So, because Holy Fury is a DLC focused on paganism, and we will also get a Map-Overhaul for Greece, i think we should represent the Hellenistic Minority present in Laconia during half of the games timeframe, so lets get on with WHY we need Hellenism (I am aware that you CAN become a Hellenist by some crazy immortal glitterhoof events but come on what are even the odds):
1. Its a cool pagan religion, with many possible flavour events (like promoting a certian diety by building temples/statues in it honour)
2. It was an important part of History
3. I want to restore Rome to its TRUE Glory
4. Hellenism actually excisted during the timeframe, but (probably) only as a minority Religion in the Area of Laconia, specifically on the Mani Peninsular. According to a map of HF map changes Laconia is (still?) a Province in HF, and lets say that 1/8 of the population of that province is Helleistic (All sources shown Mani as about 1/4 of the size of Laconia and having 1/8 of Laconias Population, so its a decent guess i guess). The people completly stopped using the religion in the 11th century
Now, how should Helenism be implemented in HF? I think it should be:
If the Religion in Laconia has low Moral Authority (<50%) and the year is before 1000 there should be the possibilty for an Event where, based on a formular, the religion in the Province becomes Hellenistic Paganism.
The fomular should inculde: Rare chance, (1/100 years), increase of chance due to Moral Authority below 50% (with 0% giving +50 % chance (1/20 years)), decrease of chance due to time progress (with the year 1000 meaning a 0% chance). This will make the best chance as "Earliest Start, 0% MA" (which will make the chance at 1/20 years). This will likely nearly never happen without player interference, but i do see some cases where it can (potentially) happen, such as:
Muslims completly Overrun the Byzantine Empire, Controll of all orthodox/ironclast holy sites is lost and a lot of land is converted. The people in Laconia go back to their old faith
The Emperor converts almost all land (except laconia) to ironclasticism, or the emperor converts ONLY Laconia to Ironclsticism, making the province religion weak.
1. Its a cool pagan religion, with many possible flavour events (like promoting a certian diety by building temples/statues in it honour)
2. It was an important part of History
3. I want to restore Rome to its TRUE Glory
4. Hellenism actually excisted during the timeframe, but (probably) only as a minority Religion in the Area of Laconia, specifically on the Mani Peninsular. According to a map of HF map changes Laconia is (still?) a Province in HF, and lets say that 1/8 of the population of that province is Helleistic (All sources shown Mani as about 1/4 of the size of Laconia and having 1/8 of Laconias Population, so its a decent guess i guess). The people completly stopped using the religion in the 11th century
Now, how should Helenism be implemented in HF? I think it should be:
If the Religion in Laconia has low Moral Authority (<50%) and the year is before 1000 there should be the possibilty for an Event where, based on a formular, the religion in the Province becomes Hellenistic Paganism.
The fomular should inculde: Rare chance, (1/100 years), increase of chance due to Moral Authority below 50% (with 0% giving +50 % chance (1/20 years)), decrease of chance due to time progress (with the year 1000 meaning a 0% chance). This will make the best chance as "Earliest Start, 0% MA" (which will make the chance at 1/20 years). This will likely nearly never happen without player interference, but i do see some cases where it can (potentially) happen, such as:
Muslims completly Overrun the Byzantine Empire, Controll of all orthodox/ironclast holy sites is lost and a lot of land is converted. The people in Laconia go back to their old faith
The Emperor converts almost all land (except laconia) to ironclasticism, or the emperor converts ONLY Laconia to Ironclsticism, making the province religion weak.
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