Help a fellow mayor in financial crisis?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Promethian

Field Marshal
44 Badges
Feb 2, 2016
2.592
787
  • Stellaris
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
I usually play around with the fiscal policies of the city. If you're strapped on cash and RCI demand is high, you could try increasing taxes a little it to offset the costs. However, don't increase tax for the sake of balancing your budget. Reinvest the earnings into roads to build more zones. Then, you can reduce the amount of tax a little to increase demand back up.

Actually if you are providing services good enough to get residential/orifices to max level you can increase taxes with no real downside. Assuming of course you don't go crazy with it. I usually end up at 11 or 12% once I have all services built up in a mature city.
 

28rommel

Major
1 Badges
Dec 11, 2016
606
19
  • Cities: Skylines - After Dark
Actually if you are providing services good enough to get residential/orifices to max level you can increase taxes with no real downside. Assuming of course you don't go crazy with it. I usually end up at 11 or 12% once I have all services built up in a mature city.

Once all my services are built-up in my mature city, I find that I usually can get away with 12 and 13% tax rates.
Citizen Happiness seems to be a good indicator/clue on what rate you can get away with (Click the Info Views button, then Citizen Happiness).
If Citizen Happiness is in the 90 percentile range, you can set this group at a tax rate of 13% (in my city, this is Office and Industrial).
If Citizen Happiness is in the 70 percentile range, you can set the tax rate at 12% (my Commercial).

My overall Residential group is in the 70 percentile range. But my (sub-group) High-Density Residential (HDR) must be slightly "happier" than my Low-Density Residential, because I can set my HDR tax rate at 13%, whereas my LDR must stay at 12%.
This could mean that Citizen Happiness in the 80 percentile range, can also accept a (higher) tax rate of 13%.

Note: I'm not positive if there is an actual and direct correlation between Citizen Happiness and tax rates, but it seems to make some sense in my city's situation.
 
Last edited:

MN121MN

General
4 Badges
Nov 12, 2012
1.785
139
  • Cities: Skylines
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
Actually if you are providing services good enough to get residential/orifices to max level you can increase taxes with no real downside. Assuming of course you don't go crazy with it. I usually end up at 11 or 12% once I have all services built up in a mature city.

For mature city, fiddling with the rates are much easier. But for new development, it could mean a sluggish growth (which might be beneficial in some cases, since it could reduce future death wave), or a significant growth. I normally opt for much faster growth in the beginning, then after having a nice income with the backbone of the basic services in play, I reduce the tax rate (since the RCI by this time would usually be flat 0).

My overall Residential group is in the 70 percentile range. But my (sub-group) High-Density Residential (HDR) must be slightly "happier" than my Low-Density Residential, because I can set my HDR tax rate at 13%, whereas my LDR must stay at 12%.
This could mean that Citizen Happiness in the 80 percentile range, can also accept a (higher) tax rate of 13%.

Note: I'm not positive if there is an actual and direct correlation between Citizen Happiness and tax rates, but it seems to make some sense in my city's situation.

I think it makes sense that happiness and rates are related. Is there actually a downside to unhappy cims? I only recall lower productivity.;
 

MN121MN

General
4 Badges
Nov 12, 2012
1.785
139
  • Cities: Skylines
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
Cities Skylines Wiki has a full page on how Happiness affects your city.
Here is a direct link to the page : http://www.skylineswiki.com/Happiness

This is actually fascinating. It seems that tax income is correlated with happiness, and suggests that happiness has a cause-effect relationship with tax income. However, happiness itself is supposedly increased by having jobs and being able to goods and/or services. It shouldn't make sense if we talk in the context of income tax as is, that happiness should be correlated with the amount of income taxes collected (supposedly they are correlated if we model tax dodging in-game, but we know that's not true). Yet, if we take the view of having sales tax and/or VAT, then it makes sense that there seems to be a relationship between tax income and happiness, in which both are affected by the ability to buy goods and/or services.
 

Promethian

Field Marshal
44 Badges
Feb 2, 2016
2.592
787
  • Stellaris
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
This is actually fascinating. It seems that tax income is correlated with happiness, and suggests that happiness has a cause-effect relationship with tax income. However, happiness itself is supposedly increased by having jobs and being able to goods and/or services. It shouldn't make sense if we talk in the context of income tax as is, that happiness should be correlated with the amount of income taxes collected (supposedly they are correlated if we model tax dodging in-game, but we know that's not true). Yet, if we take the view of having sales tax and/or VAT, then it makes sense that there seems to be a relationship between tax income and happiness, in which both are affected by the ability to buy goods and/or services.
I believe the connection is in leveling the buildings up. Happy zones level up and we obviously know high level buildings pay more taxes.
 

Nyanako

Captain
1 Badges
May 23, 2015
444
268
  • Stellaris Sign-up
You're citizens can live with 11 per cent taxation rate without bitching; some will live with 12; however you'll start getting complaints. My strategy is - Build roads starting from a central round-about connecting to the highway, on one side industrial, on the other residential. You don't need more than one or two rectangles for the industrial area, and spend the rest of the money on roads in the residential area. Do this till you're at 30k cash left. Build a powerplant, water, and pipes and electricity then use the remaining money building residential roads and then zone. You will start loosing money significantly; and may get down to 8k before the losses become manageable. When you get the first milestone; don't build a dump, don't build a hospital, the first thing you should do is raise your taxes! Then build a dump. Your city will not collapse without health and education for a few more milestones, and your unlikely to get level-ups until you unlock the second milestone.