• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
No disasters please, that's always the thing I hated about city builders and always put it off if possible. Waste of dev time.

I never quite understood the appeal of deliberately sending in Godzilla to wreck up the skyline myself, but I could see the value to adding some kind of 'disaster set' as part of the initial site selection/terraforming. e.g, if you site your city next to a dry pine forest or on a coastline, then wildfires or monsoons might be a seasonal hazard you have to cope with.

...And there's always the temptation to build on the indian graveyard.
 

redjericho3

Second Lieutenant
Jan 31, 2015
156
2
I never quite understood the appeal of deliberately sending in Godzilla to wreck up the skyline myself, but I could see the value to adding some kind of 'disaster set' as part of the initial site selection/terraforming. e.g, if you site your city next to a dry pine forest or on a coastline, then wildfires or monsoons might be a seasonal hazard you have to cope with.

...And there's always the temptation to build on the indian graveyard.

It's not about sending it in ourselves, it's about it happening randomly. Out of nowhere a meteor comes in and destroys your city's main power source. Managing the aftermath is a lot of fun for many of us, it adds another degree of challenge.
 

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
It's not about sending it in ourselves, it's about it happening randomly. Out of nowhere a meteor comes in and destroys your city's main power source. Managing the aftermath is a lot of fun for many of us, it adds another degree of challenge.
That's closer to what I was talking about, yeah.

On the other hand, conscious vandalism would provide a cogent explanation for why you don't stand for elections.
 

GMeador

First Lieutenant
9 Badges
Feb 28, 2011
269
13
  • Cities in Motion
  • Cities in Motion 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Crusader Kings III
^This^
I would not pay good money on DLC for the game to randomly destroy my hard work, nor would I turn on disasters if it were an option. This ain't Jenga, and the game will give me enough challenges as it is without it intentionally throwing floods, fires, volcanoes, etc., at me too. I'm a little more mentally balanced than that.

As for helicopters, I could care less. They'd be horrible for fighting fires (can't carry enough water), nor are they "needed" for hospital transport. They really wouldn't "do" anything except add eye candy. Know what? Sometimes you just can't have everything you can dream of in a game.
 

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
yeah I wouldn't buy a disasters dlc unless it came with other stuff.. wrecking my sh*t just doesn't appeal to me
I think it would work okay if the disasters came along with various methods of coping with the disaster in advance, so that it became a question of balancing risk/reward WRT investing in precautionary infrastructure or ordinances. You know, like dykes and sea-walls, or quake-proofing regulations and height restrictions, or other forms of specialised professional services.

Not sure how you'd defend against meteor showers, though. A spaceport, maybe?
 
Last edited:

cRAGGLE

Major
42 Badges
Nov 25, 2014
556
112
  • Europa Universalis IV: Res Publica
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
^ A disaster response service other than the regular 3 fire, ambulance, police would be nice if they did bring out a disaster dlc but still... volcanos and meteor showers and stuff are a bit over the top for me. I'm okay with fires because that's a natural part of city life and I'm ok with flooding too just to challenge the player to get dam placement right.. but yeah, nah.
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
Well, hopefully in the future we can get whether and some minor disasters from those (power cuts, car accident queues)
 

Alfryd

...It's nice up here!
3 Badges
Jul 9, 2007
2.031
13
  • Crusader Kings II
  • Majesty 2
  • 500k Club
It's kind of a complicated question, though. The looming threat of meteor strikes certainly adds an extra dimension of risk/challenge, but a lot of the pleasure in a simulation game isn't really challenge-centric- it has more to do with the cognitive pleasure of following cause-and-effect within a clockwork bubble universe. (Traffic flow being the most obvious example in CO's offerings.)

It's hard to see how that's especially complemented by random disasters which wipe out vast swathes of the system you're engaged in understanding, though you can certainly justify some forms of it on the basis of realism. (And possibly through prevention measures that provide another traceable sublayer of cause-and-effect.)

But yeah- given the content costs involved, I'd agree it's more in the line of possible expansion-pack/DLC territory.



Psst. Halloween. Stay Puft Marshmallow Man. Make it happen.
 

Ayce

Sergeant
Jan 3, 2015
99
4
I don't mind natural and man made disasters as such, as long as they're realistic.
Fires, floods, earthquake, tornadoes, volcanic activity,(if applicable) repeated snow storms, and the like.
Meteor showers, giant lizard attacks, UFO invasions? Ummmm....no thanks. That's Hollywood fantasy stuff, and the real thing can be equally devastating.
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
I don't mind natural and man made disasters as such, as long as they're realistic.
Fires, floods, earthquake, tornadoes, volcanic activity,(if applicable) repeated snow storms, and the like.
Meteor showers, giant lizard attacks, UFO invasions? Ummmm....no thanks. That's Hollywood fantasy stuff, and the real thing can be equally devastating.

Well, I don't know about tornadoes. You wouldn't find them in a city really, would you?
 

Ayce

Sergeant
Jan 3, 2015
99
4
That would depend on the terrain.

Maybe not a huge city, but many have been hit in "Tornado Alley." Google it. There was one that hit Houston TX.

Lots of large cities on this map.
512px-Tornado_Alley_Diagram.svg.png
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
That would depend on the terrain.

Maybe not a huge city, but many have been hit in "Tornado Alley." Google it. There was one that hit Houston TX.

Lots of large cities on this map.
512px-Tornado_Alley_Diagram.svg.png

Okay, I guess they can happen in cities but... I dunno. It's more realistic than UFO's or meteorites though.
 

iMarvin

Second Lieutenant
5 Badges
Dec 29, 2014
126
0
  • Cities in Motion
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
Okay, I guess they can happen in cities but... I dunno. It's more realistic than UFO's or meteorites though.

You don't really hear much about tornadoes because they happen in small cities most of the time. But they're definitely a natural disaster. If you were to make a huge city in a climate similar to Tornado Alley in the game, you'd have a high chance of tornadoes.
 

dalekirk5885

Second Lieutenant
88 Badges
Mar 21, 2013
182
82
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Ancient Space
  • Leviathan: Warships
  • The Kings Crusade
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Knights of Pen and Paper +1 Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Rajas of India
  • Arsenal of Democracy
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Commander: Conquest of the Americas
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis III Complete
If we are going to have disasters could we have like mini disasters like flash flooding, bad weather, infestations etc etc that will test your skills as mayor/architect whatever I dealing or preventing them and not just full on city wrecking disasters. also an option to turn them off would also be great.