I read something interesting about re education (increase some stats and decrease others), however i rather think that a system more similar to ck2 would be better...
How about an "Dynasties" DLC? Of course not as detailled as in CK2, however with the option to see your dynasty members (however without pictures obviously), their age and their skills? For instance: A ruler gets 2 sons, both got mil4, then after thge king died and one of them becomes king, the other on does not only become heir until the son is born, but is also a possible advisor.
Additionally, when an heir is born, he starts with 0/0/0, thus there should be the option to edcuate your son with events, which got a chance to get the son a trait (e.g +1 military power). Once your son is 5, there is one event each year. Once your son is 15, you can additionally make him general, which will increase his military power by 1 after 5 years, and by 2 if a war was won during his time as military general.
Events should be like in ck2, each answere has a chance, like this:
(Event text)
Answere I
20% chance that nothing happens.
60% chance gains 1 military power
20% chance loses 1 military power
Answere II
20% chance gains 2 diplomacy power, loses 1 military power
60% chance gains 1 diplomacy power
20% chance gains 2 diplomacy power
Answere III
20% Gains 1 Administration and 1 Military Power
40% chance gains 1 Administration
10% chance that nothing happens
30% chance of gaining 2 administration
------------------------------------------------------
The player would get such events each year until the heir is 15, thus there are around 10 events to "forge" the next ruler. Additionally the heir and ruler can get an additionally military power point each 20 years for winning a war while fighting as a general at least 5 battles.
Also the Ruler can increase its administration by one, if he does not accept any loan for 10 years and has a constant +50 positive money account.
His diplomacy can be increased if he stays in peace for longer than 10 years.
That "mechanic" would enable long time rulers to become at least somewhat usefull, so if henry VI rules 40 years, he can get at least get +2 military power if he wins 2 wars as general. And 0/0/2 and if he also can keep the countrys account balance high, even 1/0/2..
Obviously better than 0/0/0... However if you are UNLUCKY, your heir will, even with the event system, maybe end up 0/0/0 (for instance there should be a chance that your heir is an morron), but OVERALL you could "educate" or lets say "try" to educate your heir. If it works, is another story, you still can be unlucky and get "10% chance that nothing happens" or maybe even some events like: "Sends your son on a hunt" , where there is the option to gain +2 military power, but also the chance that he gets hurt and gets -1 administration and -1 military power..
Who would like it?
How about an "Dynasties" DLC? Of course not as detailled as in CK2, however with the option to see your dynasty members (however without pictures obviously), their age and their skills? For instance: A ruler gets 2 sons, both got mil4, then after thge king died and one of them becomes king, the other on does not only become heir until the son is born, but is also a possible advisor.
Additionally, when an heir is born, he starts with 0/0/0, thus there should be the option to edcuate your son with events, which got a chance to get the son a trait (e.g +1 military power). Once your son is 5, there is one event each year. Once your son is 15, you can additionally make him general, which will increase his military power by 1 after 5 years, and by 2 if a war was won during his time as military general.
Events should be like in ck2, each answere has a chance, like this:
(Event text)
Answere I
20% chance that nothing happens.
60% chance gains 1 military power
20% chance loses 1 military power
Answere II
20% chance gains 2 diplomacy power, loses 1 military power
60% chance gains 1 diplomacy power
20% chance gains 2 diplomacy power
Answere III
20% Gains 1 Administration and 1 Military Power
40% chance gains 1 Administration
10% chance that nothing happens
30% chance of gaining 2 administration
------------------------------------------------------
The player would get such events each year until the heir is 15, thus there are around 10 events to "forge" the next ruler. Additionally the heir and ruler can get an additionally military power point each 20 years for winning a war while fighting as a general at least 5 battles.
Also the Ruler can increase its administration by one, if he does not accept any loan for 10 years and has a constant +50 positive money account.
His diplomacy can be increased if he stays in peace for longer than 10 years.
That "mechanic" would enable long time rulers to become at least somewhat usefull, so if henry VI rules 40 years, he can get at least get +2 military power if he wins 2 wars as general. And 0/0/2 and if he also can keep the countrys account balance high, even 1/0/2..
Obviously better than 0/0/0... However if you are UNLUCKY, your heir will, even with the event system, maybe end up 0/0/0 (for instance there should be a chance that your heir is an morron), but OVERALL you could "educate" or lets say "try" to educate your heir. If it works, is another story, you still can be unlucky and get "10% chance that nothing happens" or maybe even some events like: "Sends your son on a hunt" , where there is the option to gain +2 military power, but also the chance that he gets hurt and gets -1 administration and -1 military power..
Who would like it?