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May 8, 2007
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Based on...

1. Native levels (1K, 3K, 5K, etc.)

2. Your tech levels,

what are the best ways to get natives to assimilate?

And what are the best numbers and types of troops to have in a province to end a Native battle w/ as few Natives dead as possible?
 

SilverBiospark

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1. The 1k, 3k, etc., being the number of natives in the province, is effectively the size of their army.

2. Their aggressiveness is their likelihood to attack, while ferocity is how hard they will fight (Or so the game tells me...). If aggressiveness is high, it's going to be difficult to assimilate them.

If you want to ensure their survival, while still keeping your colonists alive, you could try using the smallest army you can, without being annihilated. That way, the won'l lose quite so many men in each uprising.

Again, if aggressiveness is high, there's not much you can do about it; they'll be a continual pain, until the province reaches fully development, or the natives have (more likely) been killed.
 
May 8, 2007
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I'm not fond of killing natives. They make colonies richer and I don't want to bully them.

Let's say we have 9 aggro, 4 ferocity region and I've got a colony there. With 1K native or 5 K natives, what size and army formation would be best to end battles w/ as few of em dead as possible?
 

Stolen Rutters

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In my opinion, the best way to assimilate large numbers of aggressive natives is to send colonists constantly to reduce the time it takes to get to 1000, give it all my colonists essentially. I personally won't keep troops there and just take the hit of population when they hit the colony. If I absolutely have to send troops in, I'll dock loaded transports rather than march into the province since they won't automatically attack that way.

It's not ideal, but it's a low success operation to start with, expanding a colony with aggressive natives. Also, I try to wait for an awesome leader with a good colonist success bonus.

My$0.03,
SR
 

jdrou

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I'm not fond of killing natives. They make colonies richer . . .
Actually they don't (unless the colony is close enough to not be 'distant overseas'). Population only helps income insofar as it affects the province's Units value; that value is capped at 1.0 for distant overseas provinces. The only place you really want to preserve natives is in the Americas at least until you get the 'natives encountering our colonies' event.
 
May 8, 2007
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Do Natives assist in trade income?

Also, if I did park troops in a region (say, level 9 aggro) then what are the best troops (infantry, cannon, cavalry) to keep them at peace?


Anyway, it is useful it you move a capital there. It sucks though that the game seems to reward you more for killing natives than keeping them alive. :( EU2 has huge rewards if you assimilate natives. I hope HTTT fixes this. There's no reason why a colony with a 1000 people (or the cap for income) should be as profitable as one with 10,000 or 100,000.
 

jdrou

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Do Natives assist in trade income?
No, the trade value is also based on the Units value. The only thing population affects that doesn't go through the Units value is missionary conversion costs.
 

ParadogsGamer

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No, the trade value is also based on the Units value. The only thing population affects that doesn't go through the Units value is missionary conversion costs.

But a colony that turns into a province will automatically change to your state religion (unless minorities flock ofcourse) and so the point becomes moot unless you for some reason want to change state religion.
So basically keeping the natives does you zero good?
 

jdrou

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So basically keeping the natives does you zero good?
Yes, unless you plan to move your capital to the colonies as MnM said. (And except for the special natives events for the Americas that I mentioned.) Otherwise natives just hurt your colonist success chances and your colonial growth rates. I hate wiping them out from a roleplaying perspective (unless I'm playing Muscovy->Russia) but I usually can't resist the efficiency of it.
 

Cakravarti

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But a colony that turns into a province will automatically change to your state religion (unless minorities flock ofcourse) and so the point becomes moot unless you for some reason want to change state religion.
So basically keeping the natives does you zero good?

How does one prevent minorities from flocking? Higher innovativeness? In what ways will lesser global colonial growth affect me? Is it worthwhile as a coloniser to be innovative? Whats the max innovative that a coloniser can get away with?
 

afb

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How does one prevent minorities from flocking? Higher innovativeness? In what ways will lesser global colonial growth affect me? Is it worthwhile as a coloniser to be innovative? Whats the max innovative that a coloniser can get away with?

I have no problem with maximizing innovativeness as a colonizer. The colonial growth bonus only applies on the right side of the slider, so you'll be no worse off at maximum innovativeness than the middle of the slider. The only problem will be missionaries, but with a few choice religious decisions and maybe Divine Supremacy you can still keep the yearly figure positive. And the tech bonus from innovativeness will help you a lot, as all those colonies can really slow you down tech wise.

If you don't want to go innovative, you'll just have to live with minorities flocking and then convert them a few years later.
 

Cakravarti

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afb:

Thanks for responding. The only thing holding me back from increasing innovativeness was the whole colonial growth thing. I hadnt realised that some effects only applied beyond the midpoint of the slider. This will off course help me make better slider choices as well.
 

unmerged(11600)

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If you don't want to go innovative, you'll just have to live with minorities flocking and then convert them a few years later.

Or just don't have any heretical provinces to begin with.

-Pat
 

Premu

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To avoid the flocking to the colonies, it's sufficient to keep the slider directly in the middle. It's a decent choice if you are a large colonizer who needs missionaries.
 
May 8, 2007
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I'd still like to know what kinds- and how many- soldiers should be used.

In EU2 all you needed was to dump in some huge cavalry stacks set to 100% and they'd make the natives flee quickly. What's the closest equivalent army setup needed to do that in EU3?
 
May 8, 2007
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Wait, are you really sure that Taxes are capped? I just loaded up 1799 Spain and they've got some pretty wealthy provinces in Mexico w/ high populations, doesn't seem like there are any caps there.

....

Looking around the Wiki a bit, apparently "Units" is capped at a maximum of.... 2 for regular provinces?

If that's a case then that means that the cap on colonies isn't too bad I suppose.

Hmm.... but why does it cap at 1 so easily with less than 2K population?
 
Last edited:

jdrou

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Wait, are you really sure that Taxes are capped?
Tax income is not affected by population at all.
Looking around the Wiki a bit, apparently "Units" is capped at a maximum of.... 2 for regular provinces?
The population effect is capped at 2; base tax also adds to the Units value.
 
May 8, 2007
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Let's say we've got either 1K, 3K or 5K natives....

What numbers of infantry are best for ending battles with each group?

Also, does heaving a really talented general help in ending native battles with infantry quick, or does it just make him chop them all up pretty bad?