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RonBurgundy

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@medopu, I own all those games but as stated above, nothing beats a good city builder. I also disagree that C:S is in the same vein as SC4 for reasons stated above.

I think this game would be much more enticing to the fans of city management if CO released a well done law and order themed DLC while updating the law enforcement related elements of the game
 

DEADLY9996

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I agree.

Preordered the game and i found it empty, though i hoped it would improve so i could come back to it as the potential is there.

Cities: Skylines was basically plop and play with little thought on when or how to spend your money, compared to SimCity where it felt you always had to manage your budget.

The budget panel is naff, and feels like your using a bucket of water to put out a cigarette, along with the poor building range as all base game buildings go, touching the thing is more likely to cost you more than it saves, 50% budget increase on power gained me about 50mw, at the cost of running a Solar Power Plant.
Never mind the really bad policies, such as Water & Power.. hey here is an idea, save water & power for more than triple the cost! It's like they never really balanced any aspect of the budget panel, and just threw them on in with a possible "acceptable" amount without even bothering to check if it actually worked.

I wouldn't expect $$$$$ mega savings from any of the policies, but i would expect long term to have some gains, especially in the high density areas of your city, but as it is now, a number of them end up being fluff, to an already lacking budget panel.

I suppose we shouldn't thankful that it isn't hard to make money in this, as if it were you would be screwed over by the lack of options in the budget panel. (Not forgetting the bad balancing)



But anyway, despite having a number of gripes (only some of which i mentioned above), i have manage to find the game fun, and a challenge. (well atleast in the traffic department._

Can anyone recommend any mods? Am I the only one that feels this way? Any advice or guidance any of you could provide would be greatly appreciated.


Switch on hard mode, it's in the mods section ingame, then use this:

No Despawn Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=407335588

then try these, for swift and accurate-ish road building and stuff:

All 25 Areas purchasable:
http://steamcommunity.com/sharedfiles/filedetails/?id=405810376

Fine Road Tool
http://steamcommunity.com/sharedfiles/filedetails/?id=651322972

Precision Engineering
http://steamcommunity.com/sharedfiles/filedetails/?id=445589127

Network Extensions 2
http://steamcommunity.com/sharedfiles/filedetails/?id=812125426

Fine Road Anarchy
http://steamcommunity.com/sharedfiles/filedetails/?id=802066100


Time savers:

Large Advanced Crematorium
http://steamcommunity.com/sharedfiles/filedetails/?id=624474022

Kliekersons Graveyard
http://steamcommunity.com/sharedfiles/filedetails/?id=504226955

Sewage Treatment Plant
http://steamcommunity.com/sharedfiles/filedetails/?id=421481057

Large Water Pumping Station
http://steamcommunity.com/sharedfiles/filedetails/?id=431229239

Large Recycling Center
http://steamcommunity.com/sharedfiles/filedetails/?id=432840529

Large Advanced Incineration Plant
http://steamcommunity.com/sharedfiles/filedetails/?id=447939485



This is what i would consider my main usage, as i find the lack of options in those departments disappointing. Some can be considered "over-powered" compared to the options in the base game, such as the "Sewage Treatment Plant" but they are the best options in the mods section so far as i have found, that actually look pretty good! :) and saves you from using the ones in base game. ¬.¬

Besides those i have a growing list, the RICO mod & buildings will be very interesting, as we now have farms that are more than just props!

If your interested in more that i'm using, lemme know.


But yea, back to point, with what i'm using + the hard mode, it's been tricky, but a good challenge to keep the traffic flowing, while trying to expand without having a traffic jam going along the highway and outside of your field of view on the map!



It's still no Simcity replacement, but it could be.
 
Last edited:

MOK

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I know a lot of you will be smashing that "Respectfully Disagree" button and please don't hate me but I just can't get into this game and I really really want to. I've loved city building games since the original SC but this game doesn't give me the satisfaction that SC did.

I feel like this game is little more than a city painter that doesn't let you fail. I love games that force me to think and I feel like with C:S, all I have to do is zone whatever the RCI indicator tells me to. I build a small city, realize I have a ton of money and then get bored because I feel that building roads and zoning is all I'm going to do for the next 5 hours with no challenge.

And I don't like scenarios because I don't feel invested in the city. I don't really care if it fails or not.

Can anyone recommend any mods? Am I the only one that feels this way? Any advice or guidance any of you could provide would be greatly appreciated.
This sentiment matches mine very closely. I agree with the original posters characterization and identify strongly with his troubles. And as a result, I stopped playing Skylines, and passed over all the DLC. Until recently.

So I'm giving it a try once again with a new way of playing that I think may keep my interest. My tactic might be of use to you, @RonBurgundy

After watching some YouTubers doing some very good 'painting' in Skylines, my interest was kinda piqued. And then reading some peoples' City Journal threads partly piqued my interest also. The combination of these, however, can potentially create a guideline and a real, specific challenge, as well as a well-defined purpose that propels your gameplay.

Conceptually, the notion of building a city FOR a journal, according to a specific concept, has a lot of potential. Via your city journal concept, you can tailor the direction directly toward your interests. As an example, here's what I'm doing right now:

I am going to treat Skylines as a roleplaying game tool. I am building a city specifically in order to make an effort-post city journal /AAR. I am going to build a city that's set in the SHADOWRUN dystopian sci-fi universe, fully functional and as thematically resonant as possible. It will have names, districts, layouts, landmarks and policies appropriate to the fiction. And once it's reached a point of sufficient development, I'm going to start writing up brief shadowrunner schemes, exploits, and mayhem with the cityscape, disasters, mods and screenshots as a tool.

This provides a very clear vision and objective for my planning and building, subduing my sense of 'pointlessness' that I get from freeform city painting. And the planning adds some challenge too. But I want even more challenge on top of that, so I'm going to do this without infinite funds. I gotta grow this sucker from the ground up. That might not sound so challenging on paper, but in practice it's really hard to have a plan and vision for the city, and then build out the 'scaffolding' and grow it while under budget. You end up needing a lot of guideline roads built, which puts a real strain on the budget. Unlike "hard mode," this creates a financial burden that actually has a purpose, and a payoff.

Hope this idea helps. If it weren't for this crazy scheme, I probably would've never picked up the game again, absent a game-changing DLC. I'm hoping for one that explores poverty and it's side-effects, and other more human elements.
 

MotownCountry

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This sentiment matches mine very closely. I agree with the original posters characterization and identify strongly with his troubles. And as a result, I stopped playing Skylines, and passed over all the DLC. Until recently.

So I'm giving it a try once again with a new way of playing that I think may keep my interest. My tactic might be of use to you, @RonBurgundy

After watching some YouTubers doing some very good 'painting' in Skylines, my interest was kinda piqued. And then reading some peoples' City Journal threads partly piqued my interest also. The combination of these, however, can potentially create a guideline and a real, specific challenge, as well as a well-defined purpose that propels your gameplay.

Conceptually, the notion of building a city FOR a journal, according to a specific concept, has a lot of potential. Via your city journal concept, you can tailor the direction directly toward your interests. As an example, here's what I'm doing right now:

I am going to treat Skylines as a roleplaying game tool. I am building a city specifically in order to make an effort-post city journal /AAR. I am going to build a city that's set in the SHADOWRUN dystopian sci-fi universe, fully functional and as thematically resonant as possible. It will have names, districts, layouts, landmarks and policies appropriate to the fiction. And once it's reached a point of sufficient development, I'm going to start writing up brief shadowrunner schemes, exploits, and mayhem with the cityscape, disasters, mods and screenshots as a tool.

This provides a very clear vision and objective for my planning and building, subduing my sense of 'pointlessness' that I get from freeform city painting. And the planning adds some challenge too. But I want even more challenge on top of that, so I'm going to do this without infinite funds. I gotta grow this sucker from the ground up. That might not sound so challenging on paper, but in practice it's really hard to have a plan and vision for the city, and then build out the 'scaffolding' and grow it while under budget. You end up needing a lot of guideline roads built, which puts a real strain on the budget. Unlike "hard mode," this creates a financial burden that actually has a purpose, and a payoff.

Hope this idea helps. If it weren't for this crazy scheme, I probably would've never picked up the game again, absent a game-changing DLC. I'm hoping for one that explores poverty and it's side-effects, and other more human elements.


i suggested this and he coldly shot my idea down....
 

MOK

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No, you described something different. In-depth landscaping, extensive use of props, detail, and high aesthetic standards is still freeform painting. It's just more detailed. Taking cues from YouTube LP's was insufficient for my needs, also.

What I'm proposing is much less freeform than YouTubers' detailed painting and decorating. What I'm describing is certainly self-generated, somewhat like freeform painting, but it's heavily front-loaded with rules/guidance/objectives/constraints/whatever. The addition of a pre-established fiction canon that this banks on also gives it a high degree of definition from the start. Finally, the city journal as a goal grants a concrete, external reason to build, up to a certain point.
 

Smiles_

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I too would like to see more city management options. The painting aspect of city creation is fun, but its bores me after a while and I go off to play some other Paradox game.


Smiles
 

RonBurgundy

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i suggested this and he coldly shot my idea down....

I'm the OP and I'm not the one who shot your idea down. medopu did and MOK, what you're proposing is very interesting and I think that adding some roleplaying could help extend my interest in this game a bit and I will certainly try it next time I decide to give C:S a go, but that still doesn't scratch my city management itch.

Well I'm not going to sit here and whine. This game isn't my cup of tea so I'll let you all enjoy it peacefully. I just didn't want MotownCountry thinking I was being rude to him.
 

MotownCountry

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I'm the OP and I'm not the one who shot your idea down. medopu did and MOK, what you're proposing is very interesting and I think that adding some roleplaying could help extend my interest in this game a bit and I will certainly try it next time I decide to give C:S a go, but that still doesn't scratch my city management itch.

Well I'm not going to sit here and whine. This game isn't my cup of tea so I'll let you all enjoy it peacefully. I just didn't want MotownCountry thinking I was being rude to him.


that's ok. i wasn't THAT mad. and for the record...i'm a girl.