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Nintz

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I need some help.

I am currently planning a mod, and have had some trouble reading what the different files are, what they do, etc.

I am also completely lost on what files I would work on first, second, last, etc.

Thus far, I have been unable to determine how to start, so it would be greatly appreciated if someone could explain the initial steps one takes in creating a mod.

Thanks in advance for any replies.
 

Arko

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I need some help.

I am currently planning a mod, and have had some trouble reading what the different files are, what they do, etc.

I am also completely lost on what files I would work on first, second, last, etc.

Thus far, I have been unable to determine how to start, so it would be greatly appreciated if someone could explain the initial steps one takes in creating a mod.

Thanks in advance for any replies.

it depends on what you plan to alter.

give some more info.
 

avee

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I need some help.

I am currently planning a mod, and have had some trouble reading what the different files are, what they do, etc.

I am also completely lost on what files I would work on first, second, last, etc.

Thus far, I have been unable to determine how to start, so it would be greatly appreciated if someone could explain the initial steps one takes in creating a mod.

Thanks in advance for any replies.
The most important files are the following:
common\event_modifiers.txt - there are different modifiers that can be assigned by events.
common\traits.txt - self explanatory. Here are all traits and their effects.
common\on_actions.txt - most of actions in game (for example, marriage, assassination, character death etc) can invoke certain events. In this file you can assign events to actions.
In events folder are events themselves. You can create a new file there with your own events and game will use them.
Finally, in decisions folder are decisions. Structure is similar to events folder. :)

I recommend you to examine existing events/decisions/whatever to get an idea how they work and how to write/change them. It`s not really difficult once you know basic structure.
 

Captain Gars

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Start with something really simple and slowly work your way up. Biting off more than you can chew is a usual beginner mistake. Make some small modification to something existing or write a new event/decision.