Heinlein 1.3 - Full Patch Notes

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Zarathustra_the

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@Wiz was the scripted ui elements code completed yet? Or does it still only scope to the empire of the player who triggers the command?
 

Reinhard von Lohengramm

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Hmm, giga cannon... Is it anything like the pic below?

x2%2BWave%2BMotion%2BCannons.jpg
 
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RaptorCommander

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WIZ QUOTE:
* Ships with hyper drives can now only engage FTL from outside the system's gravity well, as opposed to anywhere in a system
* Hard cap on Naval Capacity increased from 1000 to 9999
* Generating wormholes outside friendly borders now takes 30% more time
* Hyperdrive windup time now scales up with the origin system's distance to friendly territory
* Warp wind-down time now scales up with the destination system's distance to friendly territory


COMMENT:
Seriously, why do this...now wormhole is the best drive technology by far. Please, Please make it so each of the drive techs have strengths and weaknesses. This change has just crippled the early game advantage of Hyper drives and the mid game stay. Now Wormhole can rain supreme all game.
 
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redeemer216

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WIZ QUOTE:
* Ships with hyper drives can now only engage FTL from outside the system's gravity well, as opposed to anywhere in a system
* Hard cap on Naval Capacity increased from 1000 to 9999
* Generating wormholes outside friendly borders now takes 30% more time
* Hyperdrive windup time now scales up with the origin system's distance to friendly territory
* Warp wind-down time now scales up with the destination system's distance to friendly territory


COMMENT:
Seriously, why do this...now wormhole is the best drive technology by far. Please, Please make it so each of the drive techs have strengths and weaknesses. This change has just crippled the early game advantage of Hyper drives and the mid game stay. Now Wormhole can rain supreme all game.
This is why I always limit my games to one type of FTL. I play warp.
 
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shadowclasper

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Man, still gotta wonder why you didn't name this patch Niven given that opening header picture there... though I guess the author still being alive would be an issue...
 
Last edited:

Cringer63

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Never been big about pimping my twitch channel on here but I am guessing some people may be curious and I have been streaming 1.3 and Leviathans the last couple days, about 7 hours a day starting at 7 AM CST (about 7 hours from this post) in the US and going to be streaming it the next few days as well if anyone wants to ask questions about anything or see some stuff. Cringer63 on twitch and if my times aren't good a good guy named Belannaer streams it a little later then I.
 

Oscot

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Seriously, why do this...now wormhole is the best drive technology by far. Please, Please make it so each of the drive techs have strengths and weaknesses. This change has just crippled the early game advantage of Hyper drives and the mid game stay. Now Wormhole can rain supreme all game.
I'll tell you why: the annoyance generated when hyperdrive ships blip out of the center of a system thus evading their pursuers, is FAAAAAAAR greater than the enjoyment generated by having to adapt your tactics to compensate.

And sure, Wormhole Uber Alles now, but, whatever. Don't think of it as "Waah, unbalanced play!", think of it as "FINALLY, unbalanced play! Now I can really challenge myself with a hyperdrive-using, 5 negative trait, fanatic pacifist xenophobe run!"
 
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Firehawk153

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Patch notes look great! Was anything about the mid-battle targeting or targeting priority added? I always hated situations when I was engaged with multiple enemy fleets and I clicked on enemy fleet A but my fleet went after fleet B once combat started.