Other users helped inspire me to develop an idea for what I think would be at the very least, a more interesting way to make use of the mechanics for tactics, commander initiative, and recon.
I'm looking for more help from a variety of users that might have more intimate knowledge on the topics to try to fit this more into the ww2 setting of the hoi4 game.
Currently, tactics look something like this terrible paint drawing I made in 2 minutes....

we can see that the majority of the tactics are contained within a single phase, and there is very little travel between phases. My suggestion takes the phases and expands on them, splitting them into tiers and trends with a lot more travel between phases. It will look something like this...
With the ability for doctrines/research to add tactics, we can have a lot of control for the different develops to insert tactics into various positions and either allow travel from certain parts to whatever other parts, super tactics that would make for big moves or allow access to phases that we wouldn't otherwise be able to enter that would have advantageous qualities, such as preventing reverse movement.
Does anyone have anything they would like to share with regards to this? I can see some problems with this being extremely difficult to present to players organically through the in-game UI, as well as the variety of tactics that would be required to navigate this mess and how cluttered that would make techs that grant tactics, possibly unlocking multiple in the same tech.
I'm looking for more help from a variety of users that might have more intimate knowledge on the topics to try to fit this more into the ww2 setting of the hoi4 game.
Currently, tactics look something like this terrible paint drawing I made in 2 minutes....
we can see that the majority of the tactics are contained within a single phase, and there is very little travel between phases. My suggestion takes the phases and expands on them, splitting them into tiers and trends with a lot more travel between phases. It will look something like this...
With the ability for doctrines/research to add tactics, we can have a lot of control for the different develops to insert tactics into various positions and either allow travel from certain parts to whatever other parts, super tactics that would make for big moves or allow access to phases that we wouldn't otherwise be able to enter that would have advantageous qualities, such as preventing reverse movement.
Does anyone have anything they would like to share with regards to this? I can see some problems with this being extremely difficult to present to players organically through the in-game UI, as well as the variety of tactics that would be required to navigate this mess and how cluttered that would make techs that grant tactics, possibly unlocking multiple in the same tech.
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