The skill of generals at Division level makes a small but significant difference in their performance. It's noticeable, especially if you play some country that has lower skill commanders (Italy, China, etc.), in which case the lack can be painful. At Corps level, it's VERY significant up until you can unlock the doctrine which gives a +5% boost to Reinforcement Chance, because up until then the odds of a unit advancing into an open slot in the frontage is almost entirely dependent on the skill and proximity of the Corps Commander (potentially improving it from 0.2% or 0.4% odds per hour up to something like 2%). Once your research that doctrine (1940 date), the Corps Commanders' skills are reduced to relatively minimal importance (increasing it from 5% to 7% isn't a game-changer). At Army Group level, it can significantly reduce supply usage. Army and Theater positions are less critical, so I normally put commanders with useful traits and less skill into those positions.Regarding generals due you find that the skills of generals and their experience does make a significant difference to their units in battle and if so do you spend a lot of time changing them round to a more relevant command. I have found Von Runsted in command of a very ordinary Infantry division. Ok I suppose he might gain experience but it seems to me what a waste . since then and having a quick look round Ther would be a lot of time spent doing it
Note that putting one or more combat brigades (INF) directly into a Corps HQ division allows the HQ to participate in combat, and will rapidly increase the Corps Commander's experience level through direct combat, in addition to what he receives from any subordinate divisions in range.
It's a major pain in the posterior, but I generally take the time to rearrange ALL of my officers a couple of months before jumping into a war. That includes putting generals with river crossing and fort attack traits into divisions with ENG, prioritizing Offensive and Defensive generals for appropriately placed MOT and INF divisions, sticking Battlemaster traits into Armor divisions, and putting Logistics Wizards into either the most supply-intensive divisions or else higher up the chain to provide their benefits to as many units as possible. For GER, a lot of your best commanders are stuck in odd locations (almost all your Battlemasters are in regular INF divisions, many of them in East Prussia), and could be FAR better placed to not only have a greater impact on the pivotal battles, but to gain experience for even more serious situations down the road (versus the Soviets). The question comes down to whether it's better to promote them to a higher command for Reinforcement or Logistical bonuses, or to keep them at divisional command to use their combat bonus for critical tactical situations. With a reinforced HQ (such as HQ+2xINF+ART), they can do both.
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