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Have you been concentrating your spies on Support our Party (always kept at a full strength of 10) in Austria since the game began? That's the proper method, improving your party's organization in Austria.

Don't forget that you can't take the pie chart at face value. The reality is somewhat better than what you see. When you see the NSDAP up around 20% of the pie, it's probably close in reality to an organization of 40% that will fire the Anschluss.
 
Many thanks for the answer. I should have waited a few minutes and blow me down the Anshluss was completed. But a couple of interesting points here anyway. Once again thanks
 
Its now May 1938 and I was expecting The Anschluss to take place in March, am I doing not not doing something that is preventing it. I also know that sometimes events are not totally date perfect but Think it should have happened by now. The NSDAP is commanding 1 seat in parliament with 11% of the vote. The VF party has 26% of the vote and 2 seats in parliament. Do I have to have the NSDAP up to 40% and probably 3/4 seats.
If it is something I have done/not done has anybody invaded the country and what happened

Sometimes, it happens... Anschluss is delayed

Code:
        allow = {
            AUS = {
                war = no
                is_in_any_faction = no
                or = {
                    national_socialist = { organisation = 40 popularity = 40 }
                    has_country_modifier = political_crisis_in_austria
                }
            }
            or = {
                has_country_flag = the_reoccupation_of_the_rhineland
                date = 1938.3.1
            }
        }

If you did not reoccupy the Rhineland, then it means national socialist in Austria don't have enough org/pop
 
Thanks for the extra info it did happen in July so back on track. It has happened to the czech sitation as well in some games.
 
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Having the Czechoslovaks decide to fight rather than be annexed is not uncommon at all. I don't think the timing of either the Sudeten grab or the end of CZ varies, though. I don't think it depends on other events either; I think both are hard-coded from a timing standpoint, and that nothing else you do or don't do can affect timing or political outcome--unlike the Anschluss, which can be moved up a year with proper handling. What does not seem to change about the Anschluss is what Austrian units will be incorporated into the German military. I once tried waiting until they finished an infantry division and it was pointless--you get what you get.
 
Having the Czechoslovaks decide to fight rather than be annexed is not uncommon at all. I don't think the timing of either the Sudeten grab or the end of CZ varies, though. I don't think it depends on other events either; I think both are hard-coded from a timing standpoint, and that nothing else you do or don't do can affect timing or political outcome--unlike the Anschluss, which can be moved up a year with proper handling. What does not seem to change about the Anschluss is what Austrian units will be incorporated into the German military. I once tried waiting until they finished an infantry division and it was pointless--you get what you get.
I agree. The Czechs decide to fight about 10% of the time and I have not figured out if there is anything that can be done to influence this -- seems completely random to me.
 
I agree. The Czechs decide to fight about 10% of the time and I have not figured out if there is anything that can be done to influence this -- seems completely random to me.

It's random
It's in the code of the event... it has a probability of 10% vs 90% for the annexation



Code:
    option = {
        name = "EVTOPTA1205"            # Accept the inevitable
        CZE_2766 = { add_core = SLO }
        CZE_2827 = { add_core = SLO }
        CZE_2895 = { add_core = SLO }
        CZE_2960 = { add_core = SLO }
        CZE_3027 = { add_core = SLO }
        southern_slovakia = { secede_province = HUN add_core = SLO }
        subcarpathian_ruthenia = { secede_province = HUN add_core = SLO }
        2697 = { secede_province = POL add_core = POL } # Cesky Tesin
        GER = { country_event = 1207 }
        HUN = { country_event = 1209 }
        ai_chance = { factor = 90 } --------------------------------------------------------------> 90% chance

    }
    option = {
        name = "EVTOPTB1205"            # Fight!
        neutrality = -5
        dissent = 30
        relation = { who = GER value = -50 }
        GER = { country_event = 1208 }
        ai_chance = { factor = 10 } --------------------------------------------------------------> 10% chance

    }
 
It's random
It's in the code of the event... it has a probability of 10% vs 90% for the annexation



Code:
    option = {
        name = "EVTOPTA1205"            # Accept the inevitable
        CZE_2766 = { add_core = SLO }
        CZE_2827 = { add_core = SLO }
        CZE_2895 = { add_core = SLO }
        CZE_2960 = { add_core = SLO }
        CZE_3027 = { add_core = SLO }
        southern_slovakia = { secede_province = HUN add_core = SLO }
        subcarpathian_ruthenia = { secede_province = HUN add_core = SLO }
        2697 = { secede_province = POL add_core = POL } # Cesky Tesin
        GER = { country_event = 1207 }
        HUN = { country_event = 1209 }
        ai_chance = { factor = 90 } --------------------------------------------------------------> 90% chance

    }
    option = {
        name = "EVTOPTB1205"            # Fight!
        neutrality = -5
        dissent = 30
        relation = { who = GER value = -50 }
        GER = { country_event = 1208 }
        ai_chance = { factor = 10 } --------------------------------------------------------------> 10% chance

    }
I even guessed the probability right -- too much time playing this game!
 
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Anschluss can be sped up if Germany dedicates 10 spies to "Support Our Party" in Austria right from January 1936. Playing GER, I pump at least 5 points of Leadership (sometimes closer to 10) until I've got 10 domestic spies and another 10+ to dedicate to Austria plus a few more to start in on Czechoslovakia, France, and the Soviet Union. It generally takes a couple of months to clear out the defensive spies in Austria, and then I go 100% offensive. It's possible to trigger Anschluss by the end of summer of 1937. Party popularity is shown in the Espionage screen, but it's Party Organization that will trigger the event, and that's not visible. In fact, boosting Party Organization actually depresses Party Popularity, so what you're seeing isn't all that meaningful.

Next step is Czechoslovakia, which is easy if you've dedicated spies to reducing their National Unity from early in 1936, and you can afford to split the difference between killing off their spies and lowering NU. Once you've cleared out their domestic spies, you probably won't lose more than a handful over the next year or two. Munich doesn't become available until January of 1938 at the earliest, if your Dissent is less than 1 and their NU is low enough, but I've been able to trigger it on January 1, 1938 in a couple of campaigns. First Vienna follows another set time interval afterwards (10 months?), but is possible around late October of 1938. As pointed out, there's a 10% chance that the Czechs won't accept.
 
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Hi eeryone Ive been off line for a while but we have achieved Anschluss and invaded the remainder of The Czech Republic which is now in our hands One strange event , we havent mad any move against Poland but Russia has declared war on us. The only contact between us and Russia has been some naval activity and have sent naval forces against them but nothing happens. Almost as though no war had been declared. We have now some SS units and we can have panzers within these units . However if I try to build a Division it wont work in fact the only units available in the build list are panzer units, alpine troops and SS cavalry. not that there is any possibility at the moment of using them as if I try to build a Division or some more units to strengthen the SS I can list them in the build but its greyed out Will SS units only be made available by event? Enough for now just hope not too many interruptions.
 
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We have now some SS units and we can have panzers within these units . However if I try to build a Division it wont work in fact the only units available in the build list are panzer units, alpine troops and SS cavalry. not that there is any possibility at the moment of using them as if I try to build a Division or some more units to strengthen the SS I can list them in the build but its greyed out Will SS units only be made available by event?
The SS units and a few other "elite" units (Italian Bersagliari, Ghurkas, Goumiers, etc.) are only available in small quantities, as a proportion of your total army. To be allowed to build more SS units, you first need to build more regular units.
 
I can understand that at at the moment I only have one SS Division and 2 what I suppose could be called KG,s. whilst the rest of the army consists of 150 divisions. Is it the rule that the only units available on the build list are tanks, horses and mountain troops? and cant use them at the moment anyway. eing a lover of horses I would never build cavalry units and I have to ignore the horses used for artillery units.
 
I can understand that at at the moment I only have one SS Division and 2 what I suppose could be called KG,s. whilst the rest of the army consists of 150 divisions. Is it the rule that the only units available on the build list are tanks, horses and mountain troops? and cant use them at the moment anyway. eing a lover of horses I would never build cavalry units and I have to ignore the horses used for artillery units.
Not sure what you're seeing there. Are you referring only to SS units, or do you mean that there are no regular INF, MOT, ART, AC, and various other types of units on the build list for some obscure reason?

The number of SS units is limited to a relatively small percentage of your total army, but unless you're out of Manpower or something, you should have a LONG list of unit types you can build. That list should grow as you research 3 levels of INF equipment, and various other techs to unlock additional unit types.
 
bad writing I have quite a long list of units. It was only the SS units I was mentioning I suppose my main surprise were no SS infantry units and I cant actually bud any but that has been explained as SS can only be a % of the army.
 
All Waffen-SS units are motorized infantry brigades. You can include them in divisions with other components, and either call the division an SS division or not, but the only units Germany has with the special SS properties are the motorized infantry brigades specifically called Waffen-SS. I do not think they can later be upgraded to mechanized or armor. Feel free to call any panzer brigade you wish an SS-panzer brigade, but it will be no different from other panzer brigades of its equipment and training level.
 
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Understand that but it seems a shame that unuts wont be a different colour etc It has bben said the only thing different between SS snf whermcht uniyd was the will to win
 
most likely perhaps I need to stop building standard units . Is there much difference in this HOI3 between in tis version Macht am Rhine
 
most likely perhaps I need to stop building standard units . Is there much difference in this HOI3 between in tis version Macht am Rhine

By 'Mach am Rhine' I assume you mean Downfall 'Macth am Rhine'

TFH has only waffen SS which is similar to Downfall SS mot unit (very simialr but yet there are differences in the stats (Downfall's SS units are weaker on average)
In Downfall, you have all other kind of units (CAV, MTN, ARM) that can be built but with limitation in term of % of total troops of the same type
Also, in Downfall, you have SS INF added by event, that cannot be built separatly
 
Thanks for that info, very useful .I see no sign of an event yet can you tell me the criteria.
Having an unusual one this time Russia declared war on Germany during the "subjugation" of Czechoslovakia . Couldnt do much until we invaded an defeated Poland other than naval skirmishes but now we are fighting a 2 front war a little early.