No not in all sectors, Small Arms, Artillery, Explosives, canned food etc. are not profitable in the early part of the game. What I usually do is first of all, buy a liquor factory since it will raise your tairiffs , then I usually go for glass and steel, those are the kind of factories you should start with. Later you can start building clothes and furniture factories.mercader1941 said:i need some help.
first ever game, as the USA..well after my hands-off game as bali and some belgium playing around to learn the ropes .
i was doing reloads here also btw.
1)should i expand my industry into all sectors, or only concentrate on specific major industries? also what indsutries should these be?
As any country I always start with Idealism if it's available. Otherwise I tend to go for Industrial until I get Clean Coal which will help you as USA significally.mercader1941 said:2)what techs should i research first? (industrial/military/commerce?)
Then ofcourse you can't afford to lag behind in army tech.
Naval is not important unless you're planing on taking on Britain really early.
I for one never promote national culture clerks into capitalists since I just don't see the benefit from them.mercader1941 said:general things also..capitalists? i didnt seem to have any of these in my game, though at some points i was the 4th strongest industrial nation, that kind of worried me.
Crimefighting will just prevent you from industrilizing and dominating North America, I never pay for it, not before 1880 atleastmercader1941 said:also in order to keep corruption problems low should i maintain a constant strong crime fighting fund? because after my 2nd war with mexico i decided to vanquish the corruption that was all over the USA..it took effect slowly, but was very expensive and was interrupted by the outbreak of civil war.