaper Fix"
path="mod/world_shaper_fix"
tags={
"Fixes"
}
supported_version="2.2.1"
Even though my mod shows up in the launcher, the file isn't overwritten. The game's checksum remains the same and the bugs keep occuring. What am I missing?
EDIT THE MOD WORKS NOW
See attached if you're interested.
It's not perfect and there's some kinks I cannot fathom but it works better than vanilla. No deposits are being destroyed upon terraforming to gaia anymore, but for some reason natural spawning gaia worlds are now spawning with these deposits. Not a huge problem but c'est la vie.
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