• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Magnumkiller

Captain
68 Badges
Aug 6, 2005
369
0
  • Victoria 2: A House Divided
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2
  • Lead and Gold
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Crusader Kings III
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
I agree with the guys above. So far it sounds like this game is all about helping out the Naples player and keeping him alive. Both you and Moscow have had to sacrifice yourselves to keep him alive, so he should be willing to sacrifice to help you.

Besides, if he doesn't want you in Italy, or in Greece since thats "his future growth area" then you definitely don't want him crossing over into your Western side.
 

-MoRiDin-

Major
60 Badges
Apr 10, 2004
738
22
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Also, what are your NIs? Taking Press gangs and building a solid navy (for your size, some 30 big ships should do) is a good idea...

And no, don't give him provinces in Iberia, he should just take MA through France to help you.
Currently just one ni (it's the late 1420s) National bank as I'm waiting for gilded iconography to get me culture up so masters of the mint can take over. Onc eI peace Castile I may use the 5 year truce to replace it. Press gangs could be good, especially as I'd like do some colonising. QFTNW is probably next, though I need some big ships, though I captured a couple from castile!

Tell him you'll give him Murcia if he gives you Genoa or Venice. Otherwise, no.

Hehe, I don't think he intends being greedy. The idea is that if he holds that prov he could more easily help in any future wars.

I'm wondering whether I need any future anti castile wars? How weakened will they be? How do I best go about PU'ing them? I know I need a royal marriage which currently ended. And then I need high prestige, which means I can't use my old trick of burning through it to raise culture quickly. Just to remind everyone this is an HTTT game.

Also, about sliders :
Max out Narrowminded and Free Subjects, potentially Free trade as well...
Put Naval at 4 or even 5.

These sliders work well for you.

Max narrowminded? Hmm if I work toward that I can start on Africa. At the moment it is almost maxed innovative (I get a total of -0.15 missionaries a year!). Which is nice tech wise but not so good else where. I was moving towards free trade, but I now have my own CoT in Andulcia. Free subjects is the best counter measure to the tech penalty from narrow-minded so that is a defo..

According to paradoxian, if I want to inherit Castile I need to be larger than them, and I'm not sure I will be even after forcing them to release grenada, and four more provs. hmmm....

Edit: yep I will be by 1 prov if I keep the muslim prov that granada will want. If I force release Granda will she get all her cores or just the one prov?

Edit x2 I will have to take Salamanca and Castila de whatsitsname, two of the unify provs. Or Someone (Portugal) will jump them and take them. I had hoped to inherit them and thus get cores...

England and Burgundy keep asking for alliances. But they will defo get me in a war with France. (England still has her French possesions and most of brittany) They also subsidesed my war!
 
Last edited:

unmerged(202023)

Lt. General
7 Badges
Apr 2, 2010
1.359
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Sengoku
  • Victoria 2: A House Divided
Currently just one ni (it's the late 1420s) National bank as I'm waiting for gilded iconography to get me culture up so masters of the mint can take over. Onc eI peace Castile I may use the 5 year truce to replace it. Press gangs could be good, especially as I'd like do some colonising. QFTNW is probably next, though I need some big ships, though I captured a couple from castile!



Hehe, I don't think he intends being greedy. The idea is that if he holds that prov he could more easily help in any future wars.

I'm wondering whether I need any future anti castile wars? How weakened will they be? How do I best go about PU'ing them? I know I need a royal marriage which currently ended. And then I need high prestige, which means I can't use my old trick of burning through it to raise culture quickly. Just to remind everyone this is an HTTT game.



Max narrowminded? Hmm if I work toward that I can start on Africa. At the moment it is almost maxed innovative (I get a total of -0.15 missionaries a year!). Which is nice tech wise but not so good else where. I was moving towards free trade, but I now have my own CoT in Andulcia. Free subjects is the best counter measure to the tech penalty from narrow-minded so that is a defo..

According to paradoxian, if I want to inherit Castile I need to be larger than them, and I'm not sure I will be even after forcing them to release grenada, and four more provs. hmmm....

Edit: yep I will be by 1 prov if I keep the muslim prov that granada will want. If I force release Granda will she get all her cores or just the one prov?

Switch a NI to Church Attendance Duty (and take Gilded Iconography if you haven't already) for a holy war CB on Tunisia and Tripoli (if you don't have one already), conquer them for 1 infamy each and release them as vassals to reduce your infamy.
 

Duke of Britain

Lt. General
36 Badges
Oct 11, 2010
1.359
490
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Innovative sucks, especially as Spain.

You'll want Narrowminded to maintain your massive empire, lower stability costs, more missionaries, less max WE (VERY Important for a massive empire, even in SP). extra colonial growth and papal influence...
Its benefits far outweight the innovative sliders, that give many maluses and a not so great tech reduction.

Has Castille annexed Granada? If not, annex it, it will provide future cores for colonization (Just to point out, one of my games as Aragon, on DAO, had me only inherit Portugal + Castille by 1602)
If it did, release it before you PU Castille, then sphere, break alliance and annex Granada. (Take Murcia from Castille on the same war, or Andalucia)

About NIs, you'll want :
Press Gangs
QFTNW
CAD (Stab bonus is good)
Excellent Shipwrights
Land of Opportunity

These are all good...you may dump CAD when you're fully narrowminded tough...
 
Last edited:

-MoRiDin-

Major
60 Badges
Apr 10, 2004
738
22
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Innovative sucks, especially as Spain.

You'll want Narrowminded to maintain your massive empire, lower stability costs, more missionaries, less max WE (VERY Important for a massive empire, even in SP). extra colonial growth and papal influence...
Its benefits far outweight the innovative sliders, that give many maluses and a not so great tech reduction.

Has Castille annexed Granada? If not, annex it, it will provide future cores for colonization (Just to point out, one of my games as Aragon, on DAO, had me only inherit Portugal + Castille by 1602)
If it did, release it before you PU Castille, then sphere, break alliance and annex Granada. (Take Murcia from Castille on the same war, or Andalucia)

About NIs, you'll want :
Press Gangs
QFTNW
CAD (Stab bonus is good)
Excellent Shipwrights
Land of Opportunity

These are all good...you may dump CAD when you're fully narrowminded tough...

They did eat Granada. So that will be released, you think I should just eat it rather than diplo annex them? I also have a core in cadiz from a border dispute which will help colonialism.

Narrowminded it is then. Castile is in a regency council and I obviously can't get a royal marriage while they are: I'll have to wait a long while for that PU? Also portugal jumps on Castile the moment I make peace. I'm in an alliance with them, so I'm thinking I may guarantee Castile and then beat up Portugal for any Castilian provs they nab. I'd best take the unify ones to myself in the peace huh? :D
 
Jul 15, 2007
8.713
2
Well about narrowminded - it is good for any non land nation, that goes colonize/need missionaries. But for a land nation, it is better to be serfdom + innovate, to get good tech, and keep cheap infantry. Aspecialy, that innovate give nice decisions - with one of them being military one (actualy 2, but they need you to be land or naval) and two being economical. Also, 1 religious (or more i dunno). And ofc westernization needs you to be innovate.
 

Atlanteax

General
66 Badges
Dec 18, 2009
2.065
6.038
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum

Duke of Britain

Lt. General
36 Badges
Oct 11, 2010
1.359
490
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
They did eat Granada. So that will be released, you think I should just eat it rather than diplo annex them? I also have a core in cadiz from a border dispute which will help colonialism.

Narrowminded it is then. Castile is in a regency council and I obviously can't get a royal marriage while they are: I'll have to wait a long while for that PU? Also portugal jumps on Castile the moment I make peace. I'm in an alliance with them, so I'm thinking I may guarantee Castile and then beat up Portugal for any Castilian provs they nab. I'd best take the unify ones to myself in the peace huh? :D

If it was at a regency council you could just use the spy mission to fabricate claims, it gives you a CB to force PU.
And diplo-annex Granada if it was converted already, or just allow Castille to keep it.

Well about narrowminded - it is good for any non land nation, that goes colonize/need missionaries. But for a land nation, it is better to be serfdom + innovate, to get good tech, and keep cheap infantry. Aspecialy, that innovate give nice decisions - with one of them being military one (actualy 2, but they need you to be land or naval) and two being economical. Also, 1 religious (or more i dunno). And ofc westernization needs you to be innovate.

What? Better to be serfdom and innovative? What. the. Hell.
Full serfdom will destroy the ONLY benefit from innovative, it will give a bigger penalty to tech than the bonus from innovative.

Full Free Subjects + Full narrowminded will always work better than the sliders you mentioned.


Perhaps you can *explain* how?

Because no such CB is indicated here: http://www.paradoxian.org/eu3wiki/Church_Attendance_Duty

While for Ulam Sanctum, you get Holy War CB on both heathens and heretics
: http://www.paradoxian.org/eu3wiki/Unam_Sanctum

You get the cleansing of heresy on the Heretics, not holy war.
 
Jul 15, 2007
8.713
2
What? Better to be serfdom and innovative? What. the. Hell.
Full serfdom will destroy the ONLY benefit from innovative, it will give a bigger penalty to tech than the bonus from innovative.

Full Free Subjects + Full narrowminded will always work better than the sliders you mentioned.

Well nope. As I sad, serfdom decrease cost of troops, and free subjects give you high infantry cost. Innovate does not. Also as i sad, innovate is MUST for all countries that are not western, because of westernization.

Also there is very good decision that require of you to be innovate:
http://www.paradoxian.org/eu3wiki/School_establishment_act

+4% production effenciency?

Also :
http://www.paradoxian.org/eu3wiki/Education_act
+1 prestige?
-5% tech cost?

Also the :
http://www.paradoxian.org/eu3wiki/Naval_recruiting_act
and
http://www.paradoxian.org/eu3wiki/Land_recruiting_act
Which both are VERY good. Both decrease speed of recruitment, and land one increase manpower by 10% and naval decrease ship cost by 5%... Well land one is better, as 10% manpower can be quite massive number, but naval is not that bad too. Also, 10% faster troops/ships is quite usefull.
 

unmerged(202023)

Lt. General
7 Badges
Apr 2, 2010
1.359
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Sengoku
  • Victoria 2: A House Divided
U lied, here's the code;

:(

a) I would look up the word "lie" in a dictionary if I were you.
b) The national ideas granting a CB are actually listed in the CB-file and not the ideas file.
c) You are right, turns out CAT doesn't grant holy war after all. Even though I'm sure it did only a couple of days ago, freakin reality keeps messing with me.
 

Duke of Britain

Lt. General
36 Badges
Oct 11, 2010
1.359
490
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Well nope. As I sad, serfdom decrease cost of troops, and free subjects give you high infantry cost. Innovate does not. Also as i sad, innovate is MUST for all countries that are not western, because of westernization.

Also there is very good decision that require of you to be innovate:
http://www.paradoxian.org/eu3wiki/School_establishment_act

+4% production effenciency?

Also :
http://www.paradoxian.org/eu3wiki/Education_act
+1 prestige?
-5% tech cost?

Also the :
http://www.paradoxian.org/eu3wiki/Naval_recruiting_act
and
http://www.paradoxian.org/eu3wiki/Land_recruiting_act
Which both are VERY good. Both decrease speed of recruitment, and land one increase manpower by 10% and naval decrease ship cost by 5%... Well land one is better, as 10% manpower can be quite massive number, but naval is not that bad too. Also, 10% faster troops/ships is quite usefull.

Honestly, innovative is not a permanent must for anything.
You can easily enact the decisions and westernize and then go back to narrowminded (i do it a lot), ends up much better in the end.

Likewise, narrowminded also has some...decisions...that give more missionaries and such, that can be very useful.

Oh, Liquor act is another good decision, i'm not feeling like taking a look for other decisions, but whatever.
The point is, if you want x decision, you can easily move your sliders and then go back to your old slider positions.


Infantry cost? No thanks, i'd rather have better morale and more advanced tech than lots of cheap infantry that won't win big wars.
 

-MoRiDin-

Major
60 Badges
Apr 10, 2004
738
22
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
If it was at a regency council you could just use the spy mission to fabricate claims, it gives you a CB to force PU.
And diplo-annex Granada if it was converted already, or just allow Castille to keep it.
Granada will emerge catholic, the main prov was converted, the other two are still mulsim. As the emerged Granada can get missionares I'm tempted to give the muslim prov (which I assimilated) back to them to convert.

I'm playing HTTT so I don't think there is a force PU peace option? In which case I should just plan to shread Castile in a series of wars?