Heirs of Alexander and patch 2.0 appreciation thread.

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lunelune2413

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Thank you for delivering us this patch and DLC Paradox. I haven't played since 1.2 (Though have been keeping taps on the development since) and I've really enjoyed my time today with 2.0! 5k players without a free weekend? That's really good for Imperator and it's future too! Please never stop working on this game :)
 
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cristofolmc

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I think its suprassed by a lot active playing numbers from previous patches! Its great to see people appreciating the devs work. Its only assign that this kind of rework is the way to go, its what people want.

Game getting better with every update, up to being the best PDX game once trade/economy and diplomacy are reworked!

Thanks for 2.0. It's great.
 

SAS

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LOVE IT. Only got two change requests. The bonus for deities is green and hard to see on a gray background. And two please let me change the middle mouse button for the tech trees to another button. Other than that amazing job DEV's!
 
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Emre Yigit

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Lord Azeroth

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I like being able to specialize in seigecraft. Nice work with the tech system. im a little disturbed by how agitated i am that i cant find the population growth metrics. oh well. I think its great that I am in the dark regarding the military capacity of my enemies. still figuring the spying mechanic out. i would have had that as function of a government department, the accuracy of the information contingent on diplomatic range and the "leader" and "spymaster's" various competencies/reliability etc.
i have been smiling or cussing out my screen for hours now.
i like it.

way to go!

It looks like cities don't change local resource. found a city in Thessaly producing grain!
 
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blackchoas

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Been liking it, been playing out in Gaul as a sort of Noobie Island, so I haven't gotten too far. Levies feel simple which is nice because there is a lot of complexity to the combat system I haven't even dug into yet. The detailed provinces and pops are great, love the building systems, the importance of cities and different pop types. But the real upgrade is the UI and CK3's nested tool tip system. Some of the information can still be a little hard to find but that might just take a little getting used to and a few buttons or interactions with the UI seem a bit touchy but its not a big deal. The new UI and the nested tooltips finally allow for great enough easy of access to enough information to play the game. Barely got to the tech tree at all, but I really like it, having some techs be highlighted as more important, it helps guide you to rush toward particular high end rewards.
 

Grzegorz Grzybek

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When I saw the turquoise+red windows in dev diaries I thought they're some kind of UI mocks from the design stage.
But seeing them in actual game changed my opinion completely - they look amazing! At first and second glance I have no idea what else should be improved.

I really appreciate the Dev's work and love they put into this game.

What I love even more is the new map mode called "Atlas Map" and its description: "[...] inspired by the appearance of 19th century cartography". If that's not the most obvious teaser of Victoria 3 approaching, then there will never be Victoria 3 ;)
I wrote this already some time ago that I:R looks like kind of developers' playground before showing Victoria 3 to the world.
 

Dayvit78

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I'm also having more fun... each update brings about 20% (additive) improvement to the launch. So I feel we're about at 80% now. I like the slowdown in assimilation as it pushes me more towards integration and there's many fun options there.
The only niggly things that are annoying me at the moment are - unable to move slaves when there's holy site + provinces becoming empty due to wars so there are "holes" in the map.
 
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Troyen

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I appreciate the Mac improvements. When I picked up the game over the weekend, 5 speed on Mac was slower than 3 speed on Windows, even at the start of the game. And it would crash quite frequently just a couple years in.

With 2.0, 3 speed on Mac seems much closer to 3 speed on Windows and I haven't crashed in the 11 in-game years I got to play.
 

Cassilda

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I like most of it, especially the levies/legions system and the "heir of Alexander" casus belli, but I really miss the event to switch from Macedonian to Egyptian culture when playing as Egypt. Since Egypt was in the focus of this patch, I really don't understand why with a DLC that I paid I get to have less role-playing option than before.
 

Daft

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I've never played IR, but have kept my eyes on it since it was announced. I got it yesterday, fiddled around with the tutorial and did some reading on the Wiki.

I'm in love. We'll see if the relationship stands the test of time, but we'e off to a good start at least.

And got all the available DLC today, so can't wait to get stuck in. I'm waiting for some CKIII DLC, so 2.0 was a very timely release for me in that regard.

Great job, Devs! Love that PDX decided to stick with it and not just abandon the game after the rocky start.
 
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KBKDB

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The new gameplay features and content additions are great.

The aesthetic of the new UI is great.

The functionality of the new UI not only retains many of the drawbacks of the "old" UI but is actually worse in many areas.

Please take a hard look at the UI. It is "half-baked" to put it politely.

See this thread for more details - it is full of examples and elaborations:
 

Nostalgium

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Asides from a couple quirks and flaws in the new UI, I LOVE this expansion! I can't think of any patch that did so much to improve or change a Paradox title - the tech trees, levy systems, pick-and-choose traditions, etc etc. beats out even Stellaris' warfare/resource changes to me! It's back on my list of regular PDX games for sure.
 
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