Special projects that do not have a research cost no longer halt your research. Most special projects involving science ships have been changed to not have a research cost.
Finally! I was so sick of the scientist on my science ships sitting around playing pokemon, while the main scientist on my home planet did his work for him.
Hard cap on Naval Capacity increased from 1000 to 9999
Yay? Yay! Though I hope there's a slider in game setup for that, so people with bad computers can still have an end-game.
* Generating wormholes outside friendly borders now takes 30% more time
* Hyperdrive windup time now scales up with the origin system's distance to friendly territory
* Warp wind-down time now scales up with the destination system's distance to friendly territory
I think that sounds good, so basically it's harder to manoeuvre outside your own borders, makes defending a bit easier, and maybe gives you a reason to advance a front rather then make deep strikes for the enemies capital?
* You may now take conquest wargoals on planets whose majority species correspond to the conqueror's founder species, even if your war philosophy normally does not allow conquering
Never noticed you couldn't, but cool. Suggestion: Change it to a "Unification" war goal?
* Armies are now able to heal in space when not in combat
Finally! Trying to cycle armies to the conquered planet to heal when they couldn't all fit was annoying.
* Now also increases ship build speed by 0/20/40/60/80/100%
Yes! A reason to upgrade your stations beyond just what they need to build ships of size X.
* Lots of tweaks and improvements to AI fleet movement and army handling during war
I hope that includes allied fleets actually defending their own worlds instead of following your fleets around like a dim witted child...
* Fixed some issues with shared Threat where it would not correctly lead to anti-aggressor alliances forming
Does this mean that if empire A is getting really dangerous, empires B, C, and D are more likely to form an alliance against him, even if they don't like each other that much? I hope so!
QUESTION: It looks like terraforming has gotten a huge boost, was there anything done for Gene-engineering to keep it relevant? I think (hope) the issue with xenophobe trans-genetic species has been fixed, but it would also be nice, with the new climate system, if you could fine-tune a populations genetic makeup for one specific planet, giving them a big boost to habitability (80-100%) at the cost that they can't live almost anywhere else (drop other habitable categories by 1 step, including species home planet).
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