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DesertFoxx

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Simple idea

Why not add the tech teams to the majors that are *already* in the game?

I have always modded my games to incorporate teams I felt they ought to have, but were included only in the files for potential breakaway nations, for example:

Lockheed for US (in the California file)
Daimler for GER (in the Austrian file -- added via Anschluss)

and so on, SOV could grab teams from BYE or UKR as appropriate, ENG from SCO

You get the idea. There are some teams that ought to be incorporated (I've always felt) that are already in the files we have on our computers, the only thing required is to add a few lines of text in the team files for the majors (no new pic files need be added).

While this may not meet ALL of your requirements, certainly there are plenty of extra teams to be added for the majors...

Ok, here's a better (more concrete example of the added lines to the USA file):
132;IBM;T132;8;1924;1970;chemistry;electronics;mathematics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
133;Lockheed;T10306;7;1930;1970;aeronautics;technical_efficiency;electronics;rocketry;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
134;General Motors;T10503;7;1930;1970;mechanics;industrial_engineering;technical_efficiency;management;artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
135;DuPont;T136;8;1930;1970;chemistry;industrial_engineering;technical_efficiency;nuclear_engineering;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
129;Philadelphia Naval Shipyard;T129;6;1930;1970;naval_engineering;naval_artillery;electronics;technical_efficiency;general_equipment;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

Though I can't remember if IBM was already in there or if I modified the date...
 
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Cardus

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Think a bit about game balancing. A lvl 7 industrial techteam is much to powerfull for italy!

In the specific case i.e. Natta your statement is based of some evidences that you can provide to us?

Regarding the game balancing has been showed and afterwards said several time that even with 3 specialities Natta = 7 doesn't break anything.


So we give skill 7 teams to every damn university director?

No we give it to Natta for the following reasons

1) He was a genius
2) He started researching in 1927 and became director in 1933
3) In 1938 researched the synthetic rubber in Italy and he was the first to accomplish physical separation of butadiene
4) He was a Nobel laureate
5) As shown - with industrial_engineering added in the test - the skill 7 for Natta doesn't alter the game balance



My uncle should be getting his own skill 7 tech team too then.

Please provide some evidences about your uncle

All of that he did way after '36.

In my opinion you miss the references and the point that first a researcher should get an assignment and second he needs some time (even a genius) to perform its task.


And btw, Natta has training as a field of expertise too

Wrong. This has been said and repeated several times:

After several posts where someone feared that the review to the Italian tech teams proposed by Cardus could compromise the game balance I think that I have irrefutably shown that this is not the case.

Regarding Natta for this test I changed the speciality from training to industrial_engineering. Even though this choice in my opinion makes a lot of sense it would be better to revert it in order to limit Natta only to the chemistry.

Please find below my proposal after my test

ITALY
Code:
	tech_team = { 
		id = { type = 10 id = 1821 } 
		name = "Giulio Natta" 
		picture = "T1821" 
		skill = 7.0000 
		research_types = { chemistry management } 
		startyear = 1930 
		endyear = 1970 
		}

http://forum.paradoxplaza.com/forum/showpost.php?p=10229404&postcount=197

http://forum.paradoxplaza.com/forum/showpost.php?p=10230336&postcount=201

http://forum.paradoxplaza.com/forum/showpost.php?p=10230357&postcount=203

But seriously people could we discuss something else than Natta, there are a lot of countries with far bigger tech team problems than Italy!!

+1

EDIT:

Why Natta should have management (as Paradox postulated)?

Because he had this skill. The web is plenty of such evidences. For example:

"In 1938 he began to organize research in Italy for the production of synthetic rubbers – work that led him on to his discoveries in polymer chemistry" http://www.answers.com/topic/giulio-natta


PS

About what Natta did in the 1930s

"It was these researches that aroused in Natta an interest also in the issue of applications. His first industrial patent dates back to 1927."

"On the applicative front, his work led to the construction in 1930 of the first Italian methanol plant in Coghinas (Sassari), followed by others, in Italy, Switzerland and South America, with a capacity, notable for that time, of over 10,000 t per year."

"His work in this sector brought Natta international fame"

"The 1930s also saw his studies on gasification with oxygen at low temperatures of domestic fuels, carried out with an experimental gas generator which he installed at the Institute of Industrial Chemistry at the Politecnico di Milano. These researches, too, led to the construction of a number of industrial gas generators, each one with a potential of 50,000 m3 of gas per day, used (during periods of economic self-sufficiency) for the preparation of ammonia, nitrogen fertilizers, fuels and methanol."

"Still in the early 1930s, Natta took up the study of the preparation of formaldehyde (another important organic derivative, used in the preparation of thermosetting resins -phenol/formaldehyde resins (Bakelite), urea/formaldehyde resins, adhesives, paints, explosives) by means of oxidative dehydrogenation of methanol which, later on, was to lead to the production of new catalysts applied on an industrial scale."

From http://www.giulionatta.it/ENG/parte_I.html
 
Last edited:

unmerged(20048)

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Okay enough about Natta, in the interest of moving on just do whatever with him. Here are a lot of suggestions:

-Portugal

University of Lisbon (currently no chemistry or mathematics team)
1930-1970
Skill 3
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_of_Lisbon

-Greece

University of Athens (currently no chemistry or mathematics team)
1930-1970
Skill 3
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_Of_Athens

-Yugoslavia

University of Zagreb (currently no chemistry or mathematics team)
1930-1970
Skill 3
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_of_zagreb

-Romania

Universitatea Politehnica (currently no mathematics team)
1930-1970
Skill 3
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_of_Bucharest

-Luxembourg

Army of Luxembourg (they had one and currently lack 5 teams)
1930-1970
Skill 3
Training, Centralized Execution, Infantry Focus
http://www.nat-military-museum.lu/pageshtml/luxembourgarmy.php

-Denmark

University of Copenhagen (no mathematics or physics team after ’43)
1930-1970
Skill 4
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_of_copenhagen

-Finland

University of Helsinki (no mathematics team)
1930-1970
Skill 4
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_of_helsinki

-South Africa

University of South Africa (no mathematics team)
1930-1970
Skill 4
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_of_South_Africa

-New Zealand

Alexander Aitken (has university but no mathematics team, Aitken worked in Scotland but could have been “withdrawn” if needed,alternatively just add mathematics to university of Otago)
1930-1966
Skill 6
Mathematics
http://en.wikipedia.org/wiki/Alexander_Aitken

-Australia

Australian Atomic Energy Commission (no nuclear team for post war)
1952-1970
Skill 5
Nuclear Physics, Nuclear Engineering
http://en.wikipedia.org/wiki/Australian_Atomic_Energy_Commission

-Mongolia

Mongolian Peoples Army Airforce School (lacks Airteam and 5 teams)
1930-1970
Skill 2
Fighter Tactics, Bomber Tactics, Piloting
http://en.wikipedia.org/wiki/Mongolian_People's_Army

National University of Mongolia (lacks 5 teams)
1942-1970
Skill 2
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/Universidad_Técnica_de_Oruro

-Manchuria

Harbin Institute of Technology
1930-1970
Skill 3
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/History_of_Harbin_Institute_of_Technology

-Albania

Polytechnic University of Tirana (only 4 teams)
1951-1970
Skill 1
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/Polytechnic_University_of_Tirana

-Xibei San Ma

Gansu Mining Combine (only 4 teams, no industry team, mining was main industry)
1930-1970
Skill 1
Industrial Engineering, Management, Chemistry, General Equipment, Mechanics
http://en.wikipedia.org/wiki/Gansu

-Yunnan

Gejiu Tin-Mining Company (only 4 teams, very large mine!)
1930-1970
Skill 2
Industrial Engineering, Management, Chemistry, General Equipment, Mechanics
http://en.wikipedia.org/wiki/Gejiu

Sino-Vietnamese Railway (could use an extra team)
1930-1940
Skill 3 (co-operated with france)
Industrial Engineering, Management, General Equipment, Mechanics
http://en.wikipedia.org/wiki/Yunnan-Vietnam_Railway

-Guangzi Clique

Canton - Sam Shui Railway (no industry team)
1930-1940
Skill 2
Industrial Engineering, Management, General Equipment, Mechanics
http://en.wikipedia.org/wiki/Canton_-_Sam_Shui_Railway

-Shaanxi

Wusu Oil Fields (only 3 teams, no industry team)
1930-1940
Skill 3 (managed by USSR)
Industrial Engineering, Management, General Equipment, Mechanics
Google Books: ADW Forbes, Warlords and Muslims in Chinese Central Asia

Kanjigan Oil Refinery (only 3 teams)
1930-19470
Skill 2
Industrial Engineering, Management, Chemistry
Google Books: ADW Forbes, Warlords and Muslims in Chinese Central Asia

-Venezuela

Central University of Venezuela (no mathematics team)
1930-1970
Skill 3
Chemistry, Mathematics, Electronics
http://en.wikipedia.org/wiki/Central_University_of_Venezuela

-Brazil

Federal University of Rio de Janeiro (no mathematics team)
1930-1970
Skill 3
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/Federal_University_of_Rio_de_Janeiro

-Chile

University of Chile (no mathematics team)
1930-1970
Skill 2
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/University_of_Chile

-Bolivia

Universidad Técnica de Oruro (no mathematics team)
1930-1970
Skill 2
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/Universidad_Técnica_de_Oruro

-Peru

National University of Engineering (no mathematics team)
1930-1970
Skill 2
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/Universidad_Nacional_de_Ingeniería

-Ecuador

Central University of Ecuador (no mathematics team)
1930-1970
Skill 2
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/Central_University_of_Ecuador

-Cuba

University of Havana (no mathematics team)
1930-1970
Skill 2
Chemistry, Mathematics, Electronics, Mechanics
http://en.wikipedia.org/wiki/University_of_Havana

-Argentina

Remove Luis Leloir (Leloir didn’t work in Argentina during ww2)
Add Houssay (Houssay his mentor did!)

-Norway

University of Oslo (currently no mathematics team)
1930-1970
Skill 4
Chemistry, Mathematics, Electronics, Nuclear Physics
http://en.wikipedia.org/wiki/University_of_oslo

Norwegian Merchant Marine (4th largest civilian fleet but current naval team is skill 3)
1930-1970
Skill 4
Naval Training, Seamanship, Management, Centralized Execution, Naval Engineering
http://en.wikipedia.org/wiki/Nortraship

-Canada

Royal Military College (Canada currently lacks a land doctrine team at game start)
1930-1970
Skill 5 (not quite as good as the war time team)
Infantry Focus, Training, Centralized Execution, Large Unit Tactics
http://en.wikipedia.org/wiki/Royal_Military_College_of_Canada

Gerhard Herzberg (noble laureate in chemistry)
1935-1999
Skill 7
Chemistry, Nuclear Physics
http://en.wikipedia.org/wiki/Gerhard_Herzberg

-Switzerland

Leopold Ružička (noble laureate in chemistry)
1930-1976
Skill 8
Chemistry (already possess a multi-speciality skill 6 chemistry team)
http://en.wikipedia.org/wiki/Lavoslav_Ružička

-Japan

Kenichi Fukui (noble laureate in chemistry)
1941-1998
Skill 6
Chemistry
http://en.wikipedia.org/wiki/Kenichi_Fukui
 
Last edited:

unmerged(20048)

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Another thing worth noting is that there are a lot of universities in the game already but most are without the mathematics speciality. I suggest adding these to the existing universities possibly along side nuclear physics to some of them. I also suggest removing the management skill most universities have as this really doesn't make sense
 

unmerged(119031)

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In the specific case i.e. Natta your statement is based of some evidences that you can provide to us?

Regarding the game balancing has been showed and afterwards said several time that even with 3 specialities Natta = 7 doesn't break anything.

It was said by 1 and only 1 guy, and because he was playing AGAINST THE AI.

No we give it to Natta for the following reasons

Do you care about what other people say? He had been director of 2 universities by '36, yes, ok, whatever. But you think he deserves skill 7 for it? Or for the Nobel prize he earned FOR A RESEARCH DONE 17 YEARS AFTER THE BEGINNING OF THE GAME. I think he would've probably gone from skill 4 to skill 7 on his own by that time, don't you?

In my opinion you miss the references and the point that first a researcher should get an assignment and second he needs some time (even a genius) to perform its task.

Yeah, like 17 years, right? So we give him skill 7 before he even proves successful. I think he'll have enough time to get his skill up from '36 to '53.

Wrong. This has been said and repeated several times

Have you at least checked the vanilla file for Natta? It seems like you haven't, and you're the only one arguing for him to have more skill lvl. Why do you want so badly to have Italy be different as a whole? Just let them be like they are and add teams according to their average skill. That can't be that hard, can it?
 

unmerged(20048)

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Athe and Cardus, I think you two will just have to agree on disagreeing.

So please could we stop discussing Natta or alternatively discuss him in a separate thread (if every viewpoint hasn't been presented ten times already)?

I think we need to discuss other important additions
 

unmerged(119031)

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Athe and Cardus, I think you two will just have to agree on disagreeing.

So please could we stop discussing Natta or alternatively discuss him in a separate thread (if every viewpoint hasn't been presented ten times already)?

I think we need to discuss other important additions

Indeed, there are lots of other important things to be added, but to be honest, if Cardus is going to have each team he proposes have skill of 6 or more, I'm out of here. If we're here to help, at the very least we should have a decent common sense, otherwise we're screwed.
 

Cardus

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It was said by 1 and only 1 guy, and because he was playing AGAINST THE AI.
As usual you don't read the posts. Mark did his test as Sweden. That means he had no role in the war.

Do you care about what other people say? He had been director of 2 universities by '36, yes, ok, whatever. But you think he deserves skill 7 for it? Or for the Nobel prize he earned FOR A RESEARCH DONE 17 YEARS AFTER THE BEGINNING OF THE GAME. I think he would've probably gone from skill 4 to skill 7 on his own by that time, don't you?


As usual you don't read the posts. He deserves 7 because he was a genius. It should be 9 but in order to avoid game unbalance and for sake of prejudice 7 is fair.

Regarding what he did in the 1930s

"It was these researches that aroused in Natta an interest also in the issue of applications. His first industrial patent dates back to 1927."

"On the applicative front, his work led to the construction in 1930 of the first Italian methanol plant in Coghinas (Sassari), followed by others, in Italy, Switzerland and South America, with a capacity, notable for that time, of over 10,000 t per year."

"His work in this sector brought Natta international fame"

"The 1930s also saw his studies on gasification with oxygen at low temperatures of domestic fuels, carried out with an experimental gas generator which he installed at the Institute of Industrial Chemistry at the Politecnico di Milano. These researches, too, led to the construction of a number of industrial gas generators, each one with a potential of 50,000 m3 of gas per day, used (during periods of economic self-sufficiency) for the preparation of ammonia, nitrogen fertilizers, fuels and methanol."

"Still in the early 1930s, Natta took up the study of the preparation of formaldehyde (another important organic derivative, used in the preparation of thermosetting resins -phenol/formaldehyde resins (Bakelite), urea/formaldehyde resins, adhesives, paints, explosives) by means of oxidative dehydrogenation of methanol which, later on, was to lead to the production of new catalysts applied on an industrial scale."

From http://www.giulionatta.it/ENG/parte_I.html


Have you at least checked the vanilla file for Natta? It seems like you haven't, and you're the only one arguing for him to have more skill lvl. Why do you want so badly to have Italy be different as a whole? Just let them be like they are and add teams according to their average skill. That can't be that hard, can it?

Because of evidences that have been provided to you but that you are not reading.

Indeed, there are lots of other important things to be added, but to be honest, if Cardus is going to have each team he proposes have skill of 6 or more, I'm out of here. If we're here to help, at the very least we should have a decent common sense, otherwise we're screwed.

Could you please stop blaming?
 
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deathn

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Then lets somewhat compare it to other nations techteams that are relevant for the war.

An italy with strong techteams is just not balanced in the game. I think everyone will agree that france was by far the more productive and modern country at that time. And even france has crap techteams for gamebalance.
The problem with high skilled techteams is, that you can at some point use them for everything even if they dont have the specialities.
And i dont let an AI run count for balancing proposes.
When we balance for AI game, then everything is pretty much irrelevant.


@Corvuz_Crovax:
I like your suggestions. But i would for the above reasons consider to make the swiss techteam maxskill 6 or something.
Although switzerland is not that often played in multiplayergames and therefore has no major influence on balancing.
 

cegorach

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All right.

Personally I am ready to accept skill 6 CHEMISTRY ONLY team for Italy - only its are of research is just one - chemistry.

Why 6 ? because chemistry is used in a number of techs so sadly it isn't just about oil, plastics etc.

But if skill 7 is tested and proven that it is not too much I have nothing against it.



Now, can we just move on ?

I will post the teams for countries I am supposed to do tomorrow.









Please find two links related to Afghanistan http://www.z-bok.se/Afghanistan-2.html and http://www.z-bok.se/Afghanistan.html they could be useful for finding pictures, leaders and new tech teams

Very interesting reading, maybe could be useful to create a TT or two, but at this moment I cannot tell.
 

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I have deleted one post here because it got to the point of being a personal attack. I understand the exitement and frustrations of intellectual debate, but please pause before you post and don't let things get personal.

Cardus: I have read some of the links you provided and I have to say I see no justification for the Natta you propose in 1936-45; if anything I see a case to convert that team in the file to "Montecatini", with Natta as a leading light behind that organisation.

Remember that the rating of a tech team is not any kind of indication of how clever they were as individuals or how much kudos their published work deserves. It is a rating of how quickly they are capable of making a particular idea or development a reality for their country. This requires not only very clever individuals, but also an organisation and resources behind them to allow them to exploit their ideas rapidly - the tech team skill rating primarily determines the speed at which a technology can be developed, not its novelty or quality. Hence why (among many other things) the UK does not have a tech team "R.J.Mitchell" - they have the tech team "Supermarine". Mitchell himself was (arguably) a genius, but it was not him that developed the Spitfire and got it flying in sufficient numbers to make a difference - it was the organisation of which he was a part.

So, in terms of WW2 projects, what I see Montecatini/Natta achieve is basically one development - synthetic materials (rubber). This is, incidentally, a technology we have added to the game, because the new 'synthetic materials plants' need it. So, a genius Natta may have been, but the actual development he was involved in around WW2 amounts to this - which does not indicate a prolific rate of speed in game terms - and that is what I think you need to focus on for this activity.
 

unmerged(20048)

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@Corvuz_Crovax:
I like your suggestions. But i would for the above reasons consider to make the swiss techteam maxskill 6 or something.
Although switzerland is not that often played in multiplayergames and therefore has no major influence on balancing.

Fine by me, I don't know too much about his achievements.
However, as mentioned Switzerland already has a multi speciality skill 6 chemistry team (Roche) which is why I gave him a bit higher skill to make him useful. But 6 is fine with me and I guess he will still be useful if you want to discover two chemistry techs at the same time
 

unmerged(49695)

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to covuz: it is somewhat of an insult to compare the quality of southern european universitys as being the same of south-american ones. Then again why are northen european ones more skilled?
 

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I have deleted one post here because it got to the point of being a personal attack. I understand the exitement and frustrations of intellectual debate, but please pause before you post and don't let things get personal.

Cardus: I have read some of the links you provided and I have to say I see no justification for the Natta you propose in 1936-45; if anything I see a case to convert that team in the file to "Montecatini", with Natta as a leading light behind that organisation.

Remember that the rating of a tech team is not any kind of indication of how clever they were as individuals or how much kudos their published work deserves. It is a rating of how quickly they are capable of making a particular idea or development a reality for their country. This requires not only very clever individuals, but also an organisation and resources behind them to allow them to exploit their ideas rapidly - the tech team skill rating primarily determines the speed at which a technology can be developed, not its novelty or quality. Hence why (among many other things) the UK does not have a tech team "R.J.Mitchell" - they have the tech team "Supermarine". Mitchell himself was (arguably) a genius, but it was not him that developed the Spitfire and got it flying in sufficient numbers to make a difference - it was the organisation of which he was a part.

So, in terms of WW2 projects, what I see Montecatini/Natta achieve is basically one development - synthetic materials (rubber). This is, incidentally, a technology we have added to the game, because the new 'synthetic materials plants' need it. So, a genius Natta may have been, but the actual development he was involved in around WW2 amounts to this - which does not indicate a prolific rate of speed in game terms - and that is what I think you need to focus on for this activity.

Personally I think it is fine to have him in and not his organization for greater historical feel. Not a single of the person based tech teams worked alone during this period and since he was a director I think it is ok for him to personally represent his organization. We also have Oppenheimer instead of the Manhattan project for example. I think this should apply for all potential person based teams in the game, lets keep them if they are more or equally known than their organization. As for his skill, 6 seems appropriate if he only has one speciality but I will let this be my last post about him, I do not care!
 

unmerged(20048)

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to covuz: it is somewhat of an insult to compare the quality of southern european universitys as being the same of south-american ones. Then again why are northen european ones more skilled?

I was primarily basing their skill approximately on the HOI2 tech team average for those countries but I did not give their skill level much thought.

But to be honest (and I could be wrong and unjustified in my opinion here) I think Northern European industry and science was more advanced and developed than the Southern European during the period which is also why the average tech team skill for HOI2's tech teams is higher in Northern Europe I guess.

Sort of how I agree with you that Southern Europes universities should be better than Southern Americas (an error on my part) because Industry and Science was more advanced in Southern (and Eastern) Europe than in Southern America.

This could perhaps be a solution:

Universities in Micro American Country universities(Nicaragua, Paraguay etc): Skill 1
Universities in Medium American Country universities(Chile, Venezuela, Cuba etc): Skill 2
Universities in Large American Country universities(Argentina, Brazil and Mexico only etc): Skill 3
Universities in Southern & Eastern Europe: Skill 4 but add Nuclear Physics
Universities in Northern & Central Europe: Skill 5 but add Nuclear Physics

The problem is differentiating the different countries but not keeping the top level from getting too powerful!
 

kunadam

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Hungary has a well rounded list of tech teams.
Names are off (will hopefully be corrected).
I might suggest to have an extra doctrine researchers that could do the Soviet path. While most Hungarian generals were propagating mobile warfare (even though lack of mobile units prevented to utilize their knowledge), there were some trials of doing a mass infantry army with heavy emphasis on morale (because of lack of equipemnt).
Werth Henrik could be the picture for it.

Event wise, when Hungary got its or any seashore back it should get a Naval tech team. This should be the Újpesti Hajógyár (Újpest Naval Yard, lesser naval yard) or the Fiumei Hajógyár (Naval Yard of Fiume, a greater naval yard that should be awarded if the dalmatian coast is part of the Kingdom).

If Hungary gets very big or become democratic then some fled scientist might come back. Like Kármán Tódor (rocketry), Telled Ede (nuclear physics) and Neumann János (math, computers).

So yes I can suggest some TTs for Hungary.
 

LodovicoAriosto

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So yes I can suggest some TTs for Hungary.

Ok. Your nick is going to be attached to Hungary in the list on the page 1. Please post names, pictures, start dates, end dates, link on sources (wikipedia) and brief explanations.

Try not to overpower the new teams. The average skill of HoI2 Hungarian teams is a good guiding beacon, I think ;)



I have just returned from the mountains (being cold to death) and that is why I was missing here for a few days.

I will try to compile your suggestions (Poland, Italy, Spain etc...) and upload tech team files with pictures for you to test. Also, I will post here the code and everyone can fix errors or continue discussing included teams.

Target date - this Wednesday
 

unmerged(20048)

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Ok. Your nick is going to be attached to Hungary in the list on the page 1. Please post names, pictures, start dates, end dates, link on sources (wikipedia) and brief explanations.

Try not to overpower the new teams. The average skill of HoI2 Hungarian teams is a good guiding beacon, I think ;)



I have just returned from the mountains (being cold to death) and that is why I was missing here for a few days.

I will try to compile your suggestions (Poland, Italy, Spain etc...) and upload tech team files with pictures for you to test. Also, I will post here the code and everyone can fix errors or continue discussing included teams.

Target date - this Wednesday

Should I code my suggestion myself or do you plan on collecting all our suggestions and code them yourself? If I have to code them are there then further comments to my suggestion before I code them and start finding more? (I will concentrate on making sure that all countries have at least 5 teams
 
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