ok im trying to play as germany i wanted to write an event that can let me f12 trigger from time to time to reinforce the AI nations if they lose a large chunk of forces due to stupidity or bad luck
good examples are the english airforce in denmark when they surrender
the english airforce in france when they surrender
usually u lose 15 wings or half the air force to those (wow) i figure sealion was always too easy , now i know why
or better yet when the soviets stupidly allow thier entire army to be encircled and destroyed so that the famous winter counter offensives never happen
anyway after alot of help and questions i came up with an event chain that lets me add forces to the uk or ussr
i want to play as germany the whole time so i was informed theres problems with triggering events for other countries this way so with a little help i wrote 3 more events to trigger the others to fire
ive tried several ways of typing this into the f12 screen but nothing works
ive also tried fixing the events in several diff ways but as i dont really know what im doing it might have gotten away from me at virtually any point
ive let it run weeks but still no units (im checking for them in the statistics screen )
i also want these events to be pretty much instant and i sure wouldnt mind a cool pop up or even a footnote in the game log
ok i need someone to take a hard look at my events and find the problem !
also i wouldnt mind someone telling me exactly what to type into the f12 screen (pretty sure ive been doing that right but humor me )
heres my most recent version of the more_events.txt
event = {
id = 400001
country = ENG
random = no
persistent = yes
name = "The RAF recieves reinforcements"
desc = "A new squadron of bombers has joined the RAF."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = strategic_bomber when = 1 }
command = { type = add_division value = strategic_bomber when = 1 }
}
}
event = {
id = 400002
country = ENG
random = no
persistent = yes
name = "The RAF recieves reinforcements"
desc = "A new squadron of interceptors has joined the RAF."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
}
}
event = {
id = 400003
country = SOV
random = no
persistent = yes
name = "The soviet Union mobilises Siberia!"
desc = "new divisions have joined the red army."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
}
}
event = {
id = 400004
country = SOV
random = no
persistent = yes
name = "The soviet Union mobilises the whole damned Motherland!"
desc = "ALOT of new divisions have joined the red army."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
}
}
event = {
id = 400005
country = GER
random = no
name = "Enemy Reinforcements"
desc = "Our enemies , the british , have reinforced themselves."
picture = "assistance"
style = 0
action_a = {
name = "We'll deal with it."
command = { type = trigger which = 400001 }
command = { type = trigger which = 400002 }
}
}
event = {
id = 400006
country = GER
random = no
name = "Enemy Reinforcements"
desc = "Our enemies , the russians , have reinforced themselves."
picture = "assistance"
style = 0
action_a = {
name = "We'll deal with it."
command = { type = trigger which = 400003 }
}
}
event = {
id = 400007
country = GER
random = no
name = "Enemy Reinforcements"
desc = "Our enemies , the russians , are preparing to counter attack !"
picture = "assistance"
style = 0
action_a = {
name = "We'll deal with it."
command = { type = trigger which = 400004 }
}
}
good examples are the english airforce in denmark when they surrender
the english airforce in france when they surrender
usually u lose 15 wings or half the air force to those (wow) i figure sealion was always too easy , now i know why
or better yet when the soviets stupidly allow thier entire army to be encircled and destroyed so that the famous winter counter offensives never happen
anyway after alot of help and questions i came up with an event chain that lets me add forces to the uk or ussr
i want to play as germany the whole time so i was informed theres problems with triggering events for other countries this way so with a little help i wrote 3 more events to trigger the others to fire
ive tried several ways of typing this into the f12 screen but nothing works
ive also tried fixing the events in several diff ways but as i dont really know what im doing it might have gotten away from me at virtually any point
ive let it run weeks but still no units (im checking for them in the statistics screen )
i also want these events to be pretty much instant and i sure wouldnt mind a cool pop up or even a footnote in the game log
ok i need someone to take a hard look at my events and find the problem !
also i wouldnt mind someone telling me exactly what to type into the f12 screen (pretty sure ive been doing that right but humor me )
heres my most recent version of the more_events.txt
event = {
id = 400001
country = ENG
random = no
persistent = yes
name = "The RAF recieves reinforcements"
desc = "A new squadron of bombers has joined the RAF."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = strategic_bomber when = 1 }
command = { type = add_division value = strategic_bomber when = 1 }
}
}
event = {
id = 400002
country = ENG
random = no
persistent = yes
name = "The RAF recieves reinforcements"
desc = "A new squadron of interceptors has joined the RAF."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
}
}
event = {
id = 400003
country = SOV
random = no
persistent = yes
name = "The soviet Union mobilises Siberia!"
desc = "new divisions have joined the red army."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
}
}
event = {
id = 400004
country = SOV
random = no
persistent = yes
name = "The soviet Union mobilises the whole damned Motherland!"
desc = "ALOT of new divisions have joined the red army."
picture = "assistance"
style = 0
action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
}
}
event = {
id = 400005
country = GER
random = no
name = "Enemy Reinforcements"
desc = "Our enemies , the british , have reinforced themselves."
picture = "assistance"
style = 0
action_a = {
name = "We'll deal with it."
command = { type = trigger which = 400001 }
command = { type = trigger which = 400002 }
}
}
event = {
id = 400006
country = GER
random = no
name = "Enemy Reinforcements"
desc = "Our enemies , the russians , have reinforced themselves."
picture = "assistance"
style = 0
action_a = {
name = "We'll deal with it."
command = { type = trigger which = 400003 }
}
}
event = {
id = 400007
country = GER
random = no
name = "Enemy Reinforcements"
desc = "Our enemies , the russians , are preparing to counter attack !"
picture = "assistance"
style = 0
action_a = {
name = "We'll deal with it."
command = { type = trigger which = 400004 }
}
}